Illusion (17.1) Equipment and Enchants

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Refers to the various equipment available through the Illusion questline (episode 17.1).
For gears related to the smaller mini-content dungeons, see Illusion Dungeons and their respective subsections.



Various types of equipment can be exchanged for from Eliumina. All of these can be enchanted and can only be equipped by characters lvl 130 and up.
To call Eliumina, talk to either of the two Rebellion Members near his spot.

OS Weapons

Requires 25668.png 1 Damaged Weapon and 25669.png 50 Mysterious Components.
Eliumina will hand any of these out by random:

Illusion Armor

Requires 25723.png 50 Cor Cores.
The player may choose which Illusion armor to receive among the following:



The Rebel member that hands out illusion gear modification modules

To obtain modules for enchanting Illusion gears, talk to the other Rebellion Member beside Eliumina. He provides modules in exchange for the following:

  • For Weapon Modification Parts, exchange 25723.png 5 Cor Cores or 1,000,000 Zeny.
    The player may decide between Physical or Magical, but the grade given will be random (Normal, High-Grade, Finest).
  • For Armor Modification Modules, bring 25669.png 30 Mysterious Components and 25723.png 5 Cor Core.
    The type of armor Modification Modules received are random.

Weapon Enchants

OS Weapons may be enchanted with options (similar to Vicious Mind Weapons) through the use of Weapon Modification Parts.
Weapon enchantments come in two categories, Physical or Magical, and each category is further divided by 3 Grades (Normal, High-Grade, Finest).

Here you can choose your desired OS Weapon to enchant
Directions for Use:
  1. Open the unique OS Weapon enchanting UI by using the desired modification consumables in your inventory (The mod parts aren't consumed yet until after the dialogue is confirmed).
  2. Drag the desired weapon from the eligible weapons list to the center slot of the window.
  3. Click on "Create" to confirm the enchanting attempt.

OS Weapons enchantment process has a 100% success rate and they may be re-enchanted multiple times by using another Weapon Modification Part directly.

Armor Enchants

Illusion Armor may be given enchants through modules which take up an enchant slot in the armor similar to cards and regular enchants.

This npc mounts the modules to illusion armor

Talk to Regenschirm's latest module-attachment device, RS26, to attach modules to your Illusion armors. The equipment must be worn beforehand.

List of available armor enchants:


  • Modification Orb (DEF)
  • Modification Orb (MDEF)
  • Vit +3
  • Luk +3
  • Str +3
  • Agi +3
  • Int +3
  • Dex +3


  • Modification Orb (HP Recovery)
  • Modification Orb (SP Recovery)
  • Spell 5
  • ASPD 4
  • Fatal 4
  • Expert Archer 5
  • Modification Orb (Health)
  • Modification Orb (Spirit)
  • Modification Orb (Heal)
  • Modification Orb (ATK)
  • Modification Orb (MATK)
  • Modification Orb (Sharpshooter)
  • Modification Orb (Speed)
  • Modification Orb (Caster)
  • Modification Orb (Critical)


  • Modification Orb (Global Delay)
  • Modification Orb (Fixed Casting)
  • Modification Orb (Above All)
  • Modification Orb (Drain Life)
  • Modification Orb (Drain Soul)
  • Modification Orb (Magic Healing)
  • Modification Orb (Magic Soul)


  • Modification Orb (Unlimited Vitality)
  • Modification Orb (Spell Buster)
  • Modification Orb (Fierce Shooter)
  • Modification Orb (Overpower)
  • Modification Orb (Fatal Flash)
  • Modification Orb (Luck Strike)

External Links

Full list of all the new equipment that came with the update posted here.
A player-conducted test of the RNG rates are available here.