Temporal Boots Enchants

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The Temporal Crystals and Coagulated Spells earned from doing the Old Glast Heim and Advanced Old Glast Heim instance can be exchanged for Temporal Boots. You do not need to be level 130 or do the instance to upgrade Temporal Boots or enchant Temporal Stat Boots, if you have acquired the materials through other means, such as buying from other players.

Temporal Boots

  • Hugin's Butler glast_01210273 will exchange 1 Temporal Crystal for a Temporal Boots.
    • These boots can be further upgraded to a specific Temporal Stat Boots in exchange for 5 Temporal Crystal.
    • The player has to be wearing the Temporal Boots to upgrade or enchant them.
3rd Class
22000.png Temporal Str Boots
22002.png Temporal Agi Boots
22003.png Temporal Vit Boots
22001.png Temporal Int Boots
22004.png Temporal Dex Boots
22005.png Temporal Luk Boots
Rebel and Kagerou/Oboro
22107.png Modified Str Boots
22109.png Modified Agi Boots
22110.png Modified Vit Boots
22108.png Modified Int Boots
22117.png Modified Dex Boots
22112.png Modified Luk Boots

Slotting Temporal Boots

  • Hugin's Craftsman glast_01210270 will slot a Temporal Stat Boots in exchange for 5 Temporal Crystals.
    • There is a chance to fail and break the Boots.
    • Attempting to slot already enchanted boots in this manner will not transfer the enchants over.

Enchantment

Unslotted Temporal Boots

  • Hugin's Magic Master glast_01212273 can enchant the 3rd and 4th slots of unslotted Temporal Stat Boots using Coagulated Spell.
    • The player can select the nature of enchantment of the 4th slot.
    • Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
    • After a level 4 enchant, the 3rd slot can be enchanted with a random special enchantment.
Enchant Fighting Spirit Expert Archer Spell Vitality ASPD Lucky Required Amount of Coagulated Spell
4th Slot Level 1 Fighting Spirit 4 Expert Archer 1 Spell 2 VIT +2 ASPD 1 LUK +3 1
Level 2 Fighting Spirit 5 Expert Archer 2 Spell 3 VIT +3 ASPD 2 LUK +4 4
Level 3 Fighting Spirit 6 Expert Archer 3 Spell 4 Max HP +1% ASPD 3 LUK +5 15
Level 4 Fighting Spirit 7 Expert Archer 4 Spell 5 Max HP +2% ASPD 4 LUK +6 30
3rd Slot Random Special Enchantment 10

Slotted Temporal Boots

  • Dark Magic Master glast_01184283 can enchant the 3rd and 4th slots of slotted Temporal Stat Boots using Coagulated Spell and Contaminated Magic.
    • The player can select the nature of enchantment of the 4th slot.
    • Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells and Contaminated Magics.
    • After a level 4 enchant, the 3rd slot can be enchanted with a random special enchantment.
    • In case of enchanting failure, the boots will be destroyed.
Enchant Fighting Spirit Expert Archer Spell Vitality ASPD Lucky Requirements Success Rate
Coagulated Spell Contaminated Magic Zeny
4th Slot Level 1 Fighting Spirit 4 Expert Archer 1 Spell 2 VIT +2 ASPD 1 LUK +3 3 1 100,000 90%
Level 2 Fighting Spirit 5 Expert Archer 2 Spell 3 VIT +3 ASPD 2 LUK +4 10 2 100,000 80%
Level 3 Fighting Spirit 6 Expert Archer 3 Spell 4 Max HP +1% ASPD 3 LUK +5 20 4 100,000 70%
Level 4 Fighting Spirit 7 Expert Archer 4 Spell 5 Max HP +2% ASPD 4 LUK +6 40 7 100,000 60%
3rd Slot Random Special Enchantment 50 10 100,000 50%

Random Special Enchantment

Lists of Random Special Enchantment available.

Bear's Power

  • Adds a chance to proc +200 STR for 5 seconds and transforms into a Bigfoot when being physically attacked.
  • Consumes 500 HP per second during activation.

Hawkeye

  • Adds a chance to proc +200 DEX for 5 seconds when physically attacking.
  • Consumes 50 SP per second during activation.
  • Can be activated by skills, such as Cart Cannon.

Lucky Day

  • Adds a chance to proc +200 LUK for 5 seconds when physically / magically attacking and being physically / magically attacked,
  • Adds a chance to obtain a Treasure Box when killing monsters during activation.

Muscle Fool

  • Adds a low chance to proc +1000 DEF (Hard) for 5 seconds when being physically attacked.
  • Reduces ATK and MATK by 50% during activation.

Runaway Magic

  • Adds a chance to proc +200 INT for 10 seconds when dealing magical damage.
  • Consumes 200 SP per second during activation.

Speed of Light

  • Adds a chance to proc +100% ASPD and +100 Perfect Dodge for 5 seconds when physically attacking.
  • Consumes 400 HP and 40 SP per second during activation.