Hawk Boomerang
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Hawk Boomerang | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 120 |
AP Cost: | 50 |
Fixed Cast Time: | ??? seconds |
Variable Cast Time: | ??? seconds |
Cast Delay: | ??? seconds |
Cooldown: | 30 seconds |
Target: | Enemy |
Range: | 15 cells |
Prerequisites | |
(Windhawk) Hawk Rush Lv. 5 |
Hawk Boomerang is a 4th class offensive skill available to Windhawks.
Effect
Inflicts long-ranged property physical damage on a target enemy that inflicts damage once. This skill will inflict critical damage at the same rate as your CRIT and will apply half of your critical damage bonuses and will also inflict bonus damage when this skill is cast on Brute or Fish enemies. Damage is further improved depending on the player's base level and talents. This skill requires a bow to work.
Level | Base Damage (ATK) | Base Damage against Brute/Fish (ATK) |
---|---|---|
1 | 500% | 750% |
2 | 1000% | 1,500% |
3 | 1500% | 2,250% |
4 | 2000% | 3,000% |
5 | 2500% | 3,750% |
Damage (ATK) = [(Base_Damage + (CON × 10)) × (1 + Nature's Blessing Level × 0.1) × (BaseLv ÷ 100)]%
Notes
- This skill is forced neutral.
- Even though not stated in the skill description, this skill can be improved further by leveling up Nature's Friend. Each level of this passive skill increases the overall damage of Hawk Boomerang by 10%.
- This skill is affected by ATK multipliers such as size, race, long-range, etc.
External
Enhanced by
Headgear
- Altair Hat [1] - For every 10 base levels, increases damage by 1%.
Armor
- Alpha Beast Armor [1] - Grade B: Increases damage by 200%.
Future Changelog
- ???
- 30 seconds cooldown removed.
- AP cost reduced from 50 to 15.
- ???
- 0.15 seconds cooldown added.
- SP cost reduced from 120 to 80.
- AP cost reduced from 15 to 12.