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Third Punishment

From iRO Wiki
Third Punishment
Type: Active Skill
Levels: 5
SP Cost: 50 + (6 × Skill Level)
Cooldown: 2 seconds
Target: Enemy
Range: Melee
Area of Effect: 3x3~7x7
Prerequisites
Inquisitor

Third Punishment (Alt: Third Punish) is a 4th class active skill available as Inquisitor.

Effect

Inflicts 2 melee physical damage hits to a target marked with Second Brand Second Brand and surrounding enemies within an area.

Level Base Damage (ATK) Area of Effect
1 650% 3x3
2 1,300%
3 1,950% 5x5
4 2,600%
5 3,750% 7x7
Damage (ATK) = [(Base_Damage + 5 × POW) × Base_Lv ÷ 100]%

External

Enhanced By

Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.

Headgear

Weapon

  • 560068.png Furious Extermination [2]
    • Increases damage by 5%.
    • If user's base level is 220 or higher, increases damage by 5%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 10%.
    • If grade C or higher, increases damage by 5%.
    • If grade B or higher, increases damage by 10%.
  • 590045.png Punish Scepter [2]
    • Increases damage by 5%.
    • If refine level is +5 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 5%.
    • When equipped with 400379.png Crown of Good and Evil (Inquisitor) [1] -
      • For every 3 refine levels of weapon, increases damage by 4%.
      • If weapon is grade B or higher, increases damage by 10%.
      • When enchanted with 312014.png Good Spell, increases damage by 15%.
  • 560030.png Precision Fist [2]
    • For every 3 refine levels, increases damage by 8%.
    • When enchanted with 311046.png Third Order Tuning Device -
      • Increases damage by 10%.
      • If grade D or higher, increases damage by 7%.
      • If grade B or higher, increases damage by 8%.
      • If grade A, increases damage by 10%.