Legacy of the Wise One (17.2) Equipment and Enchants

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Refers to the various equipment available through the Legacy of the Wise One questline (episode 17.2).

Before starting, you need to have Illusion (17.1) quest finished, and also finish the Legacy of the Wise One Main Quest.

The NPCs related to Automatic Equipment can be found in inside Dining at Varmundt's Mansion ba_maison13996.

Automatic Equipment

You can get Automatic Equipment by excharging 1000103.png Barmeal Ticket and the corresponding Illusion (17.1) Equipment. Talk to small robot NPC Yeonchung ba_in0187383 to exchange.

Name Type Description Cost
450127.png Automatic Armor Type A [1]
Armor

Combat armor improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities.

ATK +125.
ATK +10 for every 2 refine levels.
[Refine >= 7]
When refined to +7 or higher, Increased ASPD (ASPD +15%).

+ 480020.png Automatic Engine Wing Type A [1]

ATK +50.

+ 480021.png Automatic Engine Wing Type B [1]

Post-skill delay -10%.

Defense: 135
Weight: 100
Required Level: 160
Jobs: All Jobs
15376.png +9 Illusion Armor Type A [1]
1000103.png 900 Barmeal Ticket
450128.png Automatic Armor Type B [1]
Armor

Combat armor improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities.

MATK +125.
MATK +10 for every 2 refine levels.
[Refine >= 7]
When refined to +7 or higher, Variable Cast Time -15%.

+ 480020.png Automatic Engine Wing Type A [1]

Increased ASPD (ASPD +10%).

+ 480021.png Automatic Engine Wing Type B [1]

MATK +50.

Defense: 135
Weight: 100
Required Level: 160
Jobs: All Jobs
15377.png +9 Illusion Armor Type B [1]
1000103.png 900 Barmeal Ticket
480020.png Automatic Engine Wing Type A [1]
Garment

Combat engine improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities.

MaxHP +1,500.
MaxHP +100 for every 2 refine levels.
[Refine >= 7]
When refined to +7 or higher, Increased ASPD (ASPD +7%).

+ 470022.png Automatic Leg Type A [1]

Critical damage +15%.

+ 470023.png Automatic Leg Type B [1]

Variable Cast Time -15%.

Defense: 70
Weight: 90
Required Level: 160
Jobs: All Jobs
20933.png +9 Illusion Engine Wing Type A [1]
1000103.png 900 Barmeal Ticket
480021.png Automatic Engine Wing Type B [1]
Garment

Combat engine improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities.

MaxHP +1,500.
MaxHP +100 for every 2 refine levels.
[Refine >= 7]
When refined to +7 or higher, Variable Cast Time -7%.

+ 470022.png Automatic Leg Type A [1]

Long-ranged Physical damage +7%.

+ 470023.png Automatic Leg Type B [1]

All elemental Magic damage +15%.

Defense: 70
Weight: 90
Required Level: 160
Jobs: All Jobs
20934.png +9 Illusion Engine Wing Type B [1]
1000103.png 900 Barmeal Ticket
470022.png Automatic Leg Type A [1]
Shoes

Combat boots improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities.

MaxSP +250.
MaxSP +20 for every 2 refine levels.
[Refine >= 7]
When refined to +7 or higher, Long-ranged Physical damage +7%.

+ 450127.png Automatic Armor Type A [1]

ATK +7%.

+ 450128.png Automatic Armor Type B [1]

Increased ASPD (ASPD +7%).

Defense: 70
Weight: 50
Required Level: 160
Jobs: All Jobs
22196.png +9 Illusion Leg Type A [1]
1000103.png 900 Barmeal Ticket
470023.png Automatic Leg Type B [1]
Shoes

Combat boots improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities.

MaxSP +250.
MaxSP +20 for every 2 refine levels.
[Refine >= 7]
When refined to +7 or higher, All elemental Magic damage +7%.

+ 450127.png Automatic Armor Type A [1]

MaxSP +7%.

+ 450128.png Automatic Armor Type B [1]

MATK +7%.

Defense: 70
Weight: 50
Required Level: 160
Jobs: All Jobs
22197.png +9 Illusion Leg Type B [1]
1000103.png 900 Barmeal Ticket
490024.png Automatic Booster R [1]
Accessory(Right)

Battle component improved with the technology of Barmund Mansion. Various modules can be used for additional abilities.

ATK +5%.
MaxHP +5%.

Defense: 0
Weight: 10
Required Level: 160
Jobs: All Jobs
32207.png Illusion Booster R [1]
1000103.png 1500 Barmeal Ticket
490025.png Automatic Booster L [1]
Accessory(Left)

Battle component improved with the technology of Barmund Mansion. Various modules can be used for additional abilities.

ATK +5%.
MaxSP +5%.

Defense: 0
Weight: 10
Required Level: 160
Jobs: All Jobs
32208.png Illusion Booster L [1]
1000103.png 1500 Barmeal Ticket
490026.png Automatic Battle Chip R [1]
Accessory(Right)

Battle chip improved with the technology of Barmund Mansion. Various modules can be used for additional abilities.

MATK +5%.
MaxHP +5%.

