Illusion (17.1) Equipment and Enchants

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Refers to the various equipment available through the Illusion questline (episode 17.1).
For gears related to the smaller mini-content dungeons, see Illusion Dungeons and their respective subsections.

Obtaining

Mina-chan

Various types of equipment can be exchanged for from Eliumina sp_cor111130. All of these can be enchanted and can only be equipped by characters level 130 and up.
To call Eliumina, talk to either of the two Rebellion Members near his spot.

Note: The Illusion (17.1) main questline must be completed before exchanging is available.

OS Weapons

Requires 25668.png 1 Damaged Weapon and 25669.png 50 Mysterious Components.
Eliumina will hand any of these out by random:

Illusion Armor

Requires 25723.png 50 Cor Cores.
The player may choose which Illusion armor to receive among the following:

Grace Equipment

Visit Grace Equipment.

Enchanting

Obtaining

The Rebel member that hands out illusion gear modification modules

To obtain modules for enchanting Illusion gears, talk to the other Rebellion Member sp_cor108130 beside Eliumina. He provides modules in exchange for the following:

  • For Weapon Modification Parts, exchange 25723.png 5 Cor Cores or 1,000,000 Zeny.
    The player may decide between Physical or Magical, but the grade given will be random (Normal, High-Grade, Finest).
  • For Armor Modification Modules, bring 25669.png 30 Mysterious Components and 25723.png 5 Cor Core.
    The type of armor Modification Modules received are random, check Armor Enchants for details on rates and ranks.
  • The Illusion (17.1) main questline must be completed before the exchange is available.

Weapon Enchants

OS Weapons may be enchanted with options (similar to Vicious Mind Weapons) through the use of 23776.png 23779.png Weapon Modification Devices.
Weapon enchantments come in two categories, Physical or Magical, and each category is further divided by 3 Grades (Normal, High-Grade, Finest).
Enchanting does not require completing any of the Illusion questline.

Here you can choose your desired OS Weapon to enchant
Directions for Use:
  1. Open the unique OS Weapon enchanting UI by using the desired modification consumables in your inventory (The mod parts aren't consumed yet until after the dialogue is confirmed).
  2. Drag the desired weapon from the eligible weapons list to the center slot of the window.
  3. Click on "Create" to confirm the enchanting attempt.

OS Weapons enchantment process has a 100% success rate and they may be re-enchanted multiple times by using another Weapon Modification Part directly.
Below are the lists of enchants for each grade. Two random enchants are given:

Enchant Category Details
[Element] [Race] [Size]
Neutral Formless Small
Water Undead Medium
Fire Brute Large
Earth Plant
Wind Insect
Poison Fish
Holy Angel
Shadow Dragon
Ghost Demon
Undead Demi-Human


23776.png Weapon Modification Device (Physical)
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
Physical damage to [Element] property +
3 ~ 15 %
Physical damage to [Race] race +
3 ~ 10 %
ATK +
5 ~ 20
Physical damage to [Size] size +
3 ~ 10 %
(Type 2) ATK +
1 ~ 5 %
Critical damage +
3 ~ 10 %
HIT +
3 ~ 10
Long Range damage +
3 ~ 10 %
Critical +
3 ~ 10
ASPD +
3 ~ 10 %
ASPD +
1
Flee +
5 ~ 15
23779.png Weapon Modification Device (Magic)
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
Magic damage to [Element] property +
3 ~ 15 %
Magic damage to [Race] race +
3 ~ 10 %
MATK +
5 ~ 20
Magic damage to [Size] size +
3 ~ 10 %
MATK +
1 ~ 5 %
Variable Casting Time -
3 ~ 10 %
ASPD +
3 ~ 10 %
ASPD +
1
Flee +
5 ~ 15


23777.png High-grade Weapon Modification Device (Physical)
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
Physical damage to [Element] property +
3 ~ 20 %
Physical damage to [Race] race +
3 ~ 15 %
ATK +
15 ~ 40
Physical damage to [Size] size +
3 ~ 15 %
(Type 2) ATK +
1 ~ 10 %
Critical damage +
3 ~ 15 %
HIT +
3 ~ 15
Long Range damage +
3 ~ 15 %
Critical +
3 ~ 15
ASPD +
3 ~ 15 %
ASPD +
1
Flee +
5 ~ 30
SP consumption -
1 ~ 5 %
23780.png High-grade Weapon Modification Device (Magic)
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
Magic damage to [Element] property +
3 ~ 20 %
Magic damage to [Race] race +
3 ~ 15 %
MATK +
15 ~ 40
Magic damage to [Size] size +
3 ~ 15 %
MATK +
1 ~ 10 %
Variable Casting Time -
3 ~ 15 %
ASPD +
3 ~ 10 %
ASPD +
1
Flee +
5 ~ 30
SP consumption -
1 ~ 5 %


