Fatal Menace

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Fatal Menace.png Fatal Menace
Fatal Menace Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 6 + (Skill Level x 4)
Cast Delay: 0.5 seconds
Target: Enemy
Range: Melee
Area of Effect: 3x3 ~ 5x5
Prerequisites
(Rogue) Snatch Lv. 5

Fatal Menace (Alt: Fatal Menace) is a 3rd class offensive skill available as Shadow Chaser.

Effect

Strike a target and all foes around the target. This skill affect the HIT when being used, on lowers levels penalizes it and on highers levels bonuses it.

You can use this skill with any weapon. And don't need arrows equipped if with a bow, but its range is still 2.

Level Base Damage (ATK) Hit Penalty Area of Effect SP Cost
1 120% -30 3x3 10
2 240% -25 14
3 360% -20 18
4 480% -15 22
5 600% -10 26
6 720% 0 5x5 30
7 840% 5 34
8 960% 10 38
9 1,080% 15 42
10 1,200% 20 46
Damage (ATK)% = [(Base_Damage + AGI × 2) × BaseLv ÷ 100]%

Notes

  • Due to negative hit of lower levels, one tends to not hit everything within AoE.
  • If used with a Dagger class weapon, skill will deal 2 hits.

External

Enhanced by

Weapon

  • Black Wing [1] - Increases damage by 30%. For each upgrade past +5, increases damage by 2%.
  • Fatalist [2] - If upgrade level is +9 or higher, increases damage by 20%.
  • Awakened Fatalist [2] - If upgrade level is +7 or higher, increases damage by 25%. If upgrade level is +9, reduce Fatal Menace SP cost by 15%.
  • Gula Teeth [2] - Increases damage by 10%. Additional 10% if refined to +7. Additional 15% when refined to +11.
  • Jack the Knife [2] - If upgrade level is +9 or higher, increases damage by 30%.
  • Poenitentia Dilacero [2] - Increase Fatal Menace damage by 3% per 2 refine. Additional 30% Fatal Menace damage when refined to +9


Headgear

Armor

Footgear

  • Chaser Shoes [1] - Reduce Fatal Menace SP consumption by 18. For every level of Sword Mastery learned, increase Fatal Menace damage by 10%.

Accessory

Cards

Enchants/Costume Stones

Changelog

  • Dec 21st, 2021
    • Skill Levels increased from 5 to 10.
    • The teleportation effect is removed (now available for boss-type monsters).
    • From Skill Levels 7 increases Hit rate.
    • From Skill Levels 6 increases area of effect to 5x5.
    • Number of hits changed.
      • Old: 1 hit
      • New: Depends on weapon used.
  • October 13th, 2022
    • Damage Improved.
      • Old: (100 + 100 × Skill_Level)%
      • New: (120 × Skill_Level + 2 × AGI)%