Illusion of Luanda

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Main Quest

Illusion of Luanda
Requirements
Base Level: 160
Rewards
Item(s): Some items
Event Notice

Go to Comodo, one map north, then talk to the statue near the top portal beach_dun2244251.


Speak with Defense Manager Luanda com_d02_i241255 to unlock all daily quests.

Begin daily quests at the Bulletin Board com_d02_i238266

Daily Quests

Illusion Gear

To craft, he needs you to equip a base item pre-refined to +9, and bring some 25271.png Illusion Stones and other crafting ingredients obtained from the dungeon.
Warning: Any existing upgrade levels, cards, and enchants on the base item will be lost during crafting.

Illusion Gear
Item Ingredients Description
28626.png
Illusion Tablet [2]
1552.png +9 Tablet [1]
25271.png 50 Illusion Stone
25642.png 100 Fragile Worm
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to refine level 10).
Increases physical damage taken from Shadow property monsters by 30%.

When equipped with Illusion Ring,
increases attack speed (reduces delay after attack by 8%).
Increases critical damage by 5% per 2 refine rate of Illusion Tablet.
If refine rate is 9 or higher, Cri + 15.
If refine rate is 11 or higher, Atk + 100.

Class: Book
Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Jobs: Sage classes, Priest classes, Star Gladiator classes
18174.png
Illusion Hunter Bow [2]
1726.png +9 Hunter Bow [1]
25271.png 80 Illusion Stone
25636.png 50 Shooting Good Stone
25640.png 50 Flowerpot Stone
25637.png 50 Hair-like Leaf
When equipped with Hunting Arrow, increases long ranged physical damage by 50%.

Cri + 1 per refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%.

When equipped with Illusion Boots,
Atk + 10%.
If refine rate of each is 7 or higher, ASPD + 2.
If the sum of refine rate is 18 or higher, increases critical damage by 10%.
If the sum of refine rate is 22 or higher, when dealing normal long ranged physical damage, has a chance to activate Hunter's Sight for 10 seconds.
[Hunter's Sight]
Atk + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%.

Class: Bow
Attack: 165
Weight: 150
Weapon Level: 4
Required Level: 120
Jobs: Ranger
19366.png
Illusion Goibne's Helm [1]
5128.png +9 Goibne's Helm
25271.png 120 Illusion Stone
25634.png 30 Wootan Defender's Shield Fragment
25633.png 150 Wootan Token
Vit + 3, Mdef + 3.
If refine rate is 7 or higher, Vit + 5.
If refine rate is 9 or higher, reduces global cool time by 12%.

When equipped with Illusion Goibne's Armor, Spaulder and Greaves,
Vit + 5, MaxHP + 15%, MaxSP + 5%, Def + 5, Mdef + 15,
reduces damage taken from Water, Wind, Earth and Fire property by 10%.
If refine rate of each is 7 or higher, additional MaxHP + 10%.
If the sum of refine rate is 36 or higher, reduces fixed casting time by 0.7 seconds.
If the sum of refine rate is 40 or higher, reduces global cool time by 20%.

Class: Headgear
Defense: 25
Location: Upper
Weight: 100
Required Level: 130
Jobs: All except Novice
15348.png
15348.png Illusion Goibne's Armor [1]
2354.png +9 Goibne's Armor
25271.png 80 Illusion Stone
25641.png 100 Solid Clay
25638.png 150 Megalith Token
MaxHP + 10%.
If refine rate is 7 or higher, Def + 50.
If refine rate is 9 or higher, additional Def + 100

Class: Armor
Defense: 158
Weight: 350
Required Level: 130
Jobs: All except Novice
20923.png
Illusion Goibne's Spaulders [1]
2520.png +9 Goibne's Spaulders
25271.png 120 Illusion Stone
25639.png 30 Lightning Stone Fragment
25638.png 150 Megalith Token
Vit + 1, Mdef + 2.
If refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%.
If refine rate is 9 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by additional 10%.

Class: Garment
Defense: 47
Weight: 100
Required Level: 130
Jobs: All except Novice
22192.png
Illusion Goibne's Greaves [1]
2419.png +9 Goibne's Greaves
25271.png 80 Illusion Stone
25635.png 100 Wootan Token
25633.png 150 Wootan Token
MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, reduces variable casting time by 5%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.

Class: Shoes
Defense: 42
Weight: 120
Required Level: 130
Jobs: All except Novice

Enchantment

Main article: Illusion Dungeon Enchants

Monsters List

Map name: com_d02_i

Image Name Level HP Def Mdef Base Exp Job Exp 100% HIT 95% Flee Size Element Race Spawn
20270.png Ancient Tri Joint 164 694,500 144 5 75,839 56,880 452 479 Small Earth 1 Insect com_d02_i
20271.png Ancient Stalactic Golem 167 725,400 412 5 79,214 59,410 465 495 Large Neutral 4 Formless com_d02_i
20272.png Ancient Megalith 166 708,500 188 18 77,368 58,026 477 550 Large Neutral 4 Formless com_d02_i
20274.png Ancient Stone Shooter 166 692,500 184 15 75,621 56,716 452 551 Medium Fire 3 Plant com_d02_i
20275.png Ancient Wootan Shooter 164 702,100 142 21 76,669 57,502 461 554 Medium Earth 2 Human com_d02_i
20276.png Ancient Wootan Fighter 167 725,500 205 8 79,225 59,418 482 495 Medium Fire 2 Human com_d02_i
20273.png Ancient Tao Gunka
169 19,280,000 905 143 4,001,752 3,001,314 585 551 Large Neutral 3 Demon com_d02_i
20277.png Ancient Wootan Defender
169 20,154,000 874 143 4,001,552 3,001,164 567 554 Large Fire 4 Human com_d02_i

Notes:

  • EXP received from Illusion monsters are not affected by base level difference.
  • MVP of its respective clan spawns if both of the following are true:
    • 1,500 monsters have been killed
    • At least 2 hours has passed since the last MVP has been killed

Cards

Card Type Description
Card Ancient Tri Joint Card27291.png



Weapon Card ATK + 30,
MHP - 1%.
Card Ancient Stalactic Golem Card27292.png



Garment Card MaxHP + 150 and increases attack speed (reduces delay after attack by 1%) for every 10 base Vit.
If base Vit is 120 or higher, reduces global cool time by 3%.
Card Ancient Megalith Card27293.png



Weapon Card MATK + 30,
MSP - 1%.
Card Ancient Stone Shooter Card27295.png



Garment Card Increases critical damage by 1% and increases attack speed (reduces delay after attack by 1%) for every 10 base Luk.
If base Luk is 120 or higher, increases critical damage by additional 5%.
Card Ancient Wootan Shooter Card27296.png



Garment Card Increases bow damage by 1% and increases attack speed (reduces delay after attack by 1%) for every 10 base Dex.
If base Dex is 120 or higher, Atk + 40.
Card Ancient Wootan Fighter Card27297.png



Weapon Card Increases critical damage by 10%.
Cri + 5.
Card Ancient Tao Gunka Card27294.png



Headgear Card

MVP

Ignores defense rate of boss monsters by 30%.
If refine rate is 10 or higher, ignores defense rate of boss monsters by additional 20%.
Card Ancient Wootan Defender Card27298.png



Shield Card

MVP

Reduces damage taken from boss monsters by 30%.
If refine rate is 10 or higher, reduces damage taken from boss monsters by additional 20%.

External Links

  • Original guide here.
  • Compilation of gears, cards, and mobs here.
  • Divine Pride forum link here.