Napalm Vulcan Strike
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Napalm Vulcan Strike | |
---|---|
Type: | Active Skill |
Levels: | 10, selectable |
SP Cost: | 38 + (Skill Level x 2) |
Fixed Cast Time: | 1 seconds |
Variable Cast Time: | 0.5 seconds |
Cast Delay: | 0.5 seconds |
Cooldown: | 0.3 seconds |
Target: | Enemy |
Area of Effect: | 7x7 |
Property: | Ghost |
AP Generated: | 5 |
Status Icon: | |
Prerequisites | |
Hyper Novice
|
Napalm Vulcan Strike (Alt: Napalm Vulcan Strike) is a 4th expanded class active skill available as Hyper Novice.
Effect
Unleashes a strong wave attack through telekinesis on a target and enemies within a 7x7 cell range around it, inflicting Ghost elemental magic damage.
- Has a chance to inflict Curse status, the chance and duration are affected by the target's resistance to status abnormalities.
- Damage is additionally increased according to the Self Study Sorcery level, the caster's Base Level and SPL.
Level | Base Damage (MATK) | Bonus Damage (Self Study Sorcery Lvl) Multiplier |
---|---|---|
1 | 500% | 4 |
2 | 750% | 8 |
3 | 1,000% | 12 |
4 | 1,250% | 16 |
5 | 1,500% | 20 |
6 | 1,750% | 24 |
7 | 2,000% | 28 |
8 | 2,250% | 32 |
9 | 2,500% | 36 |
10 | 2,750% | 40 |
Damage (MATK) = [((Base_Damage + ((Self Study Sorcery Lvl) x Bonus Damage Multiplier)) + 5 x SPL) x Base_Lv ÷ 100]%
Enhanced By
Weapon
- Devil Cursed Sword [2]
- Increases damage by 5%.
- If refine level is +5 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 5%.
- When equipped with Crown of Good and Evil (Hyper Novice) [1] -
- For every 3 refine levels, increases damage by 4%.
- When headgear is enchanted with Evil Spell, increases damage by 15%.
- Solid Rod [2]
- For every 3 refine levels, increases damage by 10%.
Shadows
- Vulcan Jack Shadow Earring
- Increases damage by 4%.
- For every 3 refine levels, increases damage by 1%.
Costume Enchants
- Hyper Novice Stone (Garment)
- Increases damage by 10%.
Equipment Sets
- Janus Armor-LT [1] + Dictator Bracelet [1]
- Increases damage by 10%.
- If armor is grade A, increases damage by 10%.
Changelog
- TBA