Experience
Experience (abbreviated EXP) is the value that determines how much a character has battled. It is quantified as Base Experience Points for overall character growth and Job Experience Points for Job Class growth. Experience can be gained by killing monsters, completing quests, or through exchanging Prize Medals earned in Minigames. After a certain amount of either Base Experience or Job Experience Points, the character or its Job Class will grow one level, with each subsequent level requiring even more experience to gain.
Mechanics
Experience earned from monsters is dependent on several factors: the level difference between the monster and the player, modifiers, and whether or not the player is in a party set on Even Share. Base Experience in actual numbers can be viewed on the Character Selection screen.
Level Differences
Level Difference | EXP Yield |