Imperial Equipment
Overview
In Clana Nemieri Rebellion Base, talk to Imperial trader Schwartz's Honor Token for Imperial equipment. She is accessible once you're able to enter the Rebellion Base in the Terra Gloria questline.
Each Imperial equipment/upgrade ticket is:
- a cost of 10 Schwartz's Honor Token
- Character Bound
- Weight: 0
- Required Level: 125
The next "free" equipment set is at level 150 with Grace Equipment.
- Previous "free" set was at level 100 with Noblesse Equipment.
Tip: Do not throw away Imperial equips. Instead, use the upgrade ticket to make it +9 and feed it to Eat Gear for Safe to 7 Body Armor.
Type of Equip for Sale
Imperial trader sells equips only specific to your class, which is either Attack, Magic, or both types.
Visit the link to see which class can buy which type: table link
Non-Armors
- Imperial Upgrade Ticket is a ticket used to upgrade Imperial equipment. Add the following equipment to receive +9 Imperial equipment: Imperial Armor, Manteau, or Boots.
- Non-armors can be worn by all classes.
Equips | |||||||||
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Item | Type | Description | Item | Type | Description | ||||
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Garment | Increased ASPD +5% If refined to 7 or higher, After cast delay -5% If refined to 9 or higher, Physical damage +7% on all class enemies DEF: 25 |
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Garment | Variable Cast Time -7% If refined to 7 or higher, After cast delay -5% If refined to 9 or higher, All elemental Magic damage +7% DEF: 25 | ||||
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Shoes | ATK +15, HIT +15 If refined to 7 or higher, Fixed Cast Time -0.5 sec. If refined to 9 or higher, Long-ranged Physical damage +7% DEF: 25 |
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Shoes | MATK +15, FLEE +15 If refined to 7 or higher, Fixed Cast Time -0.5 sec. If refined to 9 or higher, All elemental Magic damage +7% DEF: 25 | ||||
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Accessory (Right) |
Increased ASPD +5% Variable Cast Time -7% Critical Damage +7% DEF: 8 |
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Accessory (Right) |
Increased ASPD +5% Variable Cast Time -7% Magic damage +7% on enemies of all elements DEF: 8 |
Armors
Primary Classes
Equips | |||||||||
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Item | Class | Description | Item | Class | Description | ||||
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Rune Knight Classes |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: Imperial Knight Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, Critical Damage +5% Ignition Break damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Critical Damage +5% Additional Ignition Break damage +15% ---------- DEF: 120 |
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Rune Knight Classes |
Max HP +7% If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: Imperial Breath Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, Max HP +5% Dragon Breath/Dragon Water Breath damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional Max HP +5% Additional Dragon Breath/Dragon Water Breath damage +15% ---------- DEF: 120 | ||||
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Royal Guard Classes |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Spear Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, Long-ranged Physical damage +5% Cannon Spear damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Long-ranged Physical damage +5% Addtional Cannon Spear damage +15% ---------- DEF: 120 |
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Royal Guard Classes |
MATK +75 If refined to 7 or higher, Holy Magic damage +7% If refined to 9 or higher, Additional Holy Magic damage +7% ---------- SET BONUS: Imperial Magic Armor Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring MATK +25, After cast delay -5% Genesis Ray damage +10% If combined refine levels are 27 or higher: MATK +25, Additional After cast delay -10% Additional Genesis Ray damage +15% ---------- DEF: 120 | ||||
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Warlock Classes |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Fire Magic damage +7% ---------- SET BONUS: Imperial Crimson Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2% Crimson Rock damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Crimson Rock damage +15% ---------- DEF: 90 |
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Warlock Classes |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Water Magic damage +7% ---------- SET BONUS: Imperial Frost Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Jack Frost damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Jack Frost damage +15% ---------- DEF: 90 | ||||
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Sorcerer Classes |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Neutral Magic damage +7% ---------- SET BONUS: Imperial Psychic Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2% Psychic Wave damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Psychic Wave damage +15% ---------- DEF: 90 |
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Sorcerer Classes |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Water Magic damage +7% ---------- SET BONUS: Imperial Dust Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Diamond Dust damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Diamond Dust damage +15% ---------- DEF: 90 | ||||
