Indestructible
Jump to navigation
Jump to search
Overview
Indestructible (Alt: Unbreakable) refers to equipment that cannot be broken in battle. However, they can still be broken while refining.
Bestowed from
The following weapon types are naturally indestructible:
Skills:
Full Chemical Protection - Headgear, Armor, Weapon, Shield
Below are examples of some items that are indestructible:
Indestructible Modifiers | ||||
---|---|---|---|---|
Item | Item Slot | Slot Indestructible | Req. Level | Notes |
![]() |
Armor | Armor, Weapon | 1 | - |
![]() |
Armor | Armor | 1 | - |
![]() |
Armor | Armor | 1 | - |
![]() |
Weapon | Weapon | 1 | - |
![]() |
Weapon | Weapon | 1 | - |
![]() |
Weapon | Weapon | 1 | If upgrade level is +11 or higher |
![]() |
Armor | Armor | 1 | - |
![]() |
Armor | Armor | 1 | - |
![]() |
Headgear (Upper) | Headgear (Upper) | 100 | - |
![]() |
Headgear (Upper) | Headgear (Upper) | 100 | Not mentioned in description |
![]() |
Armor | Armor | 100 | If upgrade level is +8 or higher |
![]() |
Armor | Armor | 100 | If upgrade level is +8 or higher |
![]() |
Armor | Armor | 100 | If upgrade level is +8 or higher |
![]() |
Armor | Armor | 90 | - |
![]() |
Armor | Armor | 90 | - |
![]() |
Armor | Armor | 90 | - |
![]() |
Armor | Armor | 90 | Not mentioned in description |
![]() |
Armor | Armor | 90 | - |
![]() |
Armor | Armor | 100 | If upgrade level is +7 or higher |
![]() |
Armor | Armor | 90 | If upgrade level is +8 or higher |
![]() |
Armor | Armor | 100 | If upgrade level is +7 or higher |
![]() |
Armor | Armor | 130 | Set Bonus with ![]() If upgrade level is +13 or higher |
![]() |
Armor | Armor | 90 | If upgrade level is +7 or higher |
![]() |
Armor | Armor | 80 | If upgrade level is +7 or higher |
![]() |
Armor | Armor | 99 | - |
![]() |
Armor | Armor | 100 | - |
![]() |
Armor | Armor | 100 | If upgrade level is +10 or higher |
![]() |
Armor | Armor | 100 | If upgrade level is +10 or higher |
![]() |
Armor | Armor | 100 | If upgrade level is +12 or higher |
![]() |
Armor | Armor | 100 | Not mentioned in description |
![]() |
Armor | Armor | 1 | - |
![]() |
Shield | Shield | 90 | - |
![]() |
Shield | Shield | 90 | - |
![]() |
Shield | Shield | 90 | - |
![]() |
Shield | Shield | 90 | - |
![]() |
Shield | Shield | 83 | - |
![]() |
Shield | Shield | 83 | - |
![]() |
Shield | Shield | 120 | - |
Ancient Hero Weapon Enchant | Weapon | Weapon | 100 | Ancient_Hero_Bravery |
Thanatos Weapon Enchant | Weapon | Weapon | 120 | Physical and Ranged type enchant |
17.1 Illusion Weapon Enchant | Weapon | Weapon | 130 | Finest Weapon Modification Device (Physical) / (Magical) |
Vicious Mind Weapon Enchant | Weapon | Weapon | 160 | - |
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
Talent Status | POW • STA • WIS • SPL • CON • CRT | |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD • P.ATK • S.MATK • RES • MRES • H.PLUS • C.RATE | |
HP / SP / AP | Activity Point • Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed |