Aimed Bolt

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Aimed Bolt
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 40
Fixed Cast Time: 1 seconds
Variable Cast Time: 2 seconds
Cast Delay: 2 second
Cooldown: 1 seconds
Target: Enemy
Range: (10 + Vulture's Eye Level) cells
Ammunition: 3 arrows
Weapon: Bow
Prerequisites
Hunter

Aimed Bolt is a 3rd class offensive skill available as Ranger.

Effect

Shoot well-aimed arrows at a single target for ranged physical damage hitting the enemy for 5 times. The skill deals additional damage while Fear Breeze is active.

Level Base Damage (ATK) w/ Fear Breeze
1 520% 835%
2 540% 870%
3 560% 905%
4 580% 940%
5 600% 975%
6 620% 1,010%
7 640% 1,045%
8 660% 1,080%
9 680% 1,115%
10 700% 1,150%
Damage (ATK)% = (Base_Damage × (BaseLv ÷ 100))

External

Enhanced by

Headgear

Weapon

  • 700003.png Scarlet Dragon Leather Bow [2]
    • If refine level is +9 or higher, increases damage by 35%.
    • If refine level is +11 or higher, reduces cooldown by 1 second.
  • 18190.png Bolt Shooter [2]
    • Increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 15%.
  • 18198.png Guardian Knight Archer Bow [2]
    • If refine level is +9 or higher, increases damage by 25%.
    • If refine level is +11 or higher, reduces cooldown by 1 second.
  • 18186.png Aiming Bow [2]
    • If refine level is +9 or higher, increases damage by 30%.
    • If refine level is +11 or higher -
      • Increases damage by 15%.
      • Reduces cooldown by 1 second.
    • When equipped with 400116.png Biolab Virgo Diadem [1], increases damage by 10% per refine level of weapon.
  • 700032.png Adulter Fides Aiming Bow [2]
    • Increases damage by 10%.
    • If refine level is +7 or higher, increases damage by 20%.
    • If refine level is +11 or higher, increases damage by 25%.
  • 700035.png Vivatus Fides Aiming Bow [2]
    • Increases damage by 10%.
    • If refine level is +7 or higher, increases damage by 20%.
    • If refine level is +11 or higher, increases damage by 25%.
    • If grade C or higher, increases damage by 15%.
  • 700023.png Poenitentia Nervus [2]
    • For every 2 refine levels, increases damage by 3%.
    • If refine level is +9 or higher, increases damage by 30%.
    • If refine level is +11 or higher, reduces cooldown by 1 second.
    • When equipped with 400469.png Poenetentia Purity Crown [1], increases damage by 8% per 2 refine levels of weapon.

Garment

Shoes

Accessory

Shadow Equipment

Equipment Enchants

  • 310159.png Automatic Orb (Aimed Storm)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 3%.
    • If refine level is +11 or higher, increases damage by 7%.
  • 310548.png Wolf Orb (Aimed Storm)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 15%.
    • If refine level is +9 or higher, increases damage by 15%.
    • If refine level is +11 or higher, increases damage by 15%.

Costume Enchants

Equipment Sets

  • Gray Wing Boots & Black Wing Suit Set:
    • If Black Wing Suit refine level is +7 or higher, increases damage by 20%.
    • If Black Wing Suit refine level is +9 or higher, increases damage by 10%.

Changelog

  • Dec 21st, 2021
    • Damage formula changed.
      • Old: [(500 + (Skill Level x 50)) x (BaseLv ÷ 100)]%
      • New: [(500 + (Skill Level x 20)) x (BaseLv ÷ 100)]%
    • Fixed casting time changed.
      • Old: 0.5 seconds at all skill levels.
      • New: 1 seconds at all skill levels.
    • Variable casting time changed.
      • Old: 4 seconds at all skill levels.
      • New: 2 seconds at all skill levels.
    • 1 seconds cooldown added.
    • SP cost set to 40 at all skill levels.
    • Number of hit no longer depend on the immobilize status of target.
  • October 13th, 2022
    • Added Bonus Damage When Fear Breeze is Active.
      • Damage: [(800 + (Skill Level x 35)) x (BaseLv ÷ 100)]%
    • Skill Hits 5 Times Regardless of Size.