Knuckle Arrow

From iRO Wiki
Knuckle Arrow.png Knuckle Arrow
Knuckle Arrow Info.gif
Type: Offensive Skill
Levels: 5, fixed
SP Cost: 5 + (Skill Level × 5)
Cast Time: None
Cast Delay: 1 second
Cooldown: None
Target: Enemy
Range: (Skill Level + 7) cells
Knock Back: (Skill Level + 1) cells
Spirit Spheres: 1
Prerequisites
(Sura) Lightning Walk Lv. 3, Rampage Blast Lv. 3

Knuckle Arrow (Alt: Knuckle Arrow) is a 3rd class offensive skill available as Sura.

Effect

Leaps toward a single target, inflicts Ranged Physical Damage and pushes them backwards. If the target collides with an obstacle, they will take additional damage. Each cast uses 1 Spirit Sphere.

Level Base Damage (ATK) Base Added Dmg. (ATK) Knock Back Range SP Cost
1 600% 150% 2 8 10
2 700% 300% 3 9 15
3 800% 450% 4 10 20
4 900% 600% 5 11 25
5 1,000% 750% 6 12 23
Damage (ATK) = [Base_Damage × (BaseLv ÷ 100)]%
Added Damage (ATK) = [Base_Added_Dmg + (1000 × Target_CurrWeight ÷ Target_WeightLimit) + (Target_BaseLv × 5) × (BaseLv ÷ 150)]%

Notes

  • Due to the circumstances of the sieges, the user will not be moved to the target's position and the Added Damage is always applied.

Applications

  • PvP builds may consider this skill for inflicting moderate damage and knocking back players. However, Gates of Hell inflicts more damage.
  • Siege builds can benefit from the readily available Added Damage, allowing this skill to inflict high damage over time. Due to having no Cast Time and the possibility of using Magic Strings to reduce the Cast Delay, this skill can be cast rapidly from a long distance.

Known Bugs

  • In PvM, this skill does not show full damage from Added Damage regardless if the target has collided with an obstacle. This also applies to Boss monsters.

External

Enhanced by