Enchantment

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General Overview

Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages.

Certain kind of enchant have set bonus with equipment. Set bonus, whether from equipment, card, or enchant are only applied once, even if the player have multiple instance of it.

Card Desocketing

Main article: Card Desocketing

Card Desocketing is a way for players to remove slotted cards from their equipment.

Socket Enchant

Main article: Socket Enchant

Not really a system of adding enchants per se but is somewhat related. Players may use this system to add an additional card slot to selected pieces of equipment. They are divided by "ranks", which will require a different amount of zeny and items (more expensive stuff will be required the higher the rank of the item you plan to upgrade). Success rates will also depend on the rank; higher rank items will have lower success rates.

When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant.

Shadow Equipment Enchantment

Main article: Shadow Equipment Enchantment

Archangel Wing Enchants

Main article: Archangel Wing Enchants

Archangel Wing [1] provides several powerful enchants that are not obtainable anywhere else, although it is riskier/more expensive to perfect compared to Fallen Angel Wings.

Ancient Hero Weapon Enchants

Main article: Ancient Hero Weapon

Biolab Enchants

Main article: Biolab Enchants

An NPC at the Bio Labs sewer entrance enables certain enchants for weapons and armor dropped by Bio Labs monsters.

Cursed Knight's Shield Enchants

Main article: Cursed Knight's Shield Enchants

Ettlang Keepsake Enchant

Main article: Ettlang Keepsake Enchants

Enchanting Ettlang Keepsake with various enchants using Splendide Coin.

EDDA Fall of Glast Heim Enchants

EDDA Somatology Laboratory Enchants

Fallen Angel Wing Enchants

Main article: Fallen Angel Wing Enchants

Fallen Angel Wing [1] is a popular garment due to being able to give three powerful enchants to it.

Friday Enchants

Main article: Friday Instance Enchants

Many general accessories such as 2607.png Clip [1] can be enchanted.

Geffen Magic Tournament Enchants

Main article: Geffen Magic Tournament Enchants

Geffen Night Arena Enchants

Hero Ring Enchant

Main article: Hero Ring Enchants

Enchanting Hero Ring with various enchants using Token of Hero.

Hidden Enchants

Main article: Hidden Enchant

This system allows players to add stat bonuses to selected body armors. The gear is randomly given +1 to +3 of one of the 6 stats. Success rates vary according to the type of armor. Each attempt costs 400,000 Zeny, but no items are needed other than the armor itself.

Illusion Dungeon Enchants

Main article: Illusion Dungeon Enchants

Illusion Equipment and Enchants

Main article: Illusion Equipment and Enchants
Also see: Grace Equip Enchants

Jahbong's Equipment

Main article: Jahbong's Shop & Enchantments

Keris Enchants

Main article: Traditional Weapon Quest

Enchanting Keris with various enchants.

Legacy of the Wise One (17.2) Equipment and Enchant

Light of El Dicastes Enchant

Main article: Light of El Dicastes Enchants

Enchanting Light of El Dicastes with various enchants using Sapha Certification.

Costume Stone Enchants

Main article: Costume Stone Enchants

Some costumes can be enchanted at Malangdo for additional effects.

Malangdo Enchants

Main article: Malangdo Enchants

The enchants available in the town of Malangdo are mainly for certain level 3 and 4 weapons, and can give each weapon up to three enchants.

Mora Enchants

Main article: Mora Enchants

The enchants available in the town of Mora are mainly for class specific gear and gear sets, including Rangers, Rune Knights, Guillotine Crosses, Arch Bishops, and Warlocks.

Old Glast Heim Challenge Mode Enchants

Overwhelm Armor Enchants

Main article: Overwhelm Armor Enchants

Nightmare Biolabs Headgear Enchants

Main article: Nightmare Biolabs Headgear Quests

Ninja Gear Enchants

Main article: Ninja Gear Enchants

Enchanting Kagerou and Oboro gears with various enchants.

