Imperial Equipment

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Overview

In Clana Nemieri Rebellion Base, talk to Imperial trader rebel_in9951 to exchange Schwartz's Honor Token for Imperial equipment. She is accessible once you're able to enter the Rebellion Base in the Terra Gloria questline.
Imperial trader Location.png

Each Imperial equipment/upgrade ticket is:


The next "free" equipment set is at level 150 with Grace Equipment.

Previous "free" set was at level 100 with Noblesse Equipment.

Tip: Do not throw away Imperial equips. Instead, use the upgrade ticket to make it +9 and feed it to Eat Gear for 6235.png Safe to 7 Body Armor.

Type of Equip for Sale

Imperial trader sells equips only specific to your class, which is either Attack, Magic, or both types.
Visit the link to see which class can buy which type: table link

Non-Armors

  • 100129.png Imperial Upgrade Ticket is a ticket used to upgrade Imperial equipment. Add the following equipment to receive +9 Imperial equipment: Imperial Armor, Manteau, or Boots.
  • Non-armors can be worn by all classes.


Equips
Item Type Description Item Type Description
480016.png Imperial Attack Manteau [1]
Garment Increased ASPD +5%
If refined to 7 or higher, After cast delay -5%
If refined to 9 or higher, Physical damage +7% on all class enemies

DEF: 25
480017.png Imperial Magic Manteau [1]
Garment Variable Cast Time -7%
If refined to 7 or higher, After cast delay -5%
If refined to 9 or higher, All elemental Magic damage +7%

DEF: 25
470018.png Imperial Attack Boots [1]
Shoes ATK +15, HIT +15
If refined to 7 or higher, Fixed Cast Time -0.5 sec.
If refined to 9 or higher, Long-ranged Physical damage +7%

DEF: 25
470019.png Imperial Magic Boots [1]
Shoes MATK +15, FLEE +15
If refined to 7 or higher, Fixed Cast Time -0.5 sec.
If refined to 9 or higher, All elemental Magic damage +7%

DEF: 25
490017.png Imperial Attack Ring [1]
Accessory
(Right)
Increased ASPD +5%
Variable Cast Time -7%
Critical Damage +7%

DEF: 8
490018.png Imperial Magic Ring [1]
Accessory
(Right)
Increased ASPD +5%
Variable Cast Time -7%
Magic damage +7% on enemies of all elements

DEF: 8


Armors

Primary Classes

Equips
Item Class Description Item Class Description
450053.png Imperial Knight Armor [1]
Rune Knight
Classes
ATK +75
If refined to 7 or higher, ASPD +5%
If refined to 9 or higher, Critical Damage +7%
----------
SET BONUS:
Imperial Knight Armor
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

ASPD +1,
Critical Damage +5%
Ignition Break damage +10%

If combined refine levels are 27 or higher:
Additional ASPD +1,
Additional Critical Damage +5%
Additional Ignition Break damage +15%
----------
DEF: 120
450052.png Imperial Breath Armor [1]
Rune Knight
Classes
Max HP +7%
If refined to 7 or higher, Variable Cast Time -15%
If refined to 9 or higher, Max HP +7%
----------
SET BONUS:
Imperial Breath Armor
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

After cast delay -5%,
Max HP +5%
Dragon Breath/Dragon Water Breath damage +10%

If combined refine levels are 27 or higher:
Additional After cast delay -10%,
Additional Max HP +5%
Additional Dragon Breath/Dragon Water Breath damage +15%
----------
DEF: 120
450054.png Imperial Spear Armor [1]
Royal Guard
Classes
ATK +75
If refined to 7 or higher, ASPD +5%
If refined to 9 or higher, Long-ranged Physical damage +7%
----------
SET BONUS:
Imperial Spear Armor
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

ASPD +1,
Long-ranged Physical damage +5%
Cannon Spear damage +10%

If combined refine levels are 27 or higher:
Additional ASPD +1,
Additional Long-ranged Physical damage +5%
Addtional Cannon Spear damage +15%
----------
DEF: 120
450055.png Imperial Genesis Armor [1]
Royal Guard
Classes
MATK +75
If refined to 7 or higher, Holy Magic damage +7%
If refined to 9 or higher, Additional Holy Magic damage +7%
----------
SET BONUS:
Imperial Magic Armor
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring

MATK +25,
After cast delay -5%
Genesis Ray damage +10%

If combined refine levels are 27 or higher:
MATK +25,
Additional After cast delay -10%
Additional Genesis Ray damage +15%
----------
DEF: 120
450076.png Imperial Crimson Robe [1]
Warlock
Classes
MATK +75
If refined to 7 or higher, Variable Cast Time -15%
If refined to 9 or higher, Fire Magic damage +7%
----------
SET BONUS:
Imperial Crimson Robe
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring

