Fatal Menace
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Fatal Menace | |
---|---|
Type: | Offensive Skill |
Levels: | 10, selectable |
SP Cost: | 6 + (Skill Level x 4) |
Cast Delay: | 0.5 seconds |
Target: | Enemy |
Range: | Melee |
Area of Effect: | 3x3 ~ 5x5 |
Prerequisites | |
(Rogue) Snatch Lv. 5 |
Fatal Menace (Alt: Fatal Menace) is a 3rd class offensive skill available as Shadow Chaser.
Effect
Strike a target and all foes around the target. This skill affect the HIT when being used, on lowers levels penalizes it and on highers levels bonuses it.
You can use this skill with any weapon. And don't need arrows equipped if with a bow, but its range is still 2.
Level | Base Damage (ATK) | Hit Penalty | Area of Effect | SP Cost |
---|---|---|---|---|
1 | 120% | -30 | 3x3 | 10 |
2 | 240% | -25 | 14 | |
3 | 360% | -20 | 18 | |
4 | 480% | -15 | 22 | |
5 | 600% | -10 | 26 | |
6 | 720% | 0 | 5x5 | 30 |
7 | 840% | 5 | 34 | |
8 | 960% | 10 | 38 | |
9 | 1,080% | 15 | 42 | |
10 | 1,200% | 20 | 46 |
Damage (ATK)% = [(Base_Damage + AGI × 2) × BaseLv ÷ 100]%
Notes
- Due to negative hit of lower levels, one tends to not hit everything within AoE.
- If used with a Dagger class weapon, skill will deal 2 hits.
External
Enhanced by
Weapon
- Black Wing [1] - Increases damage by 30%. For each upgrade past +5, increases damage by 2%.
- Fatalist [2] - If upgrade level is +9 or higher, increases damage by 20%.
- Awakened Fatalist [2] - If upgrade level is +7 or higher, increases damage by 25%. If upgrade level is +9, reduce Fatal Menace SP cost by 15%.
- Gula Teeth [2] - Increases damage by 10%. Additional 10% if refined to +7. Additional 15% when refined to +11.
- Jack the Knife [2] - If upgrade level is +9 or higher, increases damage by 30%.
- Poenitentia Dilacero [2] - Increase Fatal Menace damage by 3% per 2 refine. Additional 30% Fatal Menace damage when refined to +9
Headgear
- Circlet of Time (ShadowChaser) [1] - Increases damage by 30% per 3 refine rate.
- Biolab Capricorn Crown [1] - Set with Jack the Knife [2]. Increase Fatal Menace damage by 10% per refine rate of Jack the Knife.
Armor
- Hero Hidden Cloth [1] - Increases damage by 10%.
- Noblesse Fatal Suit [1] - Set bonus only. Fatal Menace damage +10% if worn with Noblesse Attack Ring [1], Noblesse Attack Manteauu [1], and Noblesse Attack Boots [1].
- Additional 10% Fatal Menace damage if combined refine levels of the set is equal to 27 or higher.
- Imperial Fatal Suit [1] - Set bonus only. Fatal Menace damage +10% if worn with Imperial Attack Ring [1], Imperial Attack Manteau [1], and Imperial Attack Boots [1].
- Additional 15% Fatal Menace damage if combined refine levels of the set is equal to 27 or higher.
- Grace Fatal Suit [1] - Set bonus only. Fatal Menace damage +15% if worn with Grace Attack Ring [1], Grace Attack Manteau [1], and Grace Attack Boots [1].
- Additional 15% Fatal Menace damage if combined refine levels of the set is equal to 27 or higher.
Footgear
- Chaser Shoes [1] - Reduce Fatal Menace SP consumption by 18. For every level of Sword Mastery learned, increase Fatal Menace damage by 10%.
Accessory
- Ring of Hunter [1] - Increases damage by 1% for every 3 base levels.
Cards
- Sewage Venenum Card - Accessory slot. Increase damage by 10%.
- Set effect with Aries Card (Shoes) and Cowraiders Class 3 Card (Weapon): 20% Fatal Menace damage. Additional 5% damage per 2 refine levels shoes.
Enchants/Costume Stones
- Gertie's Memory - Enchant on Jack the Knife [2] weapon. Increase Fatal Menace damage by 5% for every 3 upgrades.
- Automatic Orb (Fatal Raid) - Enchant on Automatic Armor Type A [1] or Automatic Armor Type B [1]
- Fatal Menace damage increase by 15%
- When refined to +7 or higher, additional damage 3%
- When refined to +11 or higher, additional damage 7%
- Shadow Chaser Stone II(Garment) - Increase damage by 15%.
- When paired with Stalker Stone II(Upper) - Additional 10% damage.
- When paired with Stalker Stone II(Middle) - Reduce SP consumption by 10%
- When paired with Shadow Chaser Stone(Middle) - Additional 15% damage.
Changelog
- Dec 21st, 2021
- Skill Levels increased from 5 to 10.
- The teleportation effect is removed (now available for boss-type monsters).
- From Skill Levels 7 increases Hit rate.
- From Skill Levels 6 increases area of effect to 5x5.
- Number of hits changed.
- October 13th, 2022
- Damage Improved.
- Old: (100 + 100 × Skill_Level)%
- New: (120 × Skill_Level + 2 × AGI)%
- Damage Improved.