The Vigilante at Night

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The Vigilante at Night
Type: Active Skill
Levels: 5
SP Cost: 45 + (4 × Skill Level)
Fixed Cast Time: 1.5 seconds
Cast Delay: 1 seconds
Cooldown: 0.5 seconds
Area of Effect: Shotgun: 5x5~7x7

Gatling Gun: 11x11~13x13

Ammunition: 15 Bullets
Weapon: Gatling Gun or Shotgun
AP Generated: 1
Prerequisites
Night Watch

The Vigilante at Night (Alt: The Vigilante at Night) is a 4th Expanded class active skill available as Night Watch.

Effect

Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.

  • If a Gatling Gun is equipped -
    • Ignores physical defense of targets
    • Attacks 7 times.
  • If a Shotgun is equipped, attacks 4 times.
  • If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.

Gatling Gun

Level Base Damage (ATK) Per Hit Aiming Count Multiplier Area of Effect Hits
1 300% 100 11x11 7
2 600% 200
3 900% 300
4 1,200% 400 13x13
5 1,500% 500

Shotgun

Level Base Damage (ATK) Per Hit Aiming Count Multiplier Area of Effect Hits
1 1,500% 200 5x5 4
2 2,200% 400
3 2,900% 600
4 3,600% 800 7x7
5 4,300% 1,000
Damage (ATK) = [(Base_Damage + (Aiming Count x Multiplier) + 5 x CON) x Base_Lv ÷ 100]%

External

Enhanced By

Headgear

Armor

  • 450386.png Bacchus Armor-LT [1]
    • If grade C or higher, increases damage by 5% for every 3 refine levels.
    • If grade A or higher, increases damage by 5% for every 3 refine levels.

Weapon

  • 830038.png Furious Night Gatling Gun [2]
    • Increases damage by 5%.
    • If user's base level is 220 or higher, increases damage by 5%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 10%.
    • If grade C or higher, increases damage by 5%.
    • If grade B or higher, increases damage by 10%.
    • When equipped with 470265.png Furious Boots [1], increases damage by 15%.
  • 830025.png RG-5649 [2]
    • Increases damage by 5%.
    • If refine level is +5 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 5%.
    • When equipped with 400393.png Crown of Good and Evil (Night Watch - Gatling Gun) [1] -
      • For every 3 refine levels of weapon, increases damage by 4%.
      • If weapon is grade B or higher, increases damage by 10%.
      • When helmet is enchanted with 312021.png Evil Spell, increases damage by 15%.
  • 820021.png Lord of Glory [2]
    • Increases damage by 5%.
    • If refine level is +5 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 5%.
    • When equipped with 400394.png Crown of Good and Evil (Night Watch - Shotgun) [1] -
      • For every 3 refine levels of weapon, increases damage by 4%.
      • If weapon is grade B or higher, increases damage by 10%.
      • When helmet is enchanted with 312021.png Evil Spell, increases damage by 15%.
  • 820004.png Precision Shatter [2]
    • For every 2 refine levels, increases damage by 6%.
    • If grade C or higher, increases damage by 10%.
    • When enchanted with 311379.png The Vigilante at Night Tuning Device -
      • Increases damage by 5%.
      • If Grade D or higher, increases damage by 3%.
      • If Grade B or higher, increases damage by 4%.
      • If Grade A or higher, increases damage by 6%.
  • 830010.png Poenitentia Veloci [2]
    • Increases damage by 10%.
    • If grade D or higher, increases damage by 5%.
    • If grade C or higher, increases damage by 3%.
    • If grade B or higher, increases damage by 5%.

Accessory

Costumes

Equipment Sets

Changelog

  • TBA