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Ranger Classes |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Sharp Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, Critical Damage +5%, Focused Arrow Strike damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional Critical Damage +5%, Additional Focused Arrow Strike damage +15% ---------- DEF: 90 |
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Ranger Classes |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Aim Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2% Aimed Bolt damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3% Additional Aimed Bolt damage +15% ---------- DEF: 90 | ||||
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Maestro/Wanderer Classes |
ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Severe Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Long-ranged Physical damage +5%, ATK +2%, Severe Rainstorm damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, Additional ATK +3%, Additional Severe Rainstorm damage +15% ---------- DEF: 90 |
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Maestro/Wanderer Classes |
MATK +75 If refined to 7 or higher, Neutral Magic damage +7% If refined to 9 or higher, Additional Neutral Magic damage +7% ---------- SET BONUS: Imperial Reverberation Suit Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Reverberation damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Reverberation damage +15% ---------- DEF: 90 | ||||
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Mechanic Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Tornado Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, After cast delay -5%, Axe Tornado damage +10% If combined refine levels are 27 or higher: Additional ASPD +1 Additional After cast delay -10%, Additional Axe Tornado damage +15% ---------- DEF: 90 |
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Mechanic Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Vulcan Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, Long-ranged Physical damage +5%, Vulcan Arm damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Long-ranged Physical damage +5%, Additional Vulcan Arm damage +15% ---------- DEF: 90 | ||||
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Geneticist Classes |
ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Cart Cannon Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Variable Cast Time -5%, ATK +2%, Cart Cannon damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional ATK +3%, Additional Cart Cannon damage +15% ---------- DEF: 90 |
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Geneticist Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Cart Tornado Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2% Cart Tornado damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Cart Tornado damage +15% ---------- DEF: 90 | ||||
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Guillotine Cross Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Rolling Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2%, Rolling Cutter damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Rolling Cutter damage +15% ---------- DEF: 90 |
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Guillotine Cross Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: Imperial Assassin Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2%, Critical Damage +5% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Critical Damage +5% ---------- DEF: 90 | ||||
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Shadow Chaser Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Fatal Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2%, Fatal Menace damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Fatal Menace damage +15% ---------- DEF: 90 |
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Shadow Chaser Classes |
MATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Fire Magic damage +7% ---------- SET BONUS: Imperial Stalker Suit Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring ASPD +1, MATK +2%, Meteor Storm damage +25% If combined refine levels are 27 or higher: Additional ASPD +1, Additional MATK 3%, Additional Meteor Storm damage +25% ---------- DEF: 90 | ||||
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Arch Bishop Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: Imperial Duple Robe Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2%, Duple Light damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Duple Light damage +15% ---------- DEF: 90 |
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Arch Bishop Classes |
MATK +75 If refined to 7 or higher, Holy Magic damage +7% If refined to 9 or higher, Additional Holy Magic damage +7% ---------- SET BONUS: Imperial Adora Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Adoramus damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Adoramus damage +15% ---------- DEF: 90 | ||||
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Sura Classes |
ATK +75 If refined to 7 or higher, Max SP +15% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Knuckle Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2%, Knuckle Arrow damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, ATK +3%, Additional Knuckle Arrow damage +15% ---------- DEF: 90 |
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Sura Classes |
Max SP +7% If refined to 7 or higher, Max HP +4% If refined to 9 or higher, Max HP +4% ---------- SET BONUS: Imperial Tiger Cannon Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Max HP +5%, ATK +2%, Tiger Cannon damage +10% If combined refine levels are 27 or higher: Additional Max HP +5%, ATK +3%, Additional Tiger Cannon damage +15% ---------- DEF: 90 |
Expanded Classes and Doram
Equips | |||||||||
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Item | Class | Description | Item | Class | Description | ||||
