Solid Trap

From iRO Wiki
Jump to navigation Jump to search
Solid Trap
Type: Active Skill
Levels: 5
SP Cost: 60 + (Skill Level × 10)
Fixed Cast Time: 1 second
Variable Cast Time: 1 second
Cast Delay: 0.5 seconds
Cooldown: 20 seconds
Target: Ground
Range: 5 cells
Property: Earth
Status: Crystallization Crystallization
Catalyst: 2x 7940.png Special Alloy Trap
AP Generated: 3
Prerequisites
Windhawk

Solid Trap is a 4th class offensive skill available to Windhawks.

Effect

Places a trap which inflicts Earth elemental melee physical damage over time during the trap duration.

Level Base Damage (ATK) Duration (in seconds)
1 250% 12
2 500% 24
3 750% 36
4 1,000% 48
5 1,250% 60
Damage (ATK) = [(Base_Damage + 5 x CON) x Base_Lv ÷ 100]%

Notes

  • Damage interval varies by skill level: 9 sec. at Level 1-2, 6 sec. at Level 3-4, 3 sec. at Level 5.
  • Damage, duration, and AP regen is further improved with Advanced Trap.
  • Windhawk traps can be cast on top of the enemy but different traps will not stack on top of each other.

External

Enhanced by

Weapon

  • 700078.png Moonflower Bow [2]
    • If refine level is +7 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 15%.
    • When equipped with 420245.png Moon God Lapel, increases damage by 30%.
  • 510091.png Underworld Knife [2]
    • Increases damage by 5%.
    • If refine level is +5 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 5%.
    • When equipped with 400384.png Crown of Good and Evil (Windhawk) [1] -
      • For every 3 refine levels of weapon, increases damage by 4%.
      • If weapon is grade B or higher, increases damage by 10%.
      • When enchanted with 312021.png Evil Spell, increases damage by 15%.