Aimed Bolt
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Type: | Offensive Skill |
Levels: | 10, selectable |
SP Cost: | 40 |
Fixed Cast Time: | 1 seconds |
Variable Cast Time: | 2 seconds |
Cast Delay: | 2 second |
Cooldown: | 1 seconds |
Target: | Enemy |
Range: | (10 + Vulture's Eye Level) cells |
Ammunition: | 3 arrows |
Weapon: | Bow |
Prerequisites | |
Hunter
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Aimed Bolt is a 3rd class offensive skill available as Ranger.
Effect
Shoot well-aimed arrows at a single target for ranged physical damage hitting the enemy for 5 times. The skill deals additional damage while Fear Breeze is active.
Level | Base Damage (ATK) | w/ Fear Breeze |
---|---|---|
1 | 520% | 835% |
2 | 540% | 870% |
3 | 560% | 905% |
4 | 580% | 940% |
5 | 600% | 975% |
6 | 620% | 1,010% |
7 | 640% | 1,045% |
8 | 660% | 1,080% |
9 | 680% | 1,115% |
10 | 700% | 1,150% |
Damage (ATK)% = (Base_Damage × (BaseLv ÷ 100))
External
Enhanced by
Headgear
Circlet of Time(Ranger) [1]
- For every 3 refine levels, increases damage by 20%.
- If refine level is +11 or higher and when equipped with
Black Eagle Ring [1], reduces variable casting time by 100%.
- When enchanted with
Temporal Jewel(Str) lv.3 and equipped with
Black Eagle Ring [1], increases damage by 20% per 2 refine levels.
Helm of Faith II (Ranger) [1]
- For every 3 refine levels, increases damage by 15%.
- When equipped with
Adulter Fides Aiming Bow [2] OR
Vivatus Fides Aiming Bow [2], increases damage by 5% per 3 refine levels of weapon.
Weapon
Scarlet Dragon Leather Bow [2]
- If refine level is +9 or higher, increases damage by 35%.
- If refine level is +11 or higher, reduces cooldown by 1 second.
Awakened Scarlet Dragon Bow [2]
- If refine level is +9 or higher, increases damage by 35%.
- If refine level is +11 or higher -
- Reduces cooldown by 1 second.
- Reduces variable casting time by 10%.
Bolt Shooter [2]
- Increases damage by 10%.
- If refine level is +9 or higher, increases damage by 15%.
Guardian Knight Archer Bow [2]
- If refine level is +9 or higher, increases damage by 25%.
- If refine level is +11 or higher, reduces cooldown by 1 second.
Aiming Bow [2]
- If refine level is +9 or higher, increases damage by 30%.
- If refine level is +11 or higher -
- Increases damage by 15%.
- Reduces cooldown by 1 second.
- When equipped with
Biolab Virgo Diadem [1], increases damage by 10% per refine level of weapon.
Adulter Fides Aiming Bow [2]
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage by 20%.
- If refine level is +11 or higher, increases damage by 25%.
Scarlet Dragon Leather Bow-LT [2]
- If refine level is +7 or higher -
- Increases damage by 20%.
- Reduces variable casting time by 10%.
- If refine level is +9 or higher, increases damage by 30%.
- If refine level is +11 or higher, reduces cooldown by 1 second.
- If refine level is +7 or higher -
Vivatus Fides Aiming Bow [2]
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage by 20%.
- If refine level is +11 or higher, increases damage by 25%.
- If grade C or higher, increases damage by 15%.
Poenitentia Nervus [2]
- For every 2 refine levels, increases damage by 3%.
- If refine level is +9 or higher, increases damage by 30%.
- If refine level is +11 or higher, reduces cooldown by 1 second.
- When equipped with
Poenetentia Purity Crown [1], increases damage by 8% per 2 refine levels of weapon.
Garment
Bear Aimed Bag [1]
- For every 10 base levels, increases damage by 1%.
- If refine level is +12 or higher, increases damage by 20%.
Erymanthian Skin [1]
- For every level of
Aimed Bolt, increases damage by 2% to all size monsters.
