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Aimed Bolt

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Aimed Bolt.png Aimed Bolt
Aimed Bolt Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 40
Fixed Cast Time: 1 seconds
Variable Cast Time: 2 seconds
Cast Delay: 1 second
Cooldown: 1 seconds
Target: Enemy
Range: (10 + Vulture's Eye Level) cells
Ammunition: 1 Arrow*
Weapon: Bow
Prerequisites
(Hunter) Ankle Snare Lv. 5

Aimed Bolt is a 3rd class offensive skill available as Ranger.

Effect

Shoots a well-aimed arrows at a single target for ranged physical damage. The number of attacks is affected by the size of the target. Small enemies will take two to three hits, Medium enemies will take three to four hits, and Large enemies will take four to five hits.

Level Base Damage (ATK)
1 520%
2 540%
3 560%
4 580%
5 600%
6 620%
7 640%
8 660%
9 680%
10 700%
Damage (ATK)% = (Base_Damage × BaseLv ÷ 100)
Size Hits Inflicted Chance Ratio
Small 2 ~ 3 50:50
Medium 3 ~ 4 60:40
Large 4 ~ 5 70:30

External

Enhanced by

  • Scarlet Dragon Leather Bow [2]:
    • If upgrade level is +9 or higher, increases damage by 35%.
    • If upgrade level is +11 or higher, reduces cooldown by 1 second.
  • White Wing Boots - Reduces SP cost by 10.
  • Gray Wing Boots & Black Wing Suit Set:
    • Increases damage by 20% if Black Wing Suit upgrade level is +7 or higher.
    • Increases damage by an additional 10% if Black Wing Suit upgrade level is +9 or higher.
  • Ranger Shadow Shield:
    • Reduces SP cost by 20%.
    • For every upgrade level, reduces SP cost by an additional 5%.
  • Yoichi's Muffler [1]:
    • If Aimed Bolt is level 10, increases damage by 5%.
    • If upgrade level is +7 or higher, increases damage by 1% for every 30 base levels.

Changelog

  • Dec 21st, 2021
    • Damage formula changed.
      • Old: [(500 + (Skill Level x 50)) x (BaseLv ÷ 100)]%
      • New: [(500 + (Skill Level x 20)) x (BaseLv ÷ 100)]%
    • Fixed casting time changed.
      • Old: 0.5 seconds at all skill levels.
      • New: 1 seconds at all skill levels.
    • Variable casting time changed.
      • Old: 4 seconds at all skill levels.
      • New: 2 seconds at all skill levels.
    • 1 seconds cooldown added.
    • SP cost set to 40 at all skill levels.
    • Number of hit no longer depend on the immobilize status of target.