Defense: 0
Weight: 10
Required Level: 160
Jobs: All Jobs
32209.png Illusion Battle Chip R [1]
1000103.png 1500 Barmeal Ticket
490027.png Automatic Battle Chip L [1]
Accessory(Left)

Battle chip improved with the technology of Barmund Mansion. Various modules can be used for additional abilities.

MATK +5%.
MaxSP +5%.

Defense: 0
Weight: 10
Required Level: 160
Jobs: All Jobs
32210.png Illusion Battle Chip L [1]
1000103.png 1500 Barmeal Ticket

Refinement Cubes

Talk to the bald robot Cubrain ba_in0187376 to buy the refinement cubes.

The cubes refine the appropriate armor, garment, or shoes in your inventory directly to +7.

  • It is a 100% success rate.
  • When the refine is successful, the cube is consumed.
  • Buying these items are not affected by Discount.

Automatic Modules Enchantment

The Automatic equipments can be enchanted by using Automatic Modules. There's 5 categories of Automatic Modules (Normal, Rare, Unique, Legendary, Epic).

Each Automatic equipment can hold up to 3 modules, in the table below you can check how many of a kind you can enchant in a single piece of gear.

The regular modules (Normal, Rare, Unique, Legendary) are obtained and given at random by exchanging 1000103.png 90 Barmeal Ticket to Yechung ba_in0187380.

Epic modules can be acquired in two different ways:

  • Exchanging 1000104.png 300 Magical Soapstone to Spiera ba_in0187373 for one of your choice.
  • Complete Hidden Garden H instance and rarely get one at random.

To apply the Automatic Modules, equip the Automatic armor and then speak with Ryza ba_in0187370 on the far right. The enchanting process consumes the Automatic Module and never fails.

The following table lists the available modules, their effects and their enchantment limitations:

Normal Modules

Automatic Modification Module Automatic Modification Orb Description Enchantable In Max Count
1000105.png Automatic Modification Module (DEF)
310082.png Automatic Modification Orb (DEF)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (DEF) effect.

DEF +150.
[Refine >= 7]
Additional DEF +75.
[Refine >= 11]
Additional DEF +75.
450127.png Automatic Armor Type A [1]


450128.png Automatic Armor Type B [1]


480020.png Automatic Engine Wing Type A [1]


480021.png Automatic Engine Wing Type B [1]


470022.png Automatic Leg Type A [1]


470023.png Automatic Leg Type B [1]
3
1000106.png Automatic Modification Module (MDEF)
310083.png Automatic Modification Orb (MDEF)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (MDEF) effect.

MDEF +15.
[Refine >= 7]
Additional MDEF +7.
[Refine >= 11]
Additional MDEF +7.
1000107.png Automatic Modification Module (VIT)
310084.png Automatic Modification Orb (VIT)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (VIT) effect.

VIT +3.
MaxHP +1%.
490024.png Automatic Booster R [1]


490025.png Automatic Booster L [1]


490026.png Automatic Battle Chip R [1]


490027.png Automatic Battle Chip L [1]
1000108.png Automatic Modification Module (LUK)
310085.png Automatic Modification Orb (LUK)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (LUK) effect.

LUK +3.
Critical damage +1%.
1000109.png Automatic Modification Module (STR)
310086.png Automatic Modification Orb (STR)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (STR) effect.

STR +3.
ATK +2%.
490024.png Automatic Booster R [1]


490026.png Automatic Battle Chip R [1]
1000110.png Automatic Modification Module (AGI)
310087.png Automatic Modification Orb (AGI)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (AGI) effect.

AGI +3.
Increased ASPD (ASPD +2%).
1000111.png Automatic Modification Module (INT)
310088.png Automatic Modification Orb (INT)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (INT) effect.

INT +3.
MATK +2%.
490025.png Automatic Booster L [1]


490027.png Automatic Battle Chip L [1]
1000112.png Automatic Modification Module (DEX)
310089.png Automatic Modification Orb (DEX)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (DEX) effect.

DEX +3.
Long-ranged Physical damage +2%.

Rare Modules

Automatic Modification Module Automatic Modification Orb Description Enchantable In Max Count
1000113.png Automatic Modification Module (HP Recovery)
310090.png Automatic Modification Orb (HP Recovery)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (HP Recovery) effect.

Natural HP Recovery +30%.
490024.png Automatic Booster R [1]


490026.png Automatic Battle Chip R [1]
2
1000114.png Automatic Modification Module (SP Recovery)
310091.png Automatic Modification Orb (SP Recovery)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (SP Recovery) effect.

Natural SP Recovery +30%.
490025.png Automatic Booster L [1]


490027.png Automatic Battle Chip L [1]
1000115.png Automatic Modification Module (Spell)
310092.png Automatic Modification Orb (Spell)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Spell) effect.

MATK +20.
Variable Cast Time -10%.
490024.png Automatic Booster R [1]


490025.png Automatic Booster L [1]


490026.png Automatic Battle Chip R [1]


490027.png Automatic Battle Chip L [1]
1
1000116.png Automatic Modification Module (ASPD)
310093.png Automatic Modification Orb (ASPD)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (ASPD) effect.

ATK +20.
Increased ASPD (Post-attack delay -10%).
1000117.png Automatic Modification Module (Fatal)
310094.png Automatic Modification Orb (Fatal)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fatal) effect.