Poring Village Enchants

Main article: Poring Village Enchants

Headgear (Lower) such as 19238.png Poring Village Green Onion and 19239.png Poring Village Carrot can be enchanted.

Rock Ridge Enchants

Main article: Rock Ridge Enchants

The enchants available in the town of Rock Ridge are mainly for class specific gear and gear sets, including Mechanics, Sorcerers, Shadow Chasers, Kagerous, and Oboros.

Royal Banquet Enchants

Main article: Royal Banquet Enchants

Inside of Prontera prison, an NPC enables certain enchants for gears gained from Honor Token.

RWC Accessory Enchants

Main article: RWC Accessory Enchants

Chambered RWC 2012 Pendant [1] and Chambered RWC 2012 Ring [1] are very popular accessories, and have their own enchantment process.

Sarah's Earring Enchants

Main article: Sarah Earring Enchants

Enchanting Sarah's earring accessories with powerful enchant using gigantic shards.

Temporal Boots Enchants

Main article: Temporal Boots Enchants

Temporal Crystal and Coagulated Spell earned from Old Glast Heim and Advanced Old Glast Heim instance can be exchanged for a Temporal Boots. These boots can be further upgraded to a specific Temporal Stat Boots.

Temporal Manteau Enchants

Main article: Temporal Manteau Enchants

Terra Gloria Enchants

Main article: Terra Gloria Enchants
Also see: Imperial Equip Enchants

Inside of Rebellion Base in Einbech, an NPC enables certain enchants for gears gained from Schwartz's Honor Token.

Thanatos Helmet Enchants

Main article: Thanatos Helmet Enchants

Thanatos Weapon Enchants

Main article: Ghost Palace Enchants

Ghost Palace can be farmed for 6672.png Gray Shard which can be used to buy Thanatos weapons and 23676.png Abrasives used to enchant the weapons.

Thanatos Weapon-AD Enchants

Main article: Thanatos Weapon-AD Enchants

Victory Wing Ear Enchants

Main article: Victory Wing Ear Enchants

Verus Enchants

Main article: Verus Enchants

The enchants available in the city of Verus are mainly for class specific gear and gear sets only for Mechanic.

Pre-Enchanted Items

This is a system where the weapon / gear you obtain is already enchanted. Here are the examples:

Evil Slayer Weapon Enchants

Main article: Evil Slayer Weapon Enchants

Collect various weapons already pre-enchanted from Devil's Tower instance.

Giant Faceworm Snake Skin Enchants

Main article: Giant Faceworm Snake Skin Enchants

Collect various garments already pre-enchanted from Faceworm Nest instance.

Vicious Mind Weapon Enchants

Main article: Vicious Mind Weapon Enchants

Collect various weapons already pre-enchanted from Sky Fortress instance.

Enchant Descriptions

While certain enchants are quite simple and straightforward (like an INT +4 enchant that simply gives four INT), some are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels. Here is a list of them and what their effect is at each level.

ASPD

Enchant Type Enchant Description
ASPD 1 ASPD +4%
ASPD 2 ASPD +6%
ASPD 3 ASPD +8%
ASPD 4 ASPD +10%
ASPD + 1 ASPD +1

Expert Archer

Enchant Type Enchant Description
Expert Archer 1 Ranged Damage +2%
Expert Archer 2 Ranged Damage +4%
Expert Archer 3 Ranged Damage +6%
Expert Archer 4 Ranged Damage +8%
Expert Archer 5 Ranged Damage +10%
Expert Archer 6 Ranged Damage +12%

Expert Fighter

Enchant Name Description
311384.png Expert Fighter 1Lv Melee physical damage + 2%
311385.png Expert Fighter 2Lv Melee physical damage + 4%
311386.png Expert Fighter 3Lv Melee physical damage + 6%
311387.png Expert Fighter 4Lv Melee physical damage + 8%
311388.png Expert Fighter 5Lv Melee physical damage + 10%

