The Vigilante at Night
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The Vigilante at Night | |
---|---|
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 45 + (4 × Skill Level) |
Fixed Cast Time: | 1.5 seconds |
Cast Delay: | 1 seconds |
Cooldown: | 0.5 seconds |
Area of Effect: | Shotgun: 5x5~7x7
Gatling Gun: 11x11~13x13 |
Ammunition: | 15 Bullets |
Weapon: | Gatling Gun or Shotgun |
AP Generated: | 1 |
Prerequisites | |
Night Watch
|
The Vigilante at Night (Alt: The Vigilante at Night) is a 4th Expanded class active skill available as Night Watch.
Effect
Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.
- If a Gatling Gun is equipped -
- Ignores physical defense of targets
- Attacks 7 times.
- If a Shotgun is equipped, attacks 4 times.
- If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Gatling Gun
Level | Base Damage (ATK) Per Hit | Aiming Count Multiplier | Area of Effect | Hits |
---|---|---|---|---|
1 | 300% | 100 | 11x11 | 7 |
2 | 600% | 200 | ||
3 | 900% | 300 | ||
4 | 1,200% | 400 | 13x13 | |
5 | 1,500% | 500 |
Shotgun
Level | Base Damage (ATK) Per Hit | Aiming Count Multiplier | Area of Effect | Hits |
---|---|---|---|---|
1 | 1,500% | 200 | 5x5 | 4 |
2 | 2,200% | 400 | ||
3 | 2,900% | 600 | ||
4 | 3,600% | 800 | 7x7 | |
5 | 4,300% | 1,000 |
Damage (ATK) = [(Base_Damage + (Aiming Count x Multiplier) + 5 x CON) x Base_Lv ÷ 100]%
External
Enhanced By
Headgear
- Furious Crown (Night Watch) [1]
- For every 3 refine levels, increases damage by 4%.
Armor
- Bacchus Armor-LT [1]
- If grade C or higher, increases damage by 5% for every 3 refine levels.
- If grade A or higher, increases damage by 5% for every 3 refine levels.
Weapon
- Scrap Shatter [2]
- For every 2 refine levels, increases damage by 6%.
- Furious Night Gatling Gun [2]
- Increases damage by 5%.
- If user's base level is 220 or higher, increases damage by 5%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 10%.
- If grade C or higher, increases damage by 5%.
- If grade B or higher, increases damage by 10%.
- When equipped with Furious Boots [1], increases damage by 15%.
- RG-5649 [2]
- Increases damage by 5%.
- If refine level is +5 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 5%.
- When equipped with Crown of Good and Evil (Night Watch - Gatling Gun) [1] -
- For every 3 refine levels of weapon, increases damage by 4%.
- If weapon is grade B or higher, increases damage by 10%.
- When helmet is enchanted with Evil Spell, increases damage by 15%.
- Lord of Glory [2]
- Increases damage by 5%.
- If refine level is +5 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 5%.
- When equipped with Crown of Good and Evil (Night Watch - Shotgun) [1] -
- For every 3 refine levels of weapon, increases damage by 4%.
- If weapon is grade B or higher, increases damage by 10%.
- When helmet is enchanted with Evil Spell, increases damage by 15%.
- Precision Shatter [2]
- For every 2 refine levels, increases damage by 6%.
- If grade C or higher, increases damage by 10%.
- When enchanted with The Vigilante at Night Tuning Device -
- Increases damage by 5%.
- If Grade D or higher, increases damage by 3%.
- If Grade B or higher, increases damage by 4%.
- If Grade A or higher, increases damage by 6%.
- Poenitentia Veloci [2]
- Increases damage by 10%.
- If grade D or higher, increases damage by 5%.
- If grade C or higher, increases damage by 3%.
- If grade B or higher, increases damage by 5%.
Accessory
- Duelist Gold Coin [1]
- For every 10 base levels, increases damage by 1%.
Costumes
- Nightwatch Stone (Garment)
- When equipped with Rebellion Stone (Upper), increases damage by 10%.
Equipment Sets
- The Black-LT [2] + Heroic Token (Night Watch) [1]
- If refine level is +10 or higher, increases damage by 10%.
- If grade C or higher, increases damage by 10%.
- Vivatus Fides Gatling Gun [2] + Helm of Faith II (Rebellion) [1]
- For every 3 refine levels of weapon, increases damage by 7%.
- If grade C or higher, increases damage by 15%.
Changelog
- TBA