CRIT +10.
Critical damage +10%.
1000118.png Automatic Modification Module (Expert Archer)
310095.png Automatic Modification Orb (Expert Archer)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Expert Archer) effect.

HIT +10.
Long-ranged Physical damage +10%.
1000119.png Automatic Modification Module (Health)
310096.png Automatic Modification Orb (Health)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Health) effect.

MaxHP +5%.
MaxHP +1,500.
[Refine >= 7]
Additional MaxHP +2%.
[Refine >= 11]
Additional MaxHP +3%.
470022.png Automatic Leg Type A [1]


470023.png Automatic Leg Type B [1]
2
1000120.png Automatic Modification Module (SPR)
310097.png Automatic Modification Orb (SPR)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (SPR) effect.

MaxSP +5%.
MaxSP +300.
[Refine >= 7]
Additional MaxSP +2%.
[Refine >= 11]
Additional MaxSP +3%.
1000121.png Automatic Modification Module (Heal)
310098.png Automatic Modification Orb (Heal)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Heal) effect.

Healing Recovery +5%.
[Refine >= 7]
Additional Healing Recovery +5%.
[Refine >= 11]
Additional Healing Recovery +7%.
1000122.png Automatic Modification Module (ATK)
310099.png Automatic Modification Orb (ATK)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (ATK) effect.

ATK +5%.
ATK +75.
[Refine >= 7]
Additional Melee Physical damage +2%.
[Refine >= 11]
Additional Melee Physical damage +3%.
450127.png Automatic Armor Type A [1]


450128.png Automatic Armor Type B [1]
1000123.png Automatic Modification Module (MATK)
310100.png Automatic Modification Orb (MATK)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (MATK) effect.

MATK +5%.
MATK +75.
[Refine >= 7]
Additional MATK +2%.
[Refine >= 11]
Additional MATK +3%.
1000124.png Automatic Modification Module (Sharpshooter)
310101.png Automatic Modification Orb (Sharpshooter)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Sharpshooter) effect.

Long-ranged Physical damage +3%.
[Refine >= 7]
Additional Long-ranged Physical damage +3%.
[Refine >= 11]
Additional Long-ranged Physical damage +3%.
1000125.png Automatic Modification Module (Speed)
310102.png Automatic Modification Orb (Speed)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Speed) effect.

ASPD +1.
[Refine >= 7]
Additional ASPD +5%.
[Refine >= 11]
Additional ASPD +5%.
480020.png Automatic Engine Wing Type A [1]


480021.png Automatic Engine Wing Type B [1]
1000126.png Automatic Modification Module (Caster)
310103.png Automatic Modification Orb (Caster)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Caster) effect.

Variable Cast Time -5%.
[Refine >= 7]
Additional Variable Cast Time -5%.
[Refine >= 11]
Additional Variable Cast Time -5%.
1000127.png Automatic Modification Module (Critical)
310104.png Automatic Modification Orb (Critical)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Critical) effect.

CRIT +10.
[Refine >= 7]
Additional Critical damage +5%.
[Refine >= 11]
Additional Critical damage +7%.

Unique Modules

Automatic Modification Module Automatic Modification Orb Description Enchantable In Max Count
1000128.png Automatic Modification Module (Magical Force)
310105.png Automatic Modification Orb (Magical Force)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magical Force) effect.

MATK +20.
Variable Cast Time -10%.
All elemental Magic damage +2%.
[Refine >= 7]
Additional All elemental Magic damage +1%.
[Refine >= 11]
Additional All elemental Magic damage +2%.
450127.png Automatic Armor Type A [1]


450128.png Automatic Armor Type B [1]
1
1000129.png Automatic Modification Module (Attacker Force)
310106.png Automatic Modification Orb (Attacker Force)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Attacker Force) effect.

ATK +20.
Melee Physical damage +10%.
Physical damage +3% on enemies of all sizes.
[Refine >= 7]
Additional Physical damage +1% on enemies of all sizes.
[Refine >= 11]
Additional Physical damage +1% on enemies of all sizes.
1000130.png Automatic Modification Module (Ranged Force)
310107.png Automatic Modification Orb (Ranged Force)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Ranged Force) effect.

ATK +20.
Long-ranged Physical damage +10%.
Physical damage +3% on enemies of all sizes.
[Refine >= 7]
Additional Physical damage +1% on enemies of all sizes.
[Refine >= 11]
Additional Physical damage +1% on enemies of all sizes.
1000131.png Automatic Modification Module (Critical Force)
310108.png Automatic Modification Orb (Critical Force)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Critical Force) effect.

CRIT +5.
Critical damage +10%.
Physical damage +3% on enemies of all sizes.
[Refine >= 7]
Additional Physical damage +1% on enemies of all sizes.
[Refine >= 11]
Additional Physical damage +1% on enemies of all sizes.
1000132.png Automatic Modification Module (Recovery Force)
310109.png Automatic Modification Orb (Recovery Force)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Recovery Force) effect.

MATK +20.
Variable Cast Time -10%.
Healing Recovery +5%.
[Refine >= 7]
Additional Healing Recovery +5%.
[Refine >= 11]
Additional Healing Recovery +5%.
1000133.png Automatic Modification Module (Post-skill Delay)
310110.png Automatic Modification Orb (Post-skill Delay)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Post-skill Delay) effect.

