Charge Attack

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Charge Attack
Type: Offensive Skill
Levels: 1
SP Cost: 40
Cast Time: Range Dependent
Target: Enemy
Range: 14 cells cells
Knock Back: 1 cell cells
Prerequisites
In order to gain this skill, the player has to complete a quest.

Description

Charge Attack is a quest skill that causes you to rush the targeted monster/player, dealing more damage depending on how far away you are from it. The farther the target, the longer the cast time.

Distance < 3 Cells < 6 Cells < 9 Cells < 12 Cells < 14 Cells
Cast Time .5 Sec. 1 Sec. 1.5 Sec. 1.5 Sec. 1.5 Sec.
Damage 100% 200% 300% 400% 500%

Information

  • Safety Wall does not block it since it is a ranged attack
  • Interruptible cast time. The enemy can walk away from range, hide behind an obstacle, or use the skill hide.
  • Enemy can reduced the damage by simply moving closer to you
  • When you hit the enemy, they will be knocked back in a random direction.
  • During WoE, your body will not “charge” or move when you use this skill. It becomes another range physical attack.
  • If charge attack misses (like there is a Pneuma), your body will still relocate.
  • Charge attack can get you “out” of any trap, spider web of Scholars, or the skill Close Confine of Rogues/Stalkers (provided another enemy is nearby to charge).
Knight & Lord Knight
2nd Class
Skills
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken
Transcendent
Skills
Aura Blade • Clashing Spiral • Frenzy • Fury (2) • Parry • Relax • Spear Dynamo • Traumatic Blow • Vital Strike
Quests Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough
Weapons One Handed Sword • Spear • Two Handed Sword