Root

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Root.png Root
Root Info.gif
Type: Active Skill
Levels: 5, fixed
SP Cost: 10
Cast Time: 0.3 + (Skill Level × 0.2) seconds
Cast Delay: 0.5 seconds
Duration: 10 + (Skill level × 10) seconds
Target: Enemy
Range: Melee
Spirit Spheres: 1
Prerequisites
(Monk) Flee (Skill) Lv. 5

Root (Alt: Blade Stop) is a 2nd class active skill available as Monk and Champion.

Effect

Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a Monk class, see Notes). This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught.

Level Skill Unlocked Time Frame Duration
1 - 0.5s 20s
2 Throw Spirit Sphere 0.7s 30s
3 Occult Impaction 0.9s 40s
4 Raging Quadruple Blow 1.1s 50s
5 Guillotine Fist 1.3s 60s

Notes

  • Since this skill is of the Monk discipline, if the user Roots a Monk class enemy, then the enemy can also use skills while in Root; which skills are available is determined by each player's level of Root.
  • During the Root status, players/monsters will retain all of their original characteristics, except the inability to move or attack. They can be damaged, attacked, use items or even change gears.
  • Rooted players/monsters are also susceptible to effects like knockback (and it will not affect the Root status).
  • Throw Spirit Sphere is weakened when used from Root, as Root itself consumes one Spirit Sphere.
  • Root only works from Melee range. It can be used against Ranged attackers, but the user of Root must be within Melee range.

Applications