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Tiger Cannon

From iRO Wiki
Tiger Cannon.png Tiger Cannon
Tiger Cannon Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 25 + (5 × Skill Level)
Variable Cast Time: [1 + (Skill Level × 0.1)] seconds
Cast Delay: 1 second
Cooldown: 5 seconds
Target: Enemy
Range: Melee
Area of Effect: 3x3 ~ 5x5
Spirit Spheres: 2
Prerequisites
(Sura) Fallen Empire Lv. 3

Tiger Cannon (Alt: Tiger Cannon) is a 3rd class offensive skill available as Sura. This is one of the last skills of the "new combo skills" group, the other being Gates of Hell.

Effect

Inflicts melee physical damage to all enemies in a set area around the target and burns its SP by an amount equal to 10% of the damage inflicted. The damage will be equal for all enemies affected depending on the damage received by the target. This skill can also be used after Fallen Empire, in which case the damage of this skill is increased. Requires the character to be under the effects of Fury and each cast uses 2 Spirit Spheres.

Level Base Damage (ATK) Bonus Damage Area of Effect Cast Time (Var) HP Cost SP Cost
Via Normal Via Combo Via Normal Via Combo
1 [(HP Cost + SP Cost)] ÷ 4 [(HP Cost + SP Cost)] ÷ 2 240 500 3x3 1.1s 12% 6%
2 480 1,000 1.2s 14% 7%
3 720 1,500 1.3s 16% 8%
4 960 2,000 1.4s 18% 9%
5 1,200 2,500 1.5s 20% 10%
6 1,440 3,000 5x5 1.6s 22% 11%
7 1,680 3,500 1.7s 24% 12%
8 1,920 4,000 1.8s 26% 13%
9 2,160 4,500 1.9s 28% 14%
10 2,400 5,000 2.0s 30% 15%

 Damage (ATK) = [Base_Damage × (BaseLv ÷ 100)]% + Bonus_Damage + Target_BaseLv × 40
Damage (ATK) (Combo) = [Base_Damage × (BaseLv ÷ 100) × 4/3]% + Bonus_Damage + Target_BaseLv × 40

Notes

  • Currently the skill is only usable when you're right next to the target, when comboing from more than 1 cell away (or diagonally) Tiger Cannon will fail to be used.
  • Bonus damage consists of 2 variable part, which depends on skill level and enemy base level.
  • Bonus damage is irreducible, ignores accuracy check, and unaffected by external modifiers.
  • Only the base damage portion is affected by the weapon property.
  • Both HP Cost and SP Cost are returned in numerical form. For example: A Sura with 9,000 Max HP will cast this skill at Level 10 at cost of 2,700 HP, therefore HP Cost will be 2,700.
  • The cooldown is separate from Flash Combo.
  • The splash damage bypass accuracy check, it's possible to miss and do no damage on the main target and still do full damage to surrounding enemy (Miss due to Ghost type or skills such as Guard).
  • In the case of missing due to accuracy, the splash damage will be the same as the target done to main target which is the bonus damage.
  • The damage is calculated using main target's race, size, element, etc then applied to everything in the area in Neutral damage. It's possible to have the damage reduced by level 1 or 2 Ghost element twice, once during damage calculation and again during application.

External

Enhanced by

  • Focus Beret [1] - Increases cooldown by 10 seconds.
  • General Helm & Quadrille Set - Increases damage by 7% per 2 upgrade levels of the weapon.
  • Ray Knuckle [2]
    • Increase damage by 4% per 3 upgrade levels
    • Increase damage by 15%, if upgrade level is +9 or higher
    • Reduces cooldown by 1 seconds, if upgrade level is +11 or higher.