Variable Cast Time -5%,
MATK +2%
Crimson Rock damage +10%

If combined refine levels are 27 or higher:
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Crimson Rock damage +15%
----------
DEF: 90
450077.png Imperial Frost Robe [1]
Warlock
Classes
MATK +75
If refined to 7 or higher, Variable Cast Time -15%
If refined to 9 or higher, Water Magic damage +7%
----------
SET BONUS:
Imperial Frost Robe
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring

Variable Cast Time -5%,
MATK +2%,
Jack Frost damage +10%

If combined refine levels are 27 or higher:
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Jack Frost damage +15%
----------
DEF: 90
450078.png Imperial Psychic Robe [1]
Sorcerer
Classes
MATK +75
If refined to 7 or higher, Variable Cast Time -15%
If refined to 9 or higher, Neutral Magic damage +7%
----------
SET BONUS:
Imperial Psychic Robe
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring

Variable Cast Time -5%,
MATK +2%
Psychic Wave damage +10%

If combined refine levels are 27 or higher:
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Psychic Wave damage +15%
----------
DEF: 90
450079.png Imperial Dust Robe [1]
Sorcerer
Classes
MATK +75
If refined to 7 or higher, Variable Cast Time -15%
If refined to 9 or higher, Water Magic damage +7%
----------
SET BONUS:
Imperial Dust Robe
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring

Variable Cast Time -5%,
MATK +2%,
Diamond Dust damage +10%

If combined refine levels are 27 or higher:
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Diamond Dust damage +15%
----------
DEF: 90
450056.png Imperial Sharp Suit [1]
Ranger
Classes
ATK +75
If refined to 7 or higher, ASPD +5%
If refined to 9 or higher, Long-ranged Physical damage +7%
----------
SET BONUS:
Imperial Sharp Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

After cast delay -5%,
Critical Damage +5%,
Focused Arrow Strike damage +10%

If combined refine levels are 27 or higher:
Additional After cast delay -10%,
Additional Critical Damage +5%,
Additional Focused Arrow Strike damage +15%
----------
DEF: 90
450057.png Imperial Aim Suit [1]
Ranger
Classes
ATK +75
If refined to 7 or higher, ASPD +5%
If refined to 9 or higher, Long-ranged Physical damage +7%
----------
SET BONUS:
Imperial Aim Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

After cast delay -5%,
ATK +2%
Aimed Bolt damage +10%

If combined refine levels are 27 or higher:
Additional After cast delay -10%,
Additional ATK +3%
Additional Aimed Bolt damage +15%
----------
DEF: 90
450058.png Imperial Severe Suit [1]
Maestro/Wanderer
Classes
ATK +75
If refined to 7 or higher, Variable Cast Time -15%
If refined to 9 or higher, Long-ranged Physical damage +7%
----------
SET BONUS:
Imperial Severe Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

Long-ranged Physical damage +5%,
ATK +2%,
Severe Rainstorm damage +10%

If combined refine levels are 27 or higher:
Additional Long-ranged Physical damage +5%,
Additional ATK +3%,
Additional Severe Rainstorm damage +15%
----------
DEF: 90
450059.png Imperial Reverberation Suit [1]
Maestro/Wanderer
Classes
MATK +75
If refined to 7 or higher, Neutral Magic damage +7%
If refined to 9 or higher, Additional Neutral Magic damage +7%
----------
SET BONUS:
Imperial Reverberation Suit
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring

Variable Cast Time -5%,
MATK +2%,
Reverberation damage +10%

If combined refine levels are 27 or higher:
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Reverberation damage +15%
----------
DEF: 90
450064.png Imperial Tornado Armor [1]
Mechanic
Classes
ATK +75
If refined to 7 or higher, Increased ASPD +5%
If refined to 9 or higher, Physical damage +7% on all class enemies
----------
SET BONUS:
Imperial Tornado Armor
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

ASPD +1,
After cast delay -5%,
Axe Tornado damage +10%

If combined refine levels are 27 or higher:
Additional ASPD +1
Additional After cast delay -10%,
Additional Axe Tornado damage +15%
----------
DEF: 90
450065.png Imperial Vulcan Armor [1]
Mechanic
Classes
ATK +75
If refined to 7 or higher, Increased ASPD +5%
If refined to 9 or higher, Long-ranged Physical damage +7%
----------
SET BONUS:
Imperial Vulcan Armor
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

