This quest/feature is only available or customized on iRO.
Players on other servers should note that some of the following information may not be applicable to their server.
Overview
Corridor of Phantoms is a special map seasonally opened to hunt MVPs that have 100 times HP than their original ones. They can drop Flower Left by Phantom, which is exchanged for a random card, including a chance for a Sealed MVP card. They also can drop various weapons and enchants that have set bonus with Ancient Hero Boots [1] and Great Hero's Boots [1].
Map Info
- Teleport, Warp Portal, Convenio are disabled on these maps.
- Logging out will bring you back to your save point.
- These maps are not instances, so you will see other players.
- Maps Names: vis_h01, vis_h02, vis_h03
Guide
1.) To enter, one of the following from the table is needed for each party member:
Corridor of Phantoms Access Items
|
Item
|
Cost
|
Floor Access |
Duration |
Cooldown |
Notes
|
|
Free
|
1F |
1 hour |
2 days, 18 hours |
Cooldown Quest Name: Corridor of Phantom
|
|
|
1F |
2 hours |
0 |
-
|
|
|
2F |
2 hours |
0 |
-
|
|
|
3F |
2 hours |
0 |
-
|
2.) Talk to the black portal Corridor of Phantom comodo208187 to enter.
3.) You can enter and exit multiple times as long as the access item has not expired.
- The access item's description will have the expiration time in red.
- MVPs do not drop cards nor equipment.
- All MVP rewards (and some drops) are a very rare chance.
Corridor of Phantoms Rewards
|
Floor
|
Method
|
Drop / Reward
|
All
|
Drop, MVP |
|
|
1F
|
Drop |
|
MVP |
|
MVP |
|
MVP |
|
|
2F
|
Drop |
|
MVP |
|
MVP |
|
MVP |
|
MVP |
|
|
3F
|
Drop |
|
MVP |
|
MVP |
|
Tips
Monsters
- All monsters are MVP.
Flower Exchange
Speak to Phantom's Spirit comodo214186 to exchange 10 Flower Left by Phantom for 1 random reward. Possibilities are:
- an Ancient Hero weapon
- a boss class card
- a Sealed MVP card
Below is speculation on what possible Sealed MVP cards are available. Method checked was through checking item name on Shopping Board and the file that holds all item descriptions.
Ancient Hero Weapons
Ancient Hero Weapons List
|
Class
|
Weapons (Level 100)
|
Rune Knight
|
|
Royal Guard
|
|
Mechanic
|
|
Geneticist
|
|
Maestro
|
|
|
|
Wanderer
|
|
Ranger
|
|
|
Shadow Chaser
|
|
Guillotine Cross
|
|
Warlock
|
|
Sorcerer
|
|
Arch Bishop
|
|
Sura
|
|
Star Emperor
|
|
Soul Reaper
|
|
Ninja
|
|
Rebel
|
|
Novice
|
|
Summoner (Doram)
|
|
Ancient Hero Weapons Enchants
They are used to enchant Ancient Hero weapons and give two random line options. Enchantment is 100% success and overrides older enchants. Refine and cards are not affected.
Note: GRF editing is required to enchant some weapons. The file location in data.grf is: data\luafiles514\lua files\datainfo\lapineupgradebox.lub . Then search up the enchant item name in the file and add in the missing weapon name.
