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Talk:ASPD

From iRO Wiki

Sorry for multichanges.

Old graphical table

New table made using this table: Barehand base ASPD of Soul Linker is 150, not 160 as indicated in the graphic table. Max Period 14:20, 4 November 2008 (MST)

New table by attack delay

For each cell I used this formula for the top left cell: =IF(B2<>"",(200-B2)/50, "")

Fill down then fill right

Max Period 14:34, 4 November 2008 (MST)

Each point of AGI/DEX reduces your time between attacks by a fixed percentage: AGI: 0.4% DEX: 0.1%

Is absolutly FAKE. ~~unsigned comment by Clay~~

  • Can you show why is this fake? Check your formula again. Max Period 07:33, 6 July 2009 (MDT)

Readability

This page isn't very readable. I guess my biggest concern is 4+ character acronyms, and the fact that many are used before any meaning or definition is assigned to them. I understand the topic at hand is mostly pure math, but a little bit of prose explaining things wouldn't hurt. --Stalker-ness 16:14, 4 July 2009 (MDT)

Why is fake?

Is fake because for each mount of BTBA and SM we have one different contribution of AGI and DEX in TBA.

example:

ASPD = 200-50*TBA

ASPD = 200-(50-AGI/5-DEX/20)*BTBA*(1-SM)

50*TBA = (50-AGI/5-DEX/20)*BTBA*(1-SM)

TBA = (1-AGI/250-DEX/1000)*BTBA*(1-SM)


TBA: Time Between Attacks


1 AGI is 4 DEX in ASPD's terms but the contribution for AGI and DEX in % depend exclusivily of BTBA and SM.

re-example: TBA = (1-AGI/250-DEX/1000)*BTBA*(1-SM)


my first consideration is with 0 SM and 1 BTBA

then: TBA = 1-AGI/250-DEX/1000

each point of AGI decrease time between attacks in 1/250 of second or 4 ms.

each point of DEX decrease time between attacks in 1/1000 of second or 1 ms.


my second consideration is with 0.8 SM and 1 BTBA

then: TBA = 0.2-0.2AGI/250-0.2DEX/1000

each point of AGI decrease time between attacks in 0.2/250 of second or 0.8 ms.

each point of DEX decrease time between attacks in 0.2/1000 of second or 0.2 ms.


my third consideration is with 0 SM and 1.5 BTBA

then: TBA = 1.5-1.5AGI/250-1.5DEX/1000

each point of AGI decrease time between attacks in 1.5/250 of second or 6 ms.

each point of DEX decrease time between attacks in 1.5/1000 of second or 1.5 ms.


Resume:

+ SM or - BTBA => - TBA, but less - TBA contribution for AGI and DEX

- SM or + BTBA => + TBA, but more - TBA contribution for AGI and DEX

Now i say: "Then if i want hit fast: for Characters that have not good SM or they have high BTBA, is more important AGI and DEX"

and not say: "Each point of AGI/DEX reduces your time between attacks by a fixed percentage: AGI: 0.4% DEX: 0.1%" because is fake.

  • Then rephrasing from these formulas: Each AGI/DEX decrease base BTBA by 0.4%/0.1% respectively. The sum of speed mods are then applied after the AGI/DEX modifications. Max Period 14:19, 7 July 2009 (MDT)

yes. It's so much better. But i defined BTBA like Base Time Between Attacks (in secs), and TBA is actual not Base. Then: "Each AGI/DEX decrease BTBA by 0.4%/0.1% respectively. The sum of speed mods are then applied after the AGI/DEX modifications."

Clay