ASPD +1,
Long-ranged Physical damage +5%,
Vulcan Arm damage +10%

If combined refine levels are 27 or higher:
Additional ASPD +1,
Additional Long-ranged Physical damage +5%,
Additional Vulcan Arm damage +15%
----------
DEF: 90
450066.png Imperial Cart Cannon Suit [1]
Geneticist
Classes
ATK +75
If refined to 7 or higher, Variable Cast Time -15%
If refined to 9 or higher, Long-ranged Physical damage +7%
----------
SET BONUS:
Imperial Cart Cannon Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

Variable Cast Time -5%,
ATK +2%,
Cart Cannon damage +10%

If combined refine levels are 27 or higher:
Additional Variable Cast Time -5%,
Additional ATK +3%,
Additional Cart Cannon damage +15%
----------
DEF: 90
450067.png Imperial Cart Tornado Suit [1]
Geneticist
Classes
ATK +75
If refined to 7 or higher, Increased ASPD +5%
If refined to 9 or higher, Physical damage +7% on all class enemies
----------
SET BONUS:
Imperial Cart Tornado Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

ASPD +1,
ATK +2%
Cart Tornado damage +10%

If combined refine levels are 27 or higher:
Additional ASPD +1,
Additional ATK +3%,
Additional Cart Tornado damage +15%
----------
DEF: 90
450068.png Imperial Rolling Suit [1]
Guillotine Cross
Classes
ATK +75
If refined to 7 or higher, Increased ASPD +5%
If refined to 9 or higher, Long-ranged Physical damage +7%
----------
SET BONUS:
Imperial Rolling Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

After cast delay -5%,
ATK +2%,
Rolling Cutter damage +10%

If combined refine levels are 27 or higher:
Additional After cast delay -10%,
Additional ATK +3%,
Additional Rolling Cutter damage +15%
----------
DEF: 90
450069.png Imperial Assassin Suit [1]
Guillotine Cross
Classes
ATK +75
If refined to 7 or higher, Increased ASPD +5%
If refined to 9 or higher, Critical Damage +7%
----------
SET BONUS:
Imperial Assassin Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

ASPD +1,
ATK +2%,
Critical Damage +5%

If combined refine levels are 27 or higher:
Additional ASPD +1,
Additional ATK +3%,
Additional Critical Damage +5%
----------
DEF: 90
450070.png Imperial Fatal Suit [1]
Shadow Chaser
Classes
ATK +75
If refined to 7 or higher, Increased ASPD +5%
If refined to 9 or higher, Physical damage +7% on all class enemies
----------
SET BONUS:
Imperial Fatal Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

After cast delay -5%,
ATK +2%,
Fatal Menace damage +10%

If combined refine levels are 27 or higher:
Additional After cast delay -10%,
Additional ATK +3%,
Additional Fatal Menace damage +15%
----------
DEF: 90
450071.png Imperial Stalker Suit [1]
Shadow Chaser
Classes
MATK +75
If refined to 7 or higher, Increased ASPD +5%
If refined to 9 or higher, Fire Magic damage +7%
----------
SET BONUS:
Imperial Stalker Suit
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring

ASPD +1,
MATK +2%,
Meteor Storm damage +25%

If combined refine levels are 27 or higher:
Additional ASPD +1,
Additional MATK 3%,
Additional Meteor Storm damage +25%
----------
DEF: 90
450061.png Imperial Duple Robe [1]
Arch Bishop
Classes
ATK +75
If refined to 7 or higher, Increased ASPD +5%
If refined to 9 or higher, Critical Damage +7%
----------
SET BONUS:
Imperial Duple Robe
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

ASPD +1,
ATK +2%,
Duple Light damage +10%

If combined refine levels are 27 or higher:
Additional ASPD +1,
Additional ATK +3%,
Additional Duple Light damage +15%
----------
DEF: 90
450060.png Imperial Adora Robe [1]
Arch Bishop
Classes
MATK +75
If refined to 7 or higher, Holy Magic damage +7%
If refined to 9 or higher, Additional Holy Magic damage +7%
----------
SET BONUS:
Imperial Adora Robe
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring

Variable Cast Time -5%,
MATK +2%,
Adoramus damage +10%

If combined refine levels are 27 or higher:
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Adoramus damage +15%
----------
DEF: 90
450062.png Imperial Knuckle Suit [1]
Sura
Classes
ATK +75
If refined to 7 or higher, Max SP +15%
If refined to 9 or higher, Physical damage +7% on all class enemies
----------
SET BONUS:
Imperial Knuckle Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

