Occult Impaction

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Occult Impaction.png Occult Impaction
Occult Impaction Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: 10 ~ 20
Cast Time: 1 second
Cast Delay: 0.5 seconds
Target: Enemy
Range: Melee
Spirit Spheres: 1
(Monk) Summon Spirit Sphere Lv. 5

Occult Impaction (Alt: Investigate) is a 2nd class offensive skill available as Monk and Champion.


Strikes inside a single target with a psychic impact to inflict piercing physical damage in proportion with the target's defense. This skill ignores the accuracy check and each cast uses a Spirit Sphere.

Level Base Damage (ATK) SP Cost
1 350% 10
2 500% 14
3 650% 17
4 800% 19
5 950% 20
Damage = [ATK + (Target_Hard_DEF ÷ 2)] × Base_Damage
The half of the target's hard defense is added to the user's ATK before it is multiplied by this skill.


  • The damage is Pseudo-elemental.
  • The Cast Time cannot be interrupted.
  • The damage is still affected by cards and other relative modifiers.
  • If the enemy's total defense is 0 or less, this skill will miss.
  • The special effect of Ice Pick does not work with this skill for Rogue classes who copied this skill via Intimidate.


  • Using Summon Spirit Sphere or performing any other action immediately after using this skill will cancel the animation delay. Doing this before using this skill again is actually faster than repeatedly using this skill (and not bypassing the delay) when the user's DEX is above 115 and no Magic Strings are present.


Bestowed from

  • Champion Card - Level 5; Autocast on enemy when physically attacked