Refers to the various equipment available through the Illusion questline (episode 17.1).
For gears related to the smaller mini-content dungeons, see Illusion Dungeons and their respective subsections.
Obtaining

Various types of equipment can be exchanged for from Eliumina sp_cor111130. All of these can be enchanted and can only be equipped by characters level 130 and up.
To call Eliumina, talk to either of the two Rebellion Members near his spot.
Note: The Illusion (17.1) main questline must be completed before exchanging is available.
OS Weapons
Requires
1 Damaged Weapon and
50 Mysterious Components.
Eliumina will hand any of these out by random:
Illusion Armor
Requires
50 Cor Cores.
The player may choose which Illusion armor to receive among the following:
Grace Equipment
Visit Grace Equipment.
Enchanting
Obtaining
To obtain modules for enchanting Illusion gears, talk to the other Rebellion Member sp_cor108130 beside Eliumina.
He provides modules in exchange for the following:
- For Weapon Modification Parts, exchange
5 Cor Cores or 1,000,000 Zeny.
The player may decide between Physical or Magical, but the grade given will be random (Normal, High-Grade, Finest).
- For Armor Modification Modules, bring
30 Mysterious Components and
5 Cor Core.
The type of armor Modification Modules received are random, check Armor Enchants for details on rates and ranks.
- The Illusion (17.1) main questline must be completed before the exchange is available.
Weapon Enchants
OS Weapons may be enchanted with options (similar to Vicious Mind Weapons) through the use of
Weapon Modification Devices.
Weapon enchantments come in two categories, Physical or Magical, and each category is further divided by 3 Grades (Normal, High-Grade, Finest).
Enchanting does not require completing any of the Illusion questline.

- Directions for Use:
- Open the unique OS Weapon enchanting UI by using the desired modification consumables in your inventory (The mod parts aren't consumed yet until after the dialogue is confirmed).
- Drag the desired weapon from the eligible weapons list to the center slot of the window.
- Click on "Create" to confirm the enchanting attempt.
OS Weapons enchantment process has a 100% success rate and they may be re-enchanted multiple times by using another Weapon Modification Part directly.
Below are the lists of enchants for each grade. Two random enchants are given:
Enchant Category Details
|
[Element] |
[Race] |
[Size]
|
Neutral |
Formless |
Small
|
Water |
Undead |
Medium
|
Fire |
Brute |
Large
|
Earth |
Plant |
|
Wind |
Insect
|
Poison |
Fish
|
Holy |
Angel
|
Shadow |
Dragon
|
Ghost |
Demon
|
Undead |
Demi-Human
|
Weapon Modification Device (Physical)
|
1st Enchant |
Min ~ Max
|
2nd Enchant |
Min ~ Max
|
Physical damage to [Element] property + |
3 ~ 15 %
|
Physical damage to [Race] race + |
3 ~ 10 %
|
ATK + |
5 ~ 20
|
Physical damage to [Size] size + |
3 ~ 10 %
|
(Type 2) ATK + |
1 ~ 5 %
|
Critical damage + |
3 ~ 10 %
|
HIT + |
3 ~ 10
|
Long Range damage + |
3 ~ 10 %
|
Critical + |
3 ~ 10
|
ASPD + |
3 ~ 10 %
|
|
ASPD + |
1
|
Flee + |
5 ~ 15
|
|
Weapon Modification Device (Magic)
|
1st Enchant |
Min ~ Max
|
2nd Enchant |
Min ~ Max
|
Magic damage to [Element] property + |
3 ~ 15 %
|
Magic damage to [Race] race + |
3 ~ 10 %
|
MATK + |
5 ~ 20
|
Magic damage to [Size] size + |
3 ~ 10 %
|
MATK + |
1 ~ 5 %
|
Variable Casting Time - |
3 ~ 10 %
|
ASPD + |
3 ~ 10 %
|
ASPD + |
1
|
|
Flee + |
5 ~ 15
|
|
|
High-grade Weapon Modification Device (Physical)
|
1st Enchant |
Min ~ Max
|
2nd Enchant |
Min ~ Max
|
Physical damage to [Element] property + |
3 ~ 20 %
|
Physical damage to [Race] race + |
3 ~ 15 %
|
ATK + |
15 ~ 40
|
Physical damage to [Size] size + |
3 ~ 15 %
|
(Type 2) ATK + |
1 ~ 10 %
|
Critical damage + |
3 ~ 15 %
|
HIT + |
3 ~ 15
|
Long Range damage + |
3 ~ 15 %
|
Critical + |
3 ~ 15
|
ASPD + |
3 ~ 15 %