Below are lists of possible random enchants:
Enchant Category Details
|
[Element] |
[Race] |
[Class]
|
Neutral |
Formless |
Normal
|
Water |
Undead |
Boss
|
Fire |
Brute |
|
Earth |
Plant
|
Wind |
Insect
|
Poison |
Fish
|
Holy |
Angel
|
Shadow |
Dragon
|
Ghost |
Demon
|
Undead |
Demi-Human
|
Ancient_Hero_Bravery
|
1st Enchant |
Min ~ Max |
Rate
|
2nd Enchant |
Min ~ Max |
Rate
|
Physical damage to [Element] property + |
3 ~ 20 % |
9.00% each
(90% total)
|
Physical damage to [Race] race + |
3 ~ 20 % |
9.00% each
(90% total)
|
Long Range damage + |
3 ~ 10 % |
1.25%
|
Physical damage to [Class] class + |
1 ~ 10 % |
1.00% each
(2% total)
|
ATK + |
5 ~ 30 |
5.00%
|
(Type 2) ATK + |
1 ~ 5 % |
1.00%
|
ASPD + |
1 |
1.25%
|
Critical Damage + |
3 ~ 10 % |
6.00%
|
ASPD + |
3 ~ 10 % |
2.50%
|
Indestructible in battle |
- |
1.00%
|
|
Ancient_Hero_Wisdom
|
1st Enchant |
Min ~ Max |
Rate
|
2nd Enchant |
Min ~ Max |
Rate
|
Magic damage to [Element] property + |
3 ~ 20 % |
8.911% each
(89.11% total)
|
Magic damage to [Race] race + |
3 ~ 20 % |
9.000% each
(90% total)
|
After Cast Delay - |
1 ~ 5 % |
0.990%
|
Magic damage to [Class] class + |
3 ~ 10 % |
1.500% each
(3% total)
|
Variable Casting Time - |
3 ~ 10 % |
2.970%
|
Variable Casting Time - |
3 ~ 10 % |
5.000%
|
Recovery rate of recovery skills + |
3 ~ 20 % |
6.931%
|
MATK + |
1 ~ 5 % |
2.000%
|
|
|
Awakened Hero Weapons
There are 2 ways to get these weapons:
Awakened Hero Weapons List
|
Class
|
Weapons (Level 150)
|
Rune Knight
|
|
Royal Guard
|
|
Mechanic
|
|
Geneticist
|
|
Maestro
|
|
|
|
Wanderer
|
|
Ranger
|
|
|
Shadow Chaser
|
|
Guillotine Cross
|
|
Warlock
|
|
Sorcerer
|
|
Arch Bishop
|
|
Sura
|
|
Star Emperor
|
|
Soul Reaper
|
|
Ninja
|
|
Rebel
|
|
Novice
|
|
Summoner (Doram)
|
|
Awakened Hero Weapons Enchants
They are used to enchant Awakened Hero weapons and give two random line options. Enchantment is 100% success and overrides older enchants. Refine and cards are not affected.
Note: GRF editing is required to enchant some weapons. The file location in data.grf is: data\luafiles514\lua files\datainfo\lapineupgradebox.lub . Then search up the enchant item name in the file and add in the missing weapon name.
Below are lists of possible random enchants:
Enchant Category Details
|
[Element] |
[Race] |
[Class]
|
Neutral |
Formless |
Normal
|
Water |
Undead |
Boss
|
Fire |
Brute |
|
Earth |
Plant
|
Wind |
Insect
|
Poison |
Fish
|
Holy |
Angel
|
Shadow |
Dragon
|
Ghost |
Demon
|
Undead |
Demi-Human
|
Great Heros Bravery
|
1st Enchant |
Min ~ Max
|
2nd Enchant |
Min ~ Max
|
Physical damage to [Element] property + |
3 ~ 25 %
|
Physical damage to [Race] race + |
3 ~ 25 %
|
Long Range damage + |
3 ~ 12 %
|
Physical damage to [Class] class + |
3 ~ 12 %
|
ATK + |
5 ~ 40
|
(Type 2) ATK + |
1 ~ 7 %
|
ASPD + |
1 ~ 2
|
Critical Damage + |
3 ~ 12 %
|
ASPD + |
3 ~ 12 %
|
Indestructible in battle |
|
Melee damage + |
3 ~ 12 %
|
|
|
|
Great Heros Wisdom
|
1st Enchant |
Min ~ Max
|
2nd Enchant |
Min ~ Max
|
Magic damage to [Element] property + |
3 ~ 25 %
|
Magic damage to [Race] race + |
3 ~ 25 %
|
[Element] magic damage + |
3 ~ 12 %
|
Magic damage to [Class] class + |
3 ~ 12 %
|
Variable Casting Time - |
3 ~ 12 %
|
Variable Casting Time - |
3 ~ 12 %
|
MATK + |
5 ~ 40
|
MATK + |
1 ~ 7 %
|
Recovery rate of recovery skills + |
3 ~ 25 %
|
|
|
After Cast Delay - |
1 ~ 5 %
|
|
|
|
|
References