Gun
Guns are the only weapons used by the Gunslinger class. Guns use Bullets as the ammunition. Guns are always two-handed, so you cannot wear a Shield if you are using a gun.
Size | Damage |
---|---|
Small | 100% |
Medium | 100% |
Large | 100% |
Pistols
Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack.
Name | Possible Slots | Req. Level | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|---|
Gold Lux | 0 | 12 | 3 | 20 | 50 | HIT -10, Coin Flip by chance |
Six Shooter | 1, 2 | 10 | 1 | 30 | 40 | HIT -10 |
Crimson Bolt | 1, 2 | 35 | 2 | 45 | 45 | HIT -10 |
Garrison | 1, 2 | 55 | 2 | 70 | 50 | HIT -10 |
Wasteland's Outlaw | 2 | 70 | 3 | 68 | 58 | AGI raises both HIT and ASPD |
Crimson Revolver | 2 | 70 | 3 | 100 | 100 | ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
|
Glorious Pistol | 0 | 80 | 4 | 80 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Character bound> +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Revolver | 0 | 80 | 3 | 70 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Max ASPD for 3 sec by chance Character bound |
Heaven's Feather & Hell's Fire | 1 | 99 | 3 | 150 | 80 | Increases the damage of Desperado by 20%. Increases the damage of Fallen Angel by 20%. When physically attacking, there is a chance of inflicting Burning status on the target. |
Altair & Ares | 0 | 140 | 3 | 200 | 100 | HIT +5, ASPD +10% Increases damage with ranged attacks by 30%. |
Probation Revolver | 1 | 100 | 3 | 120 | 0 | ATK +6 for every 10 base levels up to a maximum base level of 160. Increases the damage of Fire Dance by 20%. If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Chain Action known. |
Dark Rose | 2 | 120 | 3 | 150 | 180 | ASPD + 10% If upgrade level is +7 or higher, increases long-ranged damage on targets by 15%. |
Rifles
Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with.
Name | Possible Slots | Level | Attack | Weight | Additional Notes |
---|---|---|---|---|---|
Branch | 3 | 1 | 50 | 50 | N/A |
Cyclone | 1, 2 | 2 | 120 | 70 | HIT +10, CRIT +10 |
Lever Action Rifle | 2 | 3 | 138 | 77 | HIT +20, CRIT +50, ASPD -5% |
Dusk | 1 | 2 | 150 | 75 | HIT +10, CRIT +10 |
Long Barrel | 0, 1 | 3 | 150 | 100 | CRIT +20, ASPD -3%, Lv. 5 Tracking by chance |
Jungle Carbine | 0,1 | 3 | 170 | 70 | HIT +10, CRIT +4, ASPD +10% (Gives Hit -1 for every 3 points of base DEX) |
Glorious Rifle | 0 | 4 | 90 | 0 | Increase 75% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Increase Triple Action damage by 30% Character bound +6 upgrade bonus:
+9 upgrade bonus: |
Soldier Rifle | 0 | 3 | 50 | 0 | Increase 75% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Max ASPD for 3 sec by chance Reduces the cast time for Tracking by 25%. Character bound |
Color Scope | 2 | 3 | 240 | 0 | HIT +20, CRIT +30 |
R.A.G.203 | 1 | 3 | 260 | 130 | HIT +10, CRIT +15. When physically attacking, there is a chance of casting Level 1 Decrease Agility on the target. |
Probation Rifle | 1 | 3 | 200 | 0 | HIT +10, CRIT +20. ATK +6 for every 10 base levels up to a maximum base level of 160. Increases the damage of God's Hammer by 20%. If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Tracking known. |
Finisher | 2 | 3 | 200 | 200 | Increases long-ranged damage on targets by 15%. If upgrade level is +7 or higher, increases the damage of Anti-Material Blast and Mass Spiral by 30%. |
Shotguns
Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed.