Post-skill delay -4%.
[Refine >= 7]
Additional Post-skill delay -6%.
[Refine >= 11]
Additional Post-skill delay -6%.
1000140.png Automatic Modification Module (Power Force)
310117.png Automatic Modification Orb (Power Force)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power Force) effect.

ATK +3%.
MATK +3%.
[Refine >= 7]
Additional ATK +3%.
Additional MATK +3%.
[Refine >= 11]
Additional ATK +4%.
Additional MATK +4%.
1000207.png Automatic Modification Module (Mirror Counter)
310178.png Automatic Modification Orb (Mirror Counter)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Mirror Counter) effect.

Incoming reflected damage -2%.
[Refine >= 7]
Additional Incoming reflected damage -2%.
[Refine >= 11]
Additional Incoming reflected damage -3%.
1000135.png Automatic Modification Module (Above All)
310112.png Automatic Modification Orb (Above All)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Above All) effect.

Physical/Magic damage -7% from Normal and Boss enemies.
[Refine >= 7]
Additional Physical/Magic damage -7% from enemies of all sizes.
[Refine >= 11]
Additional Physical/Magic damage -7% from monsters of all types (Players excluded).
480020.png Automatic Engine Wing Type A [1]


480021.png Automatic Engine Wing Type B [1]
1000142.png Automatic Modification Module (Powerful)
310119.png Automatic Modification Orb (Powerful)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Powerful) effect.

Melee/Long-ranged Physical damage +5%.
All elemental Magic damage +5%.
[Refine >= 7]
Additional Melee/Long-ranged Physical damage +2%.
Additional All elemental Magic damage +2%.
[Refine >= 11]
Additional Melee/Long-ranged Physical damage +3%.
Additional All elemental Magic damage +3%.
1000208.png Automatic Modification Module (Reflection Reject)
310179.png Automatic Modification Orb (Reflection Reject)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Reflection Reject) effect.

Incoming reflected damage -3%.
[Refine >= 7]
Additional Incoming reflected damage -2%.
[Refine >= 11]
Additional Incoming reflected damage -4%.
1000134.png Automatic Modification Module (Fixed Cast Time)
310111.png Automatic Modification Orb (Fixed Cast Time)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fixed Cast Time) effect.

Fixed Cast Time -0.1 sec.
[Refine >= 7]
Additional Fixed Cast Time -0.2 sec.
[Refine >= 11]
Additional Fixed Cast Time -0.5 sec.
470022.png Automatic Leg Type A [1]


470023.png Automatic Leg Type B [1]
1000141.png Automatic Modification Module (Robust)
310118.png Automatic Modification Orb (Robust)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Robust) effect.

MaxHP +2000.
MaxSP +300.
MaxHP +5%.
MaxSP +5%.
[Refine >= 7]
Additional MaxHP +2%.
Additional MaxSP +2%.
[Refine >= 11]
Additional MaxHP +3%.
Additional MaxSP +3%.
1000136.png Automatic Modification Module (Drain Life)
310113.png Automatic Modification Orb (Drain Life)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drain Life) effect.

When physically attacking, create a 2% chance of restoring HP by 3% of inflicted damage.
490024.png Automatic Booster R [1]


490026.png Automatic Battle Chip R [1]
1000138.png Automatic Modification Module (Magic Healing)
310115.png Automatic Modification Orb (Magic Healing)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magic Healing) effect.

When dealing magic damage, create a 2% chance of restoring 500 HP every 0.4 seconds 23 times.
1000137.png Automatic Modification Module (Drain Soul)
310114.png Automatic Modification Orb (Drain Soul)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drain Soul) effect.

When physically attacking, create a 1% chance of restoring SP by 2% of inflicted damage.
490025.png Automatic Booster L [1]


490027.png Automatic Battle Chip L [1]
1000139.png Automatic Modification Module (Magic Soul)
310116.png Automatic Modification Orb (Magic Soul)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magic Soul) effect.

When dealing magic damage, create a 1% chance of restoring 120 SP every 0.4 seconds 23 times.
1000143.png Automatic Modification Module (All-Force)
310120.png Automatic Modification Orb (All-Force)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (All-Force) effect.

Melee Physical damage +5%.
Long-ranged Physical damage +5%.
All elemental Magic damage +5%.
490024.png Automatic Booster R [1]


490025.png Automatic Booster L [1]


490026.png Automatic Battle Chip R [1]


490027.png Automatic Battle Chip L [1]

Legendary Modules

Automatic Modification Module Automatic Modification Orb Description Enchantable In Max Count
1000144.png Automatic Modification Module (Unlimited Vitality)
310121.png Automatic Modification Orb (Unlimited Vitality)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Unlimited Vitality) effect.

Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds.
Enhanced Undying Stamina:
  • VIT +50 for 10 sec.
  • HP +800 every 0.4 sec. 23 times.
470022.png Automatic Leg Type A [1]


470023.png Automatic Leg Type B [1]
1
1000145.png Automatic Modification Module (Spell Buster)
310122.png Automatic Modification Orb (Spell Buster)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Spell Buster) effect.

