Only One Bullet
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Only One Bullet | |
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Type: | Active Skill |
Levels: | 5 |
SP Cost: | 30 + (2 × Skill Level) |
Fixed Cast Time: | 1 seconds |
Cast Delay: | 0.5 seconds |
Cooldown: | 0.35 seconds |
Target: | Enemy |
Ammunition: | 1 Bullets |
Weapon: | Pistol or Rifle |
AP Generated: | 1 |
Prerequisites | |
Night Watch
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Only One Bullet (Alt: Only One Bullet) is a 4th Expanded class active skill available as Night Watch.
Effect
Fires a single shot to the target, inflicting ranged physical damage.
- If a Pistol is equipped, ignores physical defense of targets.
- If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.
- If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Level | Base Damage (ATK) - Pistol | Base Damage (ATK) - Rifle | Aiming Count Multiplier |
---|---|---|---|
1 | 2,500% | 1,350% | 250 |
2 | 3,500% | 2,200% | 500 |
3 | 4,500% | 3,050% | 750 |
4 | 5,500% | 3,900% | 1000 |
5 | 6,500% | 4,750% | 1250 |
Damage (ATK) = [(Base_Damage + (Aiming Count x Multiplier) + 5 × CON) × Base_Lv ÷ 100]%
External
Enhanced By
- TBA
Changelog
- TBA