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Star Emperor Classes |
ATK +75 If refined to 7 or higher, Physical damage +7% on all class enemies If refined to 9 or higher, ATK +7% ---------- SET BONUS: Imperial Full Moon Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Physical damage +5% on all class enemies, ATK +2%, Full Moon Kick damage +10% If combined refine levels are 27 or higher: Additional Physical damage +5% on all class enemies, Additional ATK +3%, Additional Full Moon Kick damage +15% ---------- DEF: 90 |
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Star Emperor Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, ATK +7% ---------- SET BONUS: Imperial Sun Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2%, Solar Explosion damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Solar Explosion damage +15% ---------- DEF: 90 | ||||
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Soul Reaper Classes |
MATK +75 If refined to 7 or higher, Shadow Magic damage +7% If refined to 9 or higher, Shadow Magic damage +7% ---------- SET BONUS: Imperial Curse Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Curse Explosion damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, MATK +3%, Additional Curse Explosion damage +15% ---------- DEF: 90 |
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Soul Reaper Classes |
MATK +75 If refined to 7 or higher, Shadow Magic damage +7% If refined to 9 or higher, Shadow Magic damage +7% ---------- SET BONUS: Imperial Eswoo Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Eswoo damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, MATK +3%, Additional Eswoo damage +15% ---------- DEF: 90 | ||||
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Ninja Classes |
ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Kunai Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Long-ranged Physical damage +5%, ATK +2%, Kunai Splash damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, ATK +3%, Additional Kunai Splash damage +15% ---------- DEF: 90 |
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Ninja Classes |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, All elemental Magic damage +7% ---------- SET BONUS: Imperial Ninja Suit Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Flaming Petals/Freezing Spear/Wind Blade damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Flaming Petals/Freezing Spear/Wind Blade damage +15% ---------- DEF: 90 | ||||
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Rebel Classes |
ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Trip Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Long-ranged Physical damage +5%, ATK +2%, Round Trip damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, Additional ATK +3%, Additional Round Trip damage +15% ---------- DEF: 90 |
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Rebel Classes |
ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Fire Rain Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2%, Fire Rain damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Fire Rain damage +15% ---------- DEF: 90 | ||||
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Novice Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: Imperial Super Novice Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Max HP +5%, ATK +2%, Critical Damage +5% If combined refine levels are 27 or higher: Additional Max HP +5%, ATK +3%, Additional Critical Damage +5% ---------- DEF: 90 |
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Novice Classes |
MATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: Imperial Super Novice Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Max HP +5%, MATK +2%, Normal Physical Melee attacks create a chance of casting Level 1 Psychic Wave. If combined refine levels are 27 or higher: Additional Max HP +5%, MATK +3%, Psychic Wave +7% ---------- DEF: 90 | ||||
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Summoner (Doram) Classes |
ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Picky Robe Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2%, Picky Peck damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Picky Peck damage +15% ---------- DEF: 90 |
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Summoner (Doram) Classes |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Neutral Magic damage +7% ---------- SET BONUS: Imperial Catnip Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Catnip Meteor damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Catnip Meteor damage +15% ---------- DEF: 90 |
Enchants
Imperial Armor and Garment can each be enchanted using Modification Permit, which each cost 5 Schwartz's Honor Token from Imperial trader. Old enchants can be overwritten by enchanting again. Each permit gives only one random option enchant.
- Imperial Physical Modification Permit (Armor)
- Imperial Magic Modification Permit (Armor)
- Imperial Physical Modification Permit (Manteau)
- Imperial Magic Modification Permit (Manteau)
Both Physical and Magic Mod Permits (Armor) give the same option enchants.
Imperial Option Enchants (Armor) | |
---|---|
Enchant | Min ~ Max |
Fire attacks resistance + | 1 ~ 5 % |
Water attacks resistance + | 1 ~ 5 % |
Earth attacks resistance + | 1 ~ 5 % |
Wind attacks resistance + | 1 ~ 5 % |
All elements (except Neutral) attacks resistance + | 1 ~ 5 % |
Decreases SP consumption by | 1 ~ 5 % |
Max HP + | 1 ~ 5 % |
Max SP + | 1 ~ 5 % |
Physical and Magic Mod Permits (Manteau) each have different option enchants.
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References
- iRO Release: forum link
- Divine-Pride: post link