Talk:Gates of Hell

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Damage

The percentages I have on the page are from doddler's post ([[1]]). The formulaa:

SkillMod(%) = [500 * SkillLv * BaseLv/100]
BonusDamage = [(OriginalSP - ConsumedSP) * (1 + 0.2 * SkillLv)] + 10 * BaseLv + MaxHP - CurrentHP
BonusDamage(Combo) = [MaxSP * (1 + 0.2 * SkillLv)] + 20 * BaseLv + MaxHP - CurrentHP
ConsumedSP = [MaxSP * (10 + SkillLv) / 100]

And they fit very well so far (I did some personal testing with weapon perfection and found them accurate down to 1 damage). Note that BonusDamage is split into the 7 hits. I'll continue this page when I get back, or someone else can proceed. — Steax(Talk) 03:58, 5 February 2011 (MST)

Naming

Are we absolutely sure that "Gates of Hell" is the ingame iRO version of the skill name? I've only ever seen "Gate of Hell" before. — Steax(Talk) 10:17, 10 October 2011 (MDT)