|
|
ASPD + |
1
|
Flee + |
5 ~ 30
|
SP consumption - |
1 ~ 5 %
|
|
High-grade Weapon Modification Device (Magic)
|
1st Enchant |
Min ~ Max
|
2nd Enchant |
Min ~ Max
|
Magic damage to [Element] property + |
3 ~ 20 %
|
Magic damage to [Race] race + |
3 ~ 15 %
|
MATK + |
15 ~ 40
|
Magic damage to [Size] size + |
3 ~ 15 %
|
MATK + |
1 ~ 10 %
|
Variable Casting Time - |
3 ~ 15 %
|
ASPD + |
3 ~ 10 %
|
ASPD + |
1
|
|
Flee + |
5 ~ 30
|
SP consumption - |
1 ~ 5 %
|
|
|
Finest Weapon Modification Device (Physical)
|
1st Enchant |
Min ~ Max
|
2nd Enchant |
Min ~ Max
|
Physical damage to [Element] property + |
5 ~ 25 %
|
Physical damage to [Race] race + |
3 ~ 20 %
|
ATK + |
20 ~ 60
|
Physical damage to [Size] size + |
3 ~ 20 %
|
(Type 2) ATK + |
3 ~ 15 %
|
Critical damage + |
3 ~ 20 %
|
HIT + |
3 ~ 20
|
Long Range damage + |
3 ~ 20 %
|
Critical + |
3 ~ 20
|
ASPD + |
3 ~ 20 %
|
|
ASPD + |
1 ~ 2
|
Flee + |
5 ~ 45
|
SP consumption - |
1 ~ 10 %
|
Item is indestructible in battle |
-
|
|
Finest Weapon Modification Device (Magic)
|
1st Enchant |
Min ~ Max
|
2nd Enchant |
Min ~ Max
|
Magic damage to [Element] property + |
5 ~ 25 %
|
Magic damage to [Race] race + |
3 ~ 20 %
|
MATK + |
20 ~ 60
|
Magic damage to [Size] size + |
3 ~ 20 %
|
MATK + |
3 ~ 15 %
|
Variable Casting Time - |
3 ~ 20 %
|
ASPD + |
3 ~ 10 %
|
ASPD + |
1 ~ 2
|
|
Flee + |
5 ~ 45
|
SP consumption - |
1 ~ 10 %
|
Item is indestructible in battle |
-
|
|
|
Armor Enchants
Illusion Armor may be given enchants through modules which take up an enchant slot in the armor similar to cards and regular enchants.

Talk to RS26 sp_cor106136 to attach modules to your Illusion armors.
Notes:
- Enchanting does not require completing any of the Illusion questline.
- The equipment must be worn beforehand and enchanting is a 100% success rate.
- Enchants cannot be reset nor overwritten, so choose carefully.
- All equips have 3 enchant slots, the enchant order is 4th slot -> 3rd slot -> 2nd slot.
- Equips can hold the same enchant a certain maximum number of times, as listed in the table.
- For example,
Illusion Armor Type A [1] can hold
1 Sharpshooter and
2 ATK.
- There can be only 1 Legendary mod enchant per Illusion Leg.
List of available armor enchants:
Enchants are listed in order based on equipment.
Normal
Rare
Illusion (17.1) Module Enchants (Rare)
|
Obtain Rate
|
Module
|
Enchant
|
Description
|
Equip Slot
|
Max Count
|
1.00%
|
|
|
(Type 2) Atk + 5% If upgrade level is +7 or higher, Atk + 25. If upgrade level is +9 or higher, additional Atk + 25.
|
Illusion Armor Type A [1] Illusion Armor Type B [1]
|
2
|
1.00%
|
|
|
Matk + 5% If upgrade level is +7 or higher, Matk + 25. If upgrade level is +9 or higher, additional Matk + 25.
|
2
|
1.00%
|
|
|
Increases long-ranged damage on targets by 3%. If upgrade level is +7 or higher, increases long-ranged damage on targets by an additional 2%. If upgrade level is +9 or higher, increases long-ranged damage on targets by an additional 2%.
|
2
|
1.00%
|
|
|
Aspd + 1 If upgrade level is +7 or higher, Aspd + 3%. If upgrade level is +9 or higher, additional Aspd + 3%.
|
Illusion Engine Wing Type A [1] Illusion Engine Wing Type B [1]
|
2
|
1.00%
|
|
|
Reduces the variable casting time of skills by 5%. If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 3%. If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 3%.
|
2
|
1.00%
|
|
|
Crit + 10 If upgrade level is +7 or higher, increases critical damage on targets by 5%. If upgrade level is +9 or higher, increases critical damage on targets by an additional 5%.
|
2
|
1.00%
|
|
|
Max HP + 5% If upgrade level is +7 or higher, Max HP + 500. If upgrade level is +9 or higher, additional Max HP + 750.
|
Illusion Leg Type A [1] Illusion Leg Type B [1]
|
2
|
1.00%
|
|
|
Max SP + 5% If upgrade level is +7 or higher, Max SP + 100. If upgrade level is +9 or higher, additional Max SP + 150.