Expert Magician

Enchant Name Description
311389.png Expert Magician 1Lv All property magical damage + 2%
311390.png Expert Magician 2Lv All property magical damage + 4%
311391.png Expert Magician 3Lv All property magical damage + 6%
311392.png Expert Magician 4Lv All property magical damage + 8%
311393.png Expert Magician 5Lv All property magical damage + 10%

Fatal

Enchant Type Enchant Description
Fatal CRIT Damage +3%
Fatal 1 CRIT Damage +4%, +1 CRIT
Fatal 2 CRIT Damage +6%, +2 CRIT
Fatal 3 CRIT Damage +8%, +3 CRIT
Fatal 4 CRIT Damage +10%, +4 CRIT

Fighting Spirit

Enchant Type Enchant Description
Fighting Spirit 1 ATK +6, Hit +2
Fighting Spirit 2 ATK +9, Hit +3
Fighting Spirit 3 ATK +12, Hit +4
Fighting Spirit 4 ATK +15, Hit +5
Fighting Spirit 5 ATK +18, Hit +5
Fighting Spirit 6 ATK +21, Hit +5
Fighting Spirit 7 ATK +24, Hit +5
Fighting Spirit 8 ATK +27, Hit +5
Fighting Spirit 9 ATK +30, Hit +5
Fighting Spirit 10 ATK +50, Hit +15

Archbishop / Heal

Enchant Type Enchant Description
Archbishop Lv1 Increases the recovery rate of recovery skills by 3%.
Heal Lv3 Increases the recovery rate of recovery skills by 6%. Increases the SP cost of skills by 5%.
Heal Lv4 Increases the recovery rate of recovery skills by 12%. Increases the SP cost of skills by 10%.
Heal Lv5 Increases the recovery rate of recovery skills by 20%. Increases the SP cost of skills by 15%.

Magic

Enchant Type Enchant Description
Magic 1 MATK +1%, reduces Fixed Cast Time of skills by 1%
Magic 2 MATK +2%, reduces Fixed Cast Time of skills by 1%
Magic 3 MATK +3%, reduces Fixed Cast Time of skills by 1%

Sharp

Enchant Type Enchant Description
Sharp 1 Crit +6, Hit +2
Sharp 2 Crit +9, Hit +3
Sharp 3 Crit +12, Hit +4
Sharp 4 Crit +14, Hit +5
Sharp 5 Crit +15, Hit +6

Spell

Enchant Type Enchant Description
Spell 1 MATK +6, reduces Variable Cast Time of skills by 4%
Spell 2 MATK +9, reduces Variable Cast Time of skills by 6%
Spell 3 MATK +12, reduces Variable Cast Time of skills by 8%
Spell 4 MATK +15, reduces Variable Cast Time of skills by 10%
Spell 5 MATK +18, reduces Variable Cast Time of skills by 10%
Spell 6 MATK +21, reduces Variable Cast Time of skills by 10%
Spell 7 MATK +24, reduces Variable Cast Time of skills by 10%
Spell 8 MATK +27, reduces Variable Cast Time of skills by 10%

After Skill Delay

Enchant Type Enchant Description
After Skill Delay Lv1 Reduces the global delay of skills by 2%.
After Skill Delay Lv2 Reduces the global delay of skills by 4%.
After Skill Delay Lv3 Reduces the global delay of skills by 6%.

Parrying

Enchant Type Enchant Description
Parrying Lv1 Perfect Dodge +3
Parrying Lv2 Perfect Dodge +4
Parrying Lv3 Perfect Dodge +5

Economy

Enchant Type Enchant Description
Economy Lv1 SP Cost -2%
Economy Lv2 SP Cost -4%
Economy Lv3 SP Cost -6%

Miscellaneous

Enchant Type Enchant Description
Cranial 1 Reduces damage taken from Demi-Human race enemies by 5%.
Immune 1 Increases tolerance to Neutral Property monsters by 5%