23778.png Finest Weapon Modification Device (Physical)
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
Physical damage to [Element] property +
5 ~ 25 %
Physical damage to [Race] race +
3 ~ 20 %
ATK +
20 ~ 60
Physical damage to [Size] size +
3 ~ 20 %
(Type 2) ATK +
3 ~ 15 %
Critical damage +
3 ~ 20 %
HIT +
3 ~ 20
Long Range damage +
3 ~ 20 %
Critical +
3 ~ 20
ASPD +
3 ~ 20 %
ASPD +
1 ~ 2
Flee +
5 ~ 45
SP consumption -
1 ~ 10 %
Item is indestructible in battle
-
23781.png Finest Weapon Modification Device (Magic)
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
Magic damage to [Element] property +
5 ~ 25 %
Magic damage to [Race] race +
3 ~ 20 %
MATK +
20 ~ 60
Magic damage to [Size] size +
3 ~ 20 %
MATK +
3 ~ 15 %
Variable Casting Time -
3 ~ 20 %
ASPD +
3 ~ 10 %
ASPD +
1 ~ 2
Flee +
5 ~ 45
SP consumption -
1 ~ 10 %
Item is indestructible in battle
-

Armor Enchants

Illusion Armor may be given enchants through modules which take up an enchant slot in the armor similar to cards and regular enchants.

This npc mounts the modules to illusion armor

Talk to RS26 sp_cor106136 to attach modules to your Illusion armors.

Notes:

  • Enchanting does not require completing any of the Illusion questline.
  • The equipment must be worn beforehand and enchanting is a 100% success rate.
  • Enchants cannot be reset nor overwritten, so choose carefully.
  • All equips have 3 enchant slots, the enchant order is 4th slot -> 3rd slot -> 2nd slot.
  • Equips can hold the same enchant a certain maximum number of times, as listed in the table.
    • For example, 15376.png Illusion Armor Type A [1] can hold 29536.png 1 Sharpshooter and 29534.png 2 ATK.
    • There can be only 1 Legendary mod enchant per Illusion Leg.

List of available armor enchants:

Enchants are listed in order based on equipment.

Normal

25670.png Illusion (17.1) Module Enchants (Normal)
Obtain Rate Module Enchant Description Equip Slot Max Count
9.00%
25670.png Modification Module (DEF)
29527.png Modification Orb (DEF)
Def + 25
If upgrade level is +7 or higher, additional Def + 10.
If upgrade level is +9 or higher, additional Def + 10.
15376.png Illusion Armor Type A [1]
15377.png Illusion Armor Type B [1]
20933.png Illusion Engine Wing Type A [1]
20934.png Illusion Engine Wing Type B [1]
22196.png Illusion Leg Type A [1]
22197.png Illusion Leg Type B [1]
3
9.00%
25671.png Modification Module (MDEF)
29528.png Modification Orb (MDEF)
Mdef + 2
If upgrade level is +7 or higher, additional Mdef + 3.
If upgrade level is +9 or higher, additional Mdef + 3.
3
9.04%
25672.png Modification Module (VIT)
4742.png VIT + 3
Vit + 3 32207.png Illusion Booster R [1]
32208.png Illusion Booster L [1]
32209.png Illusion Battle Chip R [1]
32210.png Illusion Battle Chip L [1]
3
9.04%
25673.png Modification Module (LUK)
4752.png LUK + 3
Luk + 3
3
9.04%
25674.png Modification Module (STR)
4702.png STR + 3
Str + 3 32207.png Illusion Booster R [1]
32209.png Illusion Battle Chip R [1]
3
9.04%
25675.png Modification Module (AGI)
4732.png AGI + 3
Agi + 3
3
9.04%
25676.png Modification Module (INT)
4712.png INT + 3
Int + 3 32208.png Illusion Booster L [1]
32210.png Illusion Battle Chip L [1]
3
9.04%
25677.png Modification Module (DEX)
4722.png DEX + 3
Dex + 3
3