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Thunder P | 1,2 | 3 | 80 | 70 | Splash Damage, HIT -5, ASPD +20% |
Rolling Stone | 1 | 1 | 135 | 90 | Splash Damage |
Black Rose | 1 | 2 | 180 | 90 | Splash Damage |
Gatekeeper DD | 0 | 4 | 200 | 130 | Splash Damage, DEX +1, Lv. 6 Spread Shot by chance, Refine level increases DEF |
Gatekeeper | 0 | 2 | 210 | 100 | Splash Damage, Lv. 6 Spread Shot by chance |
Glorious Shotgun | 0 | 4 | 110 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Character bound +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Shotgun | 0 | 3 | 100 | 0 | Increase 55% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Splash damage Character bound |
Death Fire | 1 | 3 | 400 | 200 | Splash Damage Increases attack range of basic attacks by 5 cells HIT -50 ASPD -10% |
Rolling Thunder | 1 | 3 | 280 | 180 | Splash Damage When physically attacking, there is a chance of casting Level 5 Thunder Storm on the target HIT -10 ASPD -10% |
Peace Breaker | 0 | 3 | 250 | 140 | Splash Damage HIT -25 ASPD +25% |
Probation Shotgun | 1 | 1 | 180 | 0 | Splash Damage HIT -10 ATK +6 for every 10 base levels up to a maximum base level of 160 Increases the damage of Shattering Storm by 20% |
Dustfire | 2 | 3 | 300 | 130 | Splash Damage Adds a 0.5% chance of inflicting Blind on the target when performing a physical attack. If upgrade level is +7 or higher, increases the damage of Shattering Storm by 15%. |
Gatling Guns
These electro-mechanical weapons are nearly the same in comparison to pistols. A combination of the Gatling Fever skill and AGI can achieve higher attack speed and attack power. These are better utilized by Rebels due to having more skills available for such weaponry.
Name | Possible Slots | Level | Attack | Weight | Additional Notes |
---|---|---|---|---|---|
Drifter | 1 | 2 | 50 | 230 | N/A |
Butcher | 0, 1 | 3 | 75 | 250 | CRIT +10 vs. Brute |
Glorious Gatling Gun | 0 | 4 | 90 | 0 | Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Character bound +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Gatling Gun | 0 | 3 | 80 | 0 | Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% ATK +80, lose 120 HP every second for 6 secs by chance Character bound |
Minigun | 2 | 2 | 220 | 250 | |
Tempest | 0 | 4 | 250 | 250 | HIT -25. CRIT +10. Increases damage with ranged attacks by 30%. |
Probation Gatling Gun | 1 | 3 | 180 | 0 | HIT -20. CRIT +10. ASPD +1. ATK +6 for every 10 base levels up to a maximum base level of 160. Increases the damage of Fire Rain by 20%. If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Gatling Fever known. |
Burning Rose | 2 | 3 | 200 | 250 | Increases long-ranged damage on targets by 15%.
If upgrade level is +7 or higher, increases the damage of Fire Rain by 30%. |
Grenade Launchers
These monsters pack some of the highest base attack in the game and require use of Elemental bullets called "Spheres". They are even slower than shotguns, but have a chance to break armor at close range.
Name | Possible Slots | Level | Attack | Weight | Additonal Notes |
---|---|---|---|---|---|
Destroyer | 0, 1 | 2 | 220 | 120 | Chance to break armor at close range |
Inferno | 1 | 2 | 280 | 125 | Chance to break armor at close range |
Glorious Grenade Launcher | 0 | 4 | 90 | 0 | Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% Increase Triple Action damage by 30% Character bound +6 upgrade bonus:
+9 upgrade bonus:
|
Soldier Grenade Launcher | 0 | 3 | 80 | 0 | Splash Damage Increase 35% damage vs. Demi-Human Bypass DEF vs. Demi-Human by 20% ATK +300, lose 120 HP every second for 9 seconds by chance Character bound |
Avenger | 2 | 3 | 350 | 180 | Increases long-ranged damage on targets by 20%.
If upgrade level is +7 or higher, increases the damage of Dragon Tail by 15%. |
Related Articles
Weapons in Ragnarok Online | |
---|---|
Weaponry | Axes • Books • Bows • Daggers • Guns • Huuma Shurikens • Instruments • Katars • Knuckles • Maces • One Handed Swords • Rods • Spears • Two Handed Swords • Whips |
Ammunition | Arrows • Bullets • Cannon Balls • Kunai • Shurikens |