After cast delay -5%,
ATK +2%,
Knuckle Arrow damage +10%

If combined refine levels are 27 or higher:
Additional After cast delay -10%,
ATK +3%,
Additional Knuckle Arrow damage +15%
----------
DEF: 90
450063.png Imperial Tiger Cannon Suit [1]
Sura
Classes
Max SP +7%
If refined to 7 or higher, Max HP +4%
If refined to 9 or higher, Max HP +4%
----------
SET BONUS:
Imperial Tiger Cannon Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

Max HP +5%,
ATK +2%,
Tiger Cannon damage +10%

If combined refine levels are 27 or higher:
Additional Max HP +5%,
ATK +3%,
Additional Tiger Cannon damage +15%
----------
DEF: 90

Expanded Classes and Doram

Equips
Item Class Description Item Class Description
450081.png Imperial Full Moon Suit [1]
Star Emperor
Classes
ATK +75
If refined to 7 or higher, Physical damage +7% on all class enemies
If refined to 9 or higher, ATK +7%
----------
SET BONUS:
Imperial Full Moon Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

Physical damage +5% on all class enemies,
ATK +2%,
Full Moon Kick damage +10%

If combined refine levels are 27 or higher:
Additional Physical damage +5% on all class enemies,
Additional ATK +3%,
Additional Full Moon Kick damage +15%
----------
DEF: 90
450080.png Imperial Sun Suit [1]
Star Emperor
Classes
ATK +75
If refined to 7 or higher, Increased ASPD +5%
If refined to 9 or higher, ATK +7%
----------
SET BONUS:
Imperial Sun Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

ASPD +1,
ATK +2%,
Solar Explosion damage +10%

If combined refine levels are 27 or higher:
Additional ASPD +1,
Additional ATK +3%,
Additional Solar Explosion damage +15%
----------
DEF: 90
450085.png Imperial Curse Robe [1]
Soul Reaper
Classes
MATK +75
If refined to 7 or higher, Shadow Magic damage +7%
If refined to 9 or higher, Shadow Magic damage +7%
----------
SET BONUS:
Imperial Curse Robe
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring

Variable Cast Time -5%,
MATK +2%,
Curse Explosion damage +10%

If combined refine levels are 27 or higher:
Additional Variable Cast Time -5%,
MATK +3%,
Additional Curse Explosion damage +15%
----------
DEF: 90
450084.png Imperial Eswoo Robe [1]
Soul Reaper
Classes
MATK +75
If refined to 7 or higher, Shadow Magic damage +7%
If refined to 9 or higher, Shadow Magic damage +7%
----------
SET BONUS:
Imperial Eswoo Robe
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring

Variable Cast Time -5%,
MATK +2%,
Eswoo damage +10%

If combined refine levels are 27 or higher:
Additional Variable Cast Time -5%,
MATK +3%,
Additional Eswoo damage +15%
----------
DEF: 90
450083.png Imperial Kunai Suit [1]
Ninja
Classes
ATK +75
If refined to 7 or higher, ATK +7%
If refined to 9 or higher, Long-ranged Physical damage +7%
----------
SET BONUS:
Imperial Kunai Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

Long-ranged Physical damage +5%,
ATK +2%,
Kunai Splash damage +10%

If combined refine levels are 27 or higher:
Additional Long-ranged Physical damage +5%,
ATK +3%,
Additional Kunai Splash damage +15%
----------
DEF: 90
450082.png Imperial Ninja Suit [1]
Ninja
Classes
MATK +75
If refined to 7 or higher, Variable Cast Time -15%
If refined to 9 or higher, All elemental Magic damage +7%
----------
SET BONUS:
Imperial Ninja Suit
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring

Variable Cast Time -5%,
MATK +2%,
Flaming Petals/Freezing Spear/Wind Blade damage +10%

If combined refine levels are 27 or higher:
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Flaming Petals/Freezing Spear/Wind Blade damage +15%
----------
DEF: 90
450074.png Imperial Trip Suit [1]
Rebel
Classes
ATK +75
If refined to 7 or higher, ATK +7%
If refined to 9 or higher, Long-ranged Physical damage +7%
----------
SET BONUS:
Imperial Trip Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

Long-ranged Physical damage +5%,
ATK +2%,
Round Trip damage +10%

If combined refine levels are 27 or higher:
Additional Long-ranged Physical damage +5%,
Additional ATK +3%,
Additional Round Trip damage +15%
----------
DEF: 90
450075.png Imperial Fire Rain Suit [1]
Rebel
Classes
ATK +75
If refined to 7 or higher, ATK +7%
If refined to 9 or higher, Long-ranged Physical damage +7%
----------
SET BONUS:
Imperial Fire Rain Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