Rare

25679.png Illusion (17.1) Module Enchants (Rare)
Obtain Rate Module Enchant Description Equip Slot Max Count
1.00%
25687.png Modification Module (ATK)
29534.png Modification Orb (ATK)
(Type 2) Atk + 5%
If upgrade level is +7 or higher, Atk + 25.
If upgrade level is +9 or higher, additional Atk + 25.
15376.png Illusion Armor Type A [1]
15377.png Illusion Armor Type B [1]
2
1.00%
25688.png Modification Module (MATK)
29535.png Modification Orb (MATK)
Matk + 5%
If upgrade level is +7 or higher, Matk + 25.
If upgrade level is +9 or higher, additional Matk + 25.
2
1.00%
25689.png Modification Module (Sharpshooter)
29536.png Modification Orb (Sharpshooter)
Increases long-ranged damage on targets by 3%.
If upgrade level is +7 or higher, increases long-ranged damage on targets by an additional 2%.
If upgrade level is +9 or higher, increases long-ranged damage on targets by an additional 2%.
2
1.00%
25690.png Modification Module (Speed)
29537.png Modification Orb (Speed)
Aspd + 1
If upgrade level is +7 or higher, Aspd + 3%.
If upgrade level is +9 or higher, additional Aspd + 3%.
20933.png Illusion Engine Wing Type A [1]
20934.png Illusion Engine Wing Type B [1]
2
1.00%
25691.png Modification Module (Caster)
29538.png Modification Orb (Caster)
Reduces the variable casting time of skills by 5%.
If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 3%.
If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 3%.
2
1.00%
25692.png Modification Module (Critical)
29539.png Modification Orb (Critical)
Crit + 10
If upgrade level is +7 or higher, increases critical damage on targets by 5%.
If upgrade level is +9 or higher, increases critical damage on targets by an additional 5%.
2
1.00%
25684.png Modification Module (Health)
29531.png Modification Orb (Health)
Max HP + 5%
If upgrade level is +7 or higher, Max HP + 500.
If upgrade level is +9 or higher, additional Max HP + 750.
22196.png Illusion Leg Type A [1]
22197.png Illusion Leg Type B [1]
2
1.00%
25685.png Modification Module (Spirit)
29530.png Modification Orb (Spirit)
Max SP + 5%
If upgrade level is +7 or higher, Max SP + 100.
If upgrade level is +9 or higher, additional Max SP + 150.
2
1.00%
25686.png Modification Module (Heal)
29533.png Modification Orb (Heal)
Increases the recovery rate of recovery skills by 5%.
If upgrade level is +7 or higher, increases the recovery rate of recovery skills by an additional 5%.
If upgrade level is +9 or higher, increases the recovery rate of recovery skills by an additional 5%.
2
3.00%
25680.png Modification Module (Mana)
4826.png Spell 5
Matk + 18
Reduces the variable casting time of skills by 10%.
32207.png Illusion Booster R [1]
32208.png Illusion Booster L [1]
32209.png Illusion Battle Chip R [1]
32210.png Illusion Battle Chip L [1]
1
3.00%
25681.png Modification Module (ASPD)
4881.png ASPD 4
Aspd + 10%
1
3.00%
25682.png Modification Module (Critical)
4866.png Fatal Lv4
Crit + 4
Increases critical damage on targets by 10%
1
3.00%
25683.png Modification Module (Ace Archer)
4836.png Expert Archer 5
Increases long-ranged damage on targets by 10%
1
3.00%
25678.png Modification Module (HP Recovery)
29529.png Modification Orb (HP Recovery)
HP Recovery + 20% 32207.png Illusion Booster R [1]
32209.png Illusion Battle Chip R [1]
2
3.00%
25679.png Modification Module (SP Recovery)
29532.png Modification Orb (SP Recovery)
SP Recovery + 20% 32208.png Illusion Booster L [1]
32210.png Illusion Battle Chip L [1]
2