- For every level of
Yoichi's Muffler [1]
- When learnt
Aimed Bolt Lv. 10, increases damage by 5%.
- If refine level is +7 or higher, increases damage by 1% for every 30 base levels.
- When learnt
Shoes
White Wing Boots [1]
- Reduces SP cost by 10.
Zodiac Boots (Archer) [1]
- For every 4 refine levels, increases damage by 15%.
- When weapon is enchanted with
Cecil's Memory, reduces variable casting time by 35%.
- When equipped with
Biolab Virgo Diadem [1] and weapon is enchanted with
Cecil's Memory, if total refine level of helmet, weapon and shoes is +33 or higher and using
No Limits, increases damage by 250% for 30 seconds.
Ancient Ranger Shoes [1]
- If refine level is +14 or higher -
- Reduces variable casting time by 100%.
- Reduces cooldown by 1 second.
- Increases damage by 100%.
- If equipped with
Goblin Archer Card, increases damage by 40%.
- If grade A, increases damage by 100%.
- If refine level is +14 or higher -
Accessory
Ring of Ceyneian [1]
- For every 10 base levels, increases damage by 1%.
Ring of Artemis [1]
- Reduces fixed casting time by 100%.
Shadow Equipment
Aimed Shadow Pendant
- Increases damage by 5%.
- For every 2 refine levels, increases damage by 2%.
- When further equipped with
Aimed Shadow Weapon and
Aimed Shadow Earring, for every refine level in sum of refines, increases damage by 1%.
Ranger Shadow Shield
- Reduces SP consumption by 20%.
- For every refine level, reduces SP consumption by 5%.
- When equipped with
Ranger Shadow Weapon, increases damage by 20%.
Equipment Enchants
Automatic Orb (Aimed Storm)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, increases damage by 7%.
Wolf Orb (Aimed Storm)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 15%.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, increases damage by 15%.
Costume Enchants
Ranger Stone II(Garment)
- Increases damage by 15%.
- When equipped with
Sniper Stone II(Upper), increases damage by 15%.
- When equipped with
Sniper Stone II(Middle), reduces variable casting time by 1 second.
- When equipped with
Ranger Stone (Middle), increases damage by 15%.
Equipment Sets
- Gray Wing Boots & Black Wing Suit Set:
- If Black Wing Suit refine level is +7 or higher, increases damage by 20%.
- If Black Wing Suit refine level is +9 or higher, increases damage by 10%.
Noblesse Aim Suit [1] +
Noblesse Attack Manteau [1] +
Noblesse Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with
Noblesse Attack Ring [1], increases damage by 10%.
Imperial Aim Suit [1] +
Imperial Attack Manteau [1] +
Imperial Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with
Imperial Attack Ring [1], increases damage by 15%.
Grace Aim Suit [1] +
Grace Attack Manteau [1] +
Grace Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 15%.
- When further equipped with
Grace Attack Ring [1], increases damage by 15%.
Sparkling Stick and
Illusion Hunter Bow [2]
- If refine level is +7 or higher, reduces cooldown by 1 second.
- If refine level is +9 or higher, increases damage by 35%.
Changelog
- Dec 21st, 2021
- Damage formula changed.
- Old: [(500 + (Skill Level x 50)) x (BaseLv ÷ 100)]%
- New: [(500 + (Skill Level x 20)) x (BaseLv ÷ 100)]%
- Fixed casting time changed.
- Old: 0.5 seconds at all skill levels.
- New: 1 seconds at all skill levels.
- Variable casting time changed.
- Old: 4 seconds at all skill levels.
- New: 2 seconds at all skill levels.
- 1 seconds cooldown added.
- SP cost set to 40 at all skill levels.
- Number of hit no longer depend on the immobilize status of target.
- Damage formula changed.
- October 13th, 2022
- Added Bonus Damage When Fear Breeze is Active.
- Damage: [(800 + (Skill Level x 35)) x (BaseLv ÷ 100)]%
- Skill Hits 5 Times Regardless of Size.
- Added Bonus Damage When Fear Breeze is Active.