Binding Trap

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Binding Trap
Type: Active Skill
Levels: 5
SP Cost: 28 + (Skill Level × 2)
Variable Cast Time: [2.4 − (Skill Level × 0.4)] seconds
Cooldown: 10 seconds
Duration: 10 seconds
Target: Self
Area of Effect: 3x3 ~ 7x7
Catalyst: 1 Special Alloy Trap
Prerequisites
(Rebel) Flicker Lv. 1

Binding Trap (Alt: Bind Trap) is an Expanded 2nd class active skill available as Rebel.

Effect

Lay down a powerful movement impairing trap on the ground. All targets that enter the trap's area of effect will have their movement speed slowed significantly. Movement debuff duration is affected by the target's STR.

Level Flicker Damage Area of Effect Cast Time (Var) Cast Delay Base Duration SP Cost
1 3% of current HP + DEX*10 3x3 2.0s 2.5s 10s 30
2 6% of current HP + DEX*10 5x5 1.6s 2.0s 11s 32
3 9% of current HP + DEX*10 1.2s 1.5s 12s 34
4 12% of current HP + DEX*10 7x7 0.8s 1.0s 13s 36
5 15% of current HP + DEX*10 0.4s 0.5s 14s 38
Effect Duration = [Base_Duration − (Target_STR ÷ 10 × 0.5)] seconds

Notes

  • Using Flicker on targets affected by Bind Trap will remove the trap and deal additional damage to the targets.
  • The damage can be doubled by Priest's Lex Aeterna skill.
  • A maximum of 1 trap can be active at a time.

History

This page has the previous version of this skill before the 2017 Rebel Awakening updates.

Changelog