ASPD +1,
ATK +2%,
Fire Rain damage +10%

If combined refine levels are 27 or higher:
Additional ASPD +1,
Additional ATK +3%,
Additional Fire Rain damage +15%
----------
DEF: 90
450123.png Imperial Super Novice Suit [1]
Novice
Classes
ATK +75
If refined to 7 or higher, Increased ASPD +5%
If refined to 9 or higher, Max HP +7%
----------
SET BONUS:
Imperial Super Novice Suit
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

Max HP +5%,
ATK +2%,
Critical Damage +5%

If combined refine levels are 27 or higher:
Additional Max HP +5%,
ATK +3%,
Additional Critical Damage +5%
----------
DEF: 90
450124.png Imperial Super Novice Robe [1]
Novice
Classes
MATK +75
If refined to 7 or higher, Increased ASPD +5%
If refined to 9 or higher, Max HP +7%
----------
SET BONUS:
Imperial Super Novice Robe
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring

Max HP +5%,
MATK +2%,
Normal Physical Melee attacks create a chance of casting Level 1 Psychic Wave.

If combined refine levels are 27 or higher:
Additional Max HP +5%,
MATK +3%,
Psychic Wave +7%
----------
DEF: 90
450072.png Imperial Picky Robe [1]
Summoner (Doram)
Classes
ATK +75
If refined to 7 or higher, Variable Cast Time -15%
If refined to 9 or higher, Long-ranged Physical damage +7%
----------
SET BONUS:
Imperial Picky Robe
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring

After cast delay -5%,
ATK +2%,
Picky Peck damage +10%

If combined refine levels are 27 or higher:
Additional After cast delay -10%,
Additional ATK +3%,
Additional Picky Peck damage +15%
----------
DEF: 90
450073.png Imperial Catnip Robe [1]
Summoner (Doram)
Classes
MATK +75
If refined to 7 or higher, Variable Cast Time -15%
If refined to 9 or higher, Neutral Magic damage +7%
----------
SET BONUS:
Imperial Catnip Robe
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring

Variable Cast Time -5%,
MATK +2%,
Catnip Meteor damage +10%

If combined refine levels are 27 or higher:
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Catnip Meteor damage +15%
----------
DEF: 90

Enchants

Imperial Armor and Garment can each be enchanted using Modification Permit, which each cost 25155.png 5 Schwartz's Honor Token from Imperial trader. Old enchants can be overwritten by enchanting again. Each permit gives only one random option enchant.


Both Physical and Magic Mod Permits (Armor) give the same option enchants.

100135.png 100136.png Imperial Option Enchants (Armor)
Enchant Min ~ Max
Fire attacks resistance + 1 ~ 5 %
Water attacks resistance + 1 ~ 5 %
Earth attacks resistance + 1 ~ 5 %
Wind attacks resistance + 1 ~ 5 %
All elements (except Neutral) attacks resistance + 1 ~ 5 %
Decreases SP consumption by 1 ~ 5 %
Max HP + 1 ~ 5 %
Max SP + 1 ~ 5 %


Physical and Magic Mod Permits (Manteau) each have different option enchants.

100131.png Imperial Physical Option Enchants (Manteau)
Enchant Min ~ Max
Physical damage to Neutral enemies + 1 ~ 5 %
Physical damage to Water enemies + 1 ~ 5 %
Physical damage to Wind enemies + 1 ~ 5 %
Physical damage to Earth enemies + 1 ~ 5 %
Physical damage to Fire enemies + 1 ~ 5 %
Physical damage to Poison enemies + 1 ~ 5 %
Physical damage to Shadow enemies + 1 ~ 5 %
Physical damage to Holy enemies + 1 ~ 5 %
Physical damage to Ghost enemies + 1 ~ 5 %
Physical damage to Undead enemies + 1 ~ 5 %
100132.png Imperial Magic Option Enchants (Manteau)
Enchant Min ~ Max
Magical damage to Neutral enemies + 1 ~ 5 %
Magical damage to Water enemies + 1 ~ 5 %
Magical damage to Wind enemies + 1 ~ 5 %
Magical damage to Earth enemies + 1 ~ 5 %
Magical damage to Fire enemies + 1 ~ 5 %
Magical damage to Poison enemies + 1 ~ 5 %
Magical damage to Shadow enemies + 1 ~ 5 %
Magical damage to Holy enemies + 1 ~ 5 %
Magical damage to Ghost enemies + 1 ~ 5 %
Magical damage to Undead enemies + 1 ~ 5 %

References