Unique

25693.png Illusion (17.1) Module Enchants (Unique)
Obtain Rate Module Enchant Description Equip Slot Max Count
0.10%
25693.png Modification Module (Post-skill Delay)
29540.png Modification Orb (Global Delay)
Reduces the global delay of skills by 5%.
If upgrade level is +7 or higher, reduces the global delay of skills by an additional 5%.
If upgrade level is +9 or higher, reduces the global delay of skills by an additional 5%.
15376.png Illusion Armor Type A [1]
15377.png Illusion Armor Type B [1]
1
0.10%
25695.png Modification Module (Above All)
29542.png Modification Orb (Above All)
Reduces damage taken from physical and magical attacks of all property enemies by 5%.
If upgrade level is +7 or higher, reduces damage taken from physical and magical attacks of all size enemies by 5%.
If upgrade level is +9 or higher, reduces damage taken from physical and magical attacks of all race enemies by 5% (Players excluded).
20933.png Illusion Engine Wing Type A [1]
20934.png Illusion Engine Wing Type B [1]
1
0.10%
25694.png Modification Module (Fixed Casting)
29541.png Modification Orb (Fixed Casting)
Reduces the fixed casting time of skills by 0.3 seconds.
If upgrade level is +7 or higher, reduces the fixed casting time of skills by an additional 0.2 seconds.
If upgrade level is +9 or higher, reduces the fixed casting time of skills by an additional 0.2 seconds.
22196.png Illusion Leg Type A [1]
22197.png Illusion Leg Type B [1]
1
0.10%
25696.png Modification Module (Drain Life)
29543.png Modification Orb (Drain Life)
Adds a 2% chance of restoring 2% of damage as HP when performing a physical attack. 32207.png Illusion Booster R [1]
32209.png Illusion Battle Chip R [1]
1
0.10%
25698.png Modification Module (Magic Healing)
29545.png Modification Orb (Magic Healing)
Adds a 2% chance of buffing the user for 10 seconds when performing a magical attack; Restores 400 HP every 0.5 seconds.
1
0.10%
25697.png Modification Module (Drain Soul)
29544.png Modification Orb (Drain Soul)
Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack. 32208.png Illusion Booster L [1]
32210.png Illusion Battle Chip L [1]
1
0.10%
25699.png Modification Module (Magic Soul)
29546.png Modification Orb (Magic Soul)
Adds a 1% chance of buffing the user for 10 seconds when performing a magical attack; Restores 80 SP every 0.5 seconds.
1

Legendary

Note: There can be only 1 Legendary mod enchant per Illusion Leg.

25700.png Illusion (17.1) Module Enchants (Legendary)
Obtain Rate Module Enchant Description Equip Slot Max Count
0.01%
25700.png Modification Module (Unlimited Vitality)
29547.png Modification Orb (Unlimited Vitality)
Adds a chance of buffing the user with "Undying Stamina" for 10 seconds when receiving a physical or a magical attack:
Vit + 50
HP + 400 every 0.5 seconds
SP - 20 every second
22196.png Illusion Leg Type A [1]
22197.png Illusion Leg Type B [1]
1
0.01%
25701.png Modification Module (Spell Buster)
29548.png Modification Orb (Spell Buster)
Adds a 3% chance of buffing the user with "Mana Storm" for 10 seconds when performing a magical attack:
Int + 50
Matk + 15%
(Type 2) Atk - 15%
0.01%
25702.png Modification Module (Fierce Shooter)
29549.png Modification Orb (Fierce Shooter)
Adds a 3% chance of buffing the user with "Shooter Under Fire" for 10 seconds when performing a physical attack:
Dex + 50
Increases long-ranged damage on targets by 10%.
SP - 20 every second.
0.01%
25703.png Modification Module (Overpower)
29550.png Modification Orb (Overpower)
Adds a 3% chance of buffing the user with "Boiling Fighting Spirit" for 10 seconds when performing a physical attack:
Str + 50
(Type 2) Atk + 15%
Matk - 15%
0.01%
25704.png Modification Module (Fatal Flash)
29551.png Modification Orb (Fatal Flash)
Adds a 3% chance of buffing the user with "Lethal Speed Maniac" for 10 seconds when performing a physical attack:
Agi + 50
Increases critical damage on targets by 10%
HP - 300 every second
0.01%
25705.png Modification Module (Lucky Strike)
29552.png Modification Orb (Lucky Strike)
Adds a 3% chance of buffing the user with "Windfall" for 10 seconds when performing a magical attack:
Luk + 50
Increases the damage of all property magical attacks on targets by 10%.
HP - 300 every second.

External Links

  • Full list of all the new equipment that came with the update posted here.
  • A player-conducted test of the RNG rates is available here.
  • A lot of information was gathered from Divine Pride on the link, here.