Cross Rain
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Type: | Offensive Skill |
Levels: | 10 |
SP Cost: | 46 + (4 x Skill Level) |
Fixed Cast Time: | 1.5 seconds |
Variable Cast Time: | 4 seconds |
Cast Delay: | 0.5 seconds |
Cooldown: | 5 seconds |
Target: | Ground |
Area of Effect: | 3x3 ~ 9x9 |
Property: | Holy |
AP Generated: | 5 |
Prerequisites | |
Imperial Guard
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Cross Rain is a 4th class offensive skill available as Imperial Guard.
Effect
Bless an area with sacred energy raining down swords upon any enemies inside that area, inflicting Holy property magic damage every 0.3 seconds for 2.4 seconds.
- Base damage is increased while the
Holy Shield status is active.
- Deals additional damage depends on user's base level, SPL and level of
Spear Sword Mastery the user has learned.
Level | without Holy Shield | with Holy Shield | Area of Effect (Cells) | ||
---|---|---|---|---|---|
Base Damage (MATK) | Spear Sword Mastery Multiplier | Base Damage (MATK) | Spear Sword Mastery Multiplier | ||
1 | 150% | 5 | 250% | 10 | 3 x 3 |
2 | 300% | 10 | 500% | 20 | |
3 | 450% | 15 | 750% | 30 | |
4 | 600% | 20 | 1,000% | 40 | 5 x 5 |
5 | 750% | 25 | 1,250% | 50 | |
6 | 900% | 30 | 1,500% | 60 | |
7 | 1,050% | 35 | 1,750% | 70 | 7 x 7 |
8 | 1,200% | 40 | 2,000% | 80 | |
9 | 1,350% | 45 | 2,250% | 90 | |
10 | 1,500% | 50 | 2,500% | 100 | 9 x 9 |
Damage (ATK) = [(Base_Damage + (Spear Sword Mastery Lvl x Multiplier) + 107 x SPL) x Base_Lv ÷ 100]%
External
Enchanced By
Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.
Headgear
Khalitzburg Knight White Helm [1]
- For every 10 base levels, increases damage by 1%.
Weapon
Devil Guardian Sword [2]
- Increases damage by 5%.
- If refine level is +5 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 5%.
- When equipped with
Crown of Good and Evil (Imperial Guard) [1] -
- For every 3 refine levels of weapon, increases damage by 4%.
- If weapon is grade B or higher, increases damage by 10%.
- When headgear is enchanted with
Evil Spell, increases damage by 15%.
Poenitentia Gladius [2]
- Increases damage by 10%.
- If grade D or higher, increases damage by 5%.
- If grade C or higher, increases damage by 8%.
- If grade B or higher, increases damage by 12%.
- When equipped with
Poenetentia Glory Crown [1], increases damage by 8% for every 2 refine levels of weapon.
Garment
Ultio Magic Cloak-LT [1]
- If refine level is +9 or higher, increases damage by 20%.
- If grade C or higher, increases damage by 12%.
Costume Enchants
Imperial Guard Stone (Garment)
- When equipped with
Royal Guard Stone (Upper), increases damage by 15%.
- When equipped with
Equipment Sets
Vivatus Fides Guardian Sword [2] +
Helm of Faith(Royal Guard) [1]
- For every 3 refine levels of weapon, increases damage by 7%.
- If weapon is grade C or higher, increases damage by 15%.
Light Blade-LT [2] +
Heroic Token (Imperial Guard) [1]
- If refine level of weapon is +10 or higher, increases damage by 10%.
- If weapon is grade C or higher, increases damage by 10%.