When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds.
Enhanced Mana Storm:
  • INT +50.
  • MATK +25% for 10 sec.
1000146.png Automatic Modification Module (Fierce Shooter)
310123.png Automatic Modification Orb (Fierce Shooter)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fierce Shooter) effect.

When physically attacking, create a 3% chance of casting Enhanced Shooter Under Fire for 10 seconds.
Enhanced Shooter Under Fire:
  • DEX +50.
  • Long-ranged Physical damage +15% for 10 sec.
1000147.png Automatic Modification Module (Overpower)
310124.png Automatic Modification Orb (Overpower)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Overpower) effect.

When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds.
Enhanced Boiling Fighting Spirit:
  • STR +50.
  • ATK +15%.
  • Melee Physical damage +10% for 10 sec.
1000148.png Automatic Modification Module (Fatal Flash)
310125.png Automatic Modification Orb (Fatal Flash)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fatal Flash) effect.

When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds.
Enhanced Lethal Speed Maniac:
  • AGI +50.
  • Critical Damage +15% for 10 sec.
1000149.png Automatic Modification Module (Lucky Strike)
310126.png Automatic Modification Orb (Lucky Strike)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Lucky Strike) effect.

When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds.
Enhanced Windfall:
  • LUK +50.
  • All elemental Magic damage +15% for 10 sec.

Epic Modules

Automatic Modification Module Automatic Modification Orb Description Enchantable In Max Count
1000152.png Automatic Modification Module (Draconic Breath)
310127.png Automatic Modification Orb (Draconic Breath)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Draconic Breath) effect.

Dragon Breath and Dragon Water Breath damage +15%.
[Refine >= 7]
Additional Dragon Breath and Dragon Water Breath damage +3%.
[Refine >= 11]
Additional Dragon Breath and Dragon Water Breath damage +7%.
450127.png Automatic Armor Type A [1]


450128.png Automatic Armor Type B [1]
2
1000153.png Automatic Modification Module (Wave Break)
310128.png Automatic Modification Orb (Wave Break)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Wave Break) effect.

Sonic Wave and Ignition Break damage +15%.
[Refine >= 7]
Additional Sonic Wave and Ignition Break damage +3%.
[Refine >= 11]
Additional Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec.
1000154.png Automatic Modification Module (Hundred Spiral)
310129.png Automatic Modification Orb (Hundred Spiral)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Hundred Spiral) effect.

Clashing Spiral and Hundred Spears damage +15%.
[Refine >= 7]
Additional Clashing Spiral and Hundred Spears damage +3%.
[Refine >= 11]
Additional Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec.
1000155.png Automatic Modification Module (Drive Press)
310130.png Automatic Modification Orb (Drive Press)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drive Press) effect.

Earth Drive and Shield Press damage +15%.
[Refine >= 7]
Additional Earth Drive and Shield Press damage +3%.
[Refine >= 11]
Additional Earth Drive and Shield Press damage +7%.
1000156.png Automatic Modification Module (Vanishing Cannon)
310131.png Automatic Modification Orb (Vanishing Cannon)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Vanishing Cannon) effect.

Vanishing Point and Cannon Spear damage +15%.
[Refine >= 7]
Additional Vanishing Point and Cannon Spear damage +3%.
[Refine >= 11]
Additional Vanishing Point and Cannon Spear damage +7%.
1000157.png Automatic Modification Module (Genesis Gloria)
310132.png Automatic Modification Orb (Genesis Gloria)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Genesis Gloria) effect.

Gloria Domini and Genesis Ray damage +15%.
[Refine >= 7]
Additional Gloria Domini and Genesis Ray damage +3%.
[Refine >= 11]
Additional Gloria Domini and Genesis Ray damage +7%.
1000158.png Automatic Modification Module (Boost Cannon)
310133.png Automatic Modification Orb (Boost Cannon)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Boost Cannon) effect.

Knuckle Boost and Arm Cannon damage +15%.
[Refine >= 7]
Additional Knuckle Boost and Arm Cannon damage +3%.
[Refine >= 11]
Additional Knuckle Boost and Arm Cannon damage +7%.
1000159.png Automatic Modification Module (Ice Flame)
310134.png Automatic Modification Orb (Ice Flame)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Ice Flame) effect.

Ice Launcher and Flame Launcher damage +15%.
[Refine >= 7]
Additional Ice Launcher and Flame Launcher damage +3%.
[Refine >= 11]
Additional Ice Launcher and Flame Launcher damage +7%.
1000160.png Automatic Modification Module (Tornado Swing)
310135.png Automatic Modification Orb (Tornado Swing)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Tornado Swing) effect.

Axe Tornado and Power Swing damage +15%.
[Refine >= 7]
Additional Axe Tornado and Power Swing damage +3%.
[Refine >= 11]
Additional Axe Tornado and Power Swing damage +7%.
1000161.png Automatic Modification Module (Cannon Tornado)
310136.png Automatic Modification Orb (Cannon Tornado)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cannon Tornado) effect.

Cart Tornado and Cart Cannon damage +15%.
[Refine >= 7]
Additional Cart Tornado and Cart Cannon damage +3%.
[Refine >= 11]
Additional Cart Tornado and Cart Cannon damage +7%.
1000162.png Automatic Modification Module (Crazy Mandragora)
310137.png Automatic Modification Orb (Crazy Mandragora)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Crazy Mandragora) effect.

Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec.
[Refine >= 7]
Additional Crazy Vines damage +3%, Mandragora Howling cooldown -0.3 sec.
[Refine >= 11]
Additional Crazy Vines damage +7%, Mandragora Howling cooldown -0.4 sec.
1000163.png Automatic Modification Module (Acid Explosion)
310138.png Automatic Modification Orb (Acid Explosion)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Acid Explosion) effect.

Acid Bomb and Spore Explosion damage +15%.
[Refine >= 7]
Additional Acid Bomb and Spore Explosion damage +3%.
[Refine >= 11]
Additional Acid Bomb and Spore Explosion damage +7%.
1000164.png Automatic Modification Module (Sonic Impact)
310139.png Automatic Modification Orb (Sonic Impact)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Sonic Impact) effect.

Sonic Blow and Cross Impact damage +15%.
[Refine >= 7]
Additional Sonic Blow and Cross Impact damage +3%.
[Refine >= 11]
Additional Sonic Blow and Cross Impact damage +7%.
1000165.png Automatic Modification Module (Cutter Slasher)
310140.png Automatic Modification Orb (Cutter Slasher)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cutter Slasher) effect.

Cross Ripper Slasher and Rolling Cutter damage +15%.
[Refine >= 7]
Additional Cross Ripper Slasher and Rolling Cutter damage +3%.
[Refine >= 11]
Additional Cross Ripper Slasher and Rolling Cutter damage +7%.
1000166.png Automatic Modification Module (Berserk Slash)
310141.png Automatic Modification Orb (Berserk Slash)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Berserk Slash) effect.

Soul Destroyer and Counter Slash damage +15%.
[Refine >= 7]
Additional Soul Destroyer and Counter Slash damage +3%.
[Refine >= 11]
Additional Soul Destroyer and Counter Slash damage +7%.
1000167.png Automatic Modification Module (Fatal Raid)
310142.png Automatic Modification Orb (Fatal Raid)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fatal Raid) effect.

Fatal Menace and Sightless Mind damage +15%.
[Refine >= 7]
Additional Fatal Menace and Sightless Mind damage +3%.
[Refine >= 11]
Additional Fatal Menace and Sightless Mind damage +7%.
1000168.png Automatic Modification Module (Shadow Spell)
310143.png Automatic Modification Orb (Shadow Spell)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Shadow Spell) effect.

All elemental Magic damage +15%.
[Refine >= 7]
Additional All elemental Magic damage +3%.
[Refine >= 11]
Additional All elemental Magic damage +7%.
1000169.png Automatic Modification Module (Angle Shot)
310144.png Automatic Modification Orb (Angle Shot)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Angle Shot) effect.

Triangle Shot damage +15%.
Long-ranged Physical damage +10%.
[Refine >= 7]
Additional Triangle Shot damage +3%.
[Refine >= 11]
Additional Triangle Shot damage +7%.
Additional Long-ranged Physical damage +5%.
1000170.png Automatic Modification Module (Crimson Strain)
310145.png Automatic Modification Orb (Crimson Strain)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Crimson Strain) effect.

Crimson Rock and Earth Strain damage +15%.
[Refine >= 7]
Additional Crimson Rock and Earth Strain damage +3%.
[Refine >= 11]
Additional Crimson Rock and Earth Strain damage +7%.
1000171.png Automatic Modification Module (Jack Lightning)
310146.png Automatic Modification Orb (Jack Lightning)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Jack Lightning) effect.

Jack Frost and Chain Lightning damage +15%.
[Refine >= 7]
Additional Jack Frost and Chain Lightning damage +3%.
[Refine >= 11]
Additional Jack Frost and Chain Lightning damage +7%.
1000172.png Automatic Modification Module (Comet Vortex)
310147.png Automatic Modification Orb (Comet Vortex)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Comet Vortex) effect.

Comet and Tetra Vortex damage +15%.
[Refine >= 7]
Additional Comet and Tetra Vortex damage +3%.
[Refine >= 11]
Additional Comet and Tetra Vortex damage +7%.
1000173.png Automatic Modification Module (Double Bolt)
310148.png Automatic Modification Orb (Double Bolt)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Double Bolt) effect.

Fire/Cold/Lightning Bolt damage +15%.
[Refine >= 7]
Additional Fire/Cold/Lightning Bolt damage +3%.
[Refine >= 11]
Additional Fire/Cold/Lightning Bolt damage +7%.
1000174.png Automatic Modification Module (Warmer Wave)
310149.png Automatic Modification Orb (Warmer Wave)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Warmer Wave) effect.

Psychic Wave damage +15%.
Warmer cooldown -1 sec.
[Refine >= 7]
Additional Psychic Wave damage +3%.
Additional Warmer cooldown -2 sec.
[Refine >= 11]
Additional Psychic Wave damage +7%.
Additional Warmer cooldown -4 sec.
1000175.png Automatic Modification Module (Diamond Grave)
310150.png Automatic Modification Orb (Diamond Grave)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Diamond Grave) effect.