|
2
|
1.00%
|
|
|
Increases the recovery rate of recovery skills by 5%. If upgrade level is +7 or higher, increases the recovery rate of recovery skills by an additional 5%. If upgrade level is +9 or higher, increases the recovery rate of recovery skills by an additional 5%.
|
2
|
3.00%
|
|
|
Matk + 18 Reduces the variable casting time of skills by 10%.
|
Illusion Booster R [1] Illusion Booster L [1] Illusion Battle Chip R [1] Illusion Battle Chip L [1]
|
1
|
3.00%
|
|
|
Aspd + 10%
|
1
|
3.00%
|
|
|
Crit + 4 Increases critical damage on targets by 10%
|
1
|
3.00%
|
|
|
Increases long-ranged damage on targets by 10%
|
1
|
3.00%
|
|
|
HP Recovery + 20%
|
Illusion Booster R [1] Illusion Battle Chip R [1]
|
2
|
3.00%
|
|
|
SP Recovery + 20%
|
Illusion Booster L [1] Illusion Battle Chip L [1]
|
2
|
Unique
Illusion (17.1) Module Enchants (Unique)
|
Obtain Rate
|
Module
|
Enchant
|
Description
|
Equip Slot
|
Max Count
|
0.10%
|
|
|
Reduces the global delay of skills by 5%. If upgrade level is +7 or higher, reduces the global delay of skills by an additional 5%. If upgrade level is +9 or higher, reduces the global delay of skills by an additional 5%.
|
Illusion Armor Type A [1] Illusion Armor Type B [1]
|
1
|
0.10%
|
|
|
Reduces damage taken from physical and magical attacks of all property enemies by 5%. If upgrade level is +7 or higher, reduces damage taken from physical and magical attacks of all size enemies by 5%. If upgrade level is +9 or higher, reduces damage taken from physical and magical attacks of all race enemies by 5% (Players excluded).
|
Illusion Engine Wing Type A [1] Illusion Engine Wing Type B [1]
|
1
|
0.10%
|
|
|
Reduces the fixed casting time of skills by 0.3 seconds. If upgrade level is +7 or higher, reduces the fixed casting time of skills by an additional 0.2 seconds. If upgrade level is +9 or higher, reduces the fixed casting time of skills by an additional 0.2 seconds.
|
Illusion Leg Type A [1] Illusion Leg Type B [1]
|
1
|
0.10%
|
|
|
Adds a 2% chance of restoring 2% of damage as HP when performing a physical attack.
|
Illusion Booster R [1] Illusion Battle Chip R [1]
|
1
|
0.10%
|
|
|
Adds a 2% chance of buffing the user for 10 seconds when performing a magical attack; Restores 400 HP every 0.5 seconds.
|
1
|
0.10%
|
|
|
Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack.
|
Illusion Booster L [1] Illusion Battle Chip L [1]
|
1
|
0.10%
|
|
|
Adds a 1% chance of buffing the user for 10 seconds when performing a magical attack; Restores 80 SP every 0.5 seconds.
|
1
|
Legendary
Note: There can be only 1 Legendary mod enchant per Illusion Leg.
Illusion (17.1) Module Enchants (Legendary)
|
Obtain Rate
|
Module
|
Enchant
|
Description
|
Equip Slot
|
Max Count
|
0.01%
|
|
|
Adds a chance of buffing the user with "Undying Stamina" for 10 seconds when receiving a physical or a magical attack: Vit + 50 HP + 400 every 0.5 seconds SP - 20 every second
|
Illusion Leg Type A [1] Illusion Leg Type B [1]
|
1
|
0.01%
|
|
|
Adds a 3% chance of buffing the user with "Mana Storm" for 10 seconds when performing a magical attack: Int + 50 Matk + 15% (Type 2) Atk - 15%
|
0.01%
|
|
|
Adds a 3% chance of buffing the user with "Shooter Under Fire" for 10 seconds when performing a physical attack: Dex + 50 Increases long-ranged damage on targets by 10%. SP - 20 every second.
|
0.01%
|
|
|
Adds a 3% chance of buffing the user with "Boiling Fighting Spirit" for 10 seconds when performing a physical attack: Str + 50 (Type 2) Atk + 15% Matk - 15%
|
0.01%
|
|
|
Adds a 3% chance of buffing the user with "Lethal Speed Maniac" for 10 seconds when performing a physical attack: Agi + 50 Increases critical damage on targets by 10% HP - 300 every second
|
0.01%
|
|
|
Adds a 3% chance of buffing the user with "Windfall" for 10 seconds when performing a magical attack: Luk + 50 Increases the damage of all property magical attacks on targets by 10%. HP - 300 every second.
|
External Links
- Full list of all the new equipment that came with the update posted here.
- A player-conducted test of the RNG rates is available here.
- A lot of information was gathered from Divine Pride on the link, here.