Hawk Rush
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Hawk Rush | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 36 + (Skill Level × 4) |
Fixed Cast Time: | 0 seconds |
Variable Cast Time: | 0 seconds |
Cast Delay: | 0 seconds |
Cooldown: | 0.25 seconds |
Target: | Enemy |
Range: | 15 cells |
Prerequisites | |
Windhawk
|
Hawk Rush is a 4th class offensive skill available to Windhawks.
Effect
Inflicts long-ranged property physical damage on a target enemy that inflicts damage twice. This skill will inflict critical damage at the same rate as your CRIT and will apply half of your critical damage bonuses. Damage is further improved depending on the player's base level and CON.
This skill can autocast on basic attack, the chance is determined by CON and Nature's Friend level.
Level | Base Damage (ATK) | SP Cost |
---|---|---|
1 | 100% | 40 |
2 | 200% | 44 |
3 | 300% | 48 |
4 | 400% | 52 |
5 | 500% | 56 |
Damage (ATK) = [(Base_Damage + (CON × 5)) × (1 + Nature's Blessing Level × 0.1) × (BaseLv ÷ 100)]%
Auto Cast Rate = (CON ÷ 3 + CON × Nature_Blessing_Bonus ÷ 5)%
Notes
- This skill is calculated once but is visually shown as two hits.
- This skill is forced neutral.
- Even though not stated in the skill description, this skill can be improved further by leveling up Nature's Friend. Each level of this passive skill increases the overall damage of Hawk Rush by 10%.
- This skill is affected by ATK multipliers such as size, race, long-range, etc.
External
Enhanced by
Headgear
- Altair Hat [1]
- For every 10 base levels, increases damage by 1%.
Armor
- Alpha Beast Armor [1]
- For every level of Steel Crow learned, increases damage by 30%.
- If refine level is +10 or higher, increases damage by 60%.