Diamond Dust and Earth Grave damage +15%.
[Refine >= 7]
Additional Diamond Dust and Earth Grave damage +3%.
[Refine >= 11]
Additional Diamond Dust and Earth Grave damage +7%.
1000176.png Automatic Modification Module (Magnusmus)
310151.png Automatic Modification Orb (Magnusmus)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magnusmus) effect.

Magnus Exorcismus and Adoramus damage +15%.
[Refine >= 7]
Additional Magnus Exorcismus and Adoramus damage +3%.
[Refine >= 11]
Additional Magnus Exorcismus and Adoramus damage +7%.
1000177.png Automatic Modification Module (Holy Judex)
310152.png Automatic Modification Orb (Holy Judex)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Holy Judex) effect.

Holy Light and Judex damage +15%.
[Refine >= 7]
Additional Holy Light and Judex damage +3%.
[Refine >= 11]
Additional Holy Light and Judex damage +7%.
1000178.png Automatic Modification Module (Duplelica)
310153.png Automatic Modification Orb (Duplelica)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Duplelica) effect.

Duple Light damage +15%.
Basilica cooldown -2 sec.
[Refine >= 7]
Additional Duple Light damage +3%.
Additional Basilica cooldown -3 sec.
[Refine >= 11]
Additional Duple Light damage +7%.
Additional Basilica cooldown -5 sec.
1000179.png Automatic Modification Module (Fallen Tiger)
310154.png Automatic Modification Orb (Fallen Tiger)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fallen Tiger) effect.

Tiger Cannon and Fallen Empire damage +15%.
[Refine >= 7]
Additional Tiger Cannon and Fallen Empire damage +3%.
[Refine >= 11]
Additional Tiger Cannon and Fallen Empire damage +7%.
1000180.png Automatic Modification Module (Rampage Arrow)
310155.png Automatic Modification Orb (Rampage Arrow)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Rampage Arrow) effect.

Rampage Blast and Knuckle Arrow damage +15%.
[Refine >= 7]
Additional Rampage Blast and Knuckle Arrow damage +3%.
[Refine >= 11]
Additional Rampage Blast and Knuckle Arrow damage +7%.
1000181.png Automatic Modification Module (Raging Crush)
310156.png Automatic Modification Orb (Raging Crush)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Raging Crush) effect.

Raging Thrust and Chain Crush Combo damage +15%.
[Refine >= 7]
Additional Raging Thrust and Chain Crush Combo damage +3%.
[Refine >= 11]
Additional Raging Thrust and Chain Crush Combo damage +7%.
1000182.png Automatic Modification Module (Cluster)
310157.png Automatic Modification Orb (Cluster)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cluster) effect.

Bomb Cluster damage +15%.
[Refine >= 7]
Additional Bomb Cluster damage +3%.
[Refine >= 11]
Additional Bomb Cluster damage +7%.
1000183.png Automatic Modification Module (Breeze Shooting)
310158.png Automatic Modification Orb (Breeze Shooting)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Breeze Shooting) effect.

Focused Arrow Strike damage +15%.
Critical damage +10%.
[Refine >= 7]
Additional Focused Arrow Strike damage +3%.
[Refine >= 11]
Additional Focused Arrow Strike damage +7%.
Additional Critical damage +5%.
1000184.png Automatic Modification Module (Aimed Storm)
310159.png Automatic Modification Orb (Aimed Storm)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Aimed Storm) effect.

Aimed Bolt and Arrow Storm damage +15%.
[Refine >= 7]
Additional Aimed Bolt and Arrow Storm damage +3%.
[Refine >= 11]
Additional Aimed Bolt and Arrow Storm damage +7%.
1000185.png Automatic Modification Module (Metallic Echo)
310160.png Automatic Modification Orb (Metallic Echo)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Metallic Echo) effect.

Metallic Sound and Great Echo damage +15%.
[Refine >= 7]
Additional Metallic Sound and Great Echo damage +3%.
[Refine >= 11]
Additional Metallic Sound and Great Echo damage +7%.
1000186.png Automatic Modification Module (Reverberation)
310161.png Automatic Modification Orb (Reverberation)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Reverberation) effect.

Reverberation damage +15%.
[Refine >= 7]
Additional Reverberation damage +3%.
[Refine >= 11]
Additional Reverberation damage +7%.
1000187.png Automatic Modification Module (Vulcan Severe)
310162.png Automatic Modification Orb (Vulcan Severe)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Vulcan Severe) effect.

Arrow Vulcan and Severe Rainstorm damage +15%.
[Refine >= 7]
Additional Arrow Vulcan and Severe Rainstorm damage +3%.
[Refine >= 11]
Additional Arrow Vulcan and Severe Rainstorm damage +7%.
1000188.png Automatic Modification Module (Blaze Explosion)
310163.png Automatic Modification Orb (Blaze Explosion)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Blaze Explosion) effect.

Blaze Kick and Solar Explosion damage +15%.
[Refine >= 7]
Additional Blaze Kick and Solar Explosion damage +3%.
[Refine >= 11]
Additional Blaze Kick and Solar Explosion damage +7%.
1000189.png Automatic Modification Module (Moon Kick)
310164.png Automatic Modification Orb (Moon Kick)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Moon Kick) effect.

New Moon Kick and Full Moon Kick damage +15%.
[Refine >= 7]
Additional New Moon Kick and Full Moon Kick damage +3%.
[Refine >= 11]
Additional New Moon Kick and Full Moon Kick damage +7%.
Critical damage +5%.
1000190.png Automatic Modification Module (Falling Flash)
310165.png Automatic Modification Orb (Falling Flash)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Falling Flash) effect.

Flash Kick and Falling Stars damage +15%.
[Refine >= 7]
Additional Flash Kick and Falling Stars damage +3%.
[Refine >= 11]
Additional Flash Kick and Falling Stars damage +7%.
1000191.png Automatic Modification Module (Eswoo)
310166.png Automatic Modification Orb (Eswoo)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Eswoo) effect.

Esma and Eswoo damage +15%.
[Refine >= 7]
Additional Esma and Eswoo damage +3%.
[Refine >= 11]
Additional Esma and Eswoo damage +7%.
1000192.png Automatic Modification Module (Espa)
310167.png Automatic Modification Orb (Espa)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Espa) effect.

Espa damage +15%.
[Refine >= 7]
Additional Espa damage +3%.
[Refine >= 11]
Additional Espa damage +7%.
1000193.png Automatic Modification Module (Curse Explosion)
310168.png Automatic Modification Orb (Curse Explosion)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Curse Explosion) effect.

Curse Explosion damage +15%.
[Refine >= 7]
Additional Curse Explosion damage +3%.
[Refine >= 11]
Additional Curse Explosion damage +7%.
1000194.png Automatic Modification Module (Death Hammer Dance)
310169.png Automatic Modification Orb (Death Hammer Dance)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Death Hammer Dance) effect.

Desperado, Fire Dance, God's Hammer damage +15%.
[Refine >= 7]
Additional Desperado, Fire Dance, God's Hammer damage +3%.
[Refine >= 11]
Additional Desperado, Fire Dance, God's Hammer damage +7%.
1000195.png Automatic Modification Module (Fire Howling Tail)
310170.png Automatic Modification Orb (Fire Howling Tail)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fire Howling Tail) effect.

Fire Rain, Howling Mine, Dragon Tail damage +15%.
[Refine >= 7]
Additional Fire Rain, Howling Mine, Dragon Tail damage +3%.
[Refine >= 11]
Additional Fire Rain, Howling Mine, Dragon Tail damage +7%.
1000196.png Automatic Modification Module (Storm Buster Trip)
310171.png Automatic Modification Orb (Storm Buster Trip)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Storm Buster Trip) effect.

Shattering Storm, Vanishing Buster, Round Trip damage +15%.
[Refine >= 7]
Additional Shattering Storm, Vanishing Buster, Round Trip damage +3%.
[Refine >= 11]
Additional Shattering Storm, Vanishing Buster, Round Trip damage +7%.
1000197.png Automatic Modification Module (Petal Spear Blade)
310172.png Automatic Modification Orb (Petal Spear Blade)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Petal Spear Blade) effect.

Flaming Petals, Freezing Spear, Wind Blade damage +15%.
[Refine >= 7]
Additional Flaming Petals, Freezing Spear, Wind Blade damage +3%.
[Refine >= 11]
Additional Flaming Petals, Freezing Spear, Wind Blade damage +7%.
1000198.png Automatic Modification Module (Cross Slash)
310173.png Automatic Modification Orb (Cross Slash)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cross Slash) effect.

Cross Slash damage +15%.
[Refine >= 7]
Additional Cross Slash damage +3%.
[Refine >= 11]
Additional Cross Slash damage +7%.
1000199.png Automatic Modification Module (Dragon Draft Wind)
310174.png Automatic Modification Orb (Dragon Draft Wind)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Dragon Draft Wind) effect.

Exploding Dragon, Snow Flake Draft, First Wind damage +15%.
[Refine >= 7]
Additional Exploding Dragon, Snow Flake Draft, First Wind damage +3%.
[Refine >= 11]
Additional Exploding Dragon, Snow Flake Draft, First Wind damage +7%.
1000200.png Automatic Modification Module (Power of Sea)
310175.png Automatic Modification Orb (Power of Sea)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power of Sea) effect.

Tuna Party, Tasty Shrimp Party cooldown -0.5 sec.
[Refine >= 7]
Additional Tuna Party, Tasty Shrimp Party cooldown -1 sec.
[Refine >= 11]
Additional Tuna Party, Tasty Shrimp Party cooldown -1.5 sec.
1000201.png Automatic Modification Module (Power of Land)
310176.png Automatic Modification Orb (Power of Land)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power of Land) effect.

Silvervine Stem Spear and Catnip Meteor damage +15%.
[Refine >= 7]
Additional Silvervine Stem Spear and Catnip Meteor damage +3%.
[Refine >= 11]
Additional Silvervine Stem Spear and Catnip Meteor damage +7%.
1000202.png Automatic Modification Module (Power of Life)
310177.png Automatic Modification Orb (Power of Life)

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power of Life) effect.

Picky Peck and Lunatic Carrot Beat damage +15%.
[Refine >= 7]
Additional Picky Peck and Lunatic Carrot Beat damage +3%.
[Refine >= 11]
Additional Picky Peck and Lunatic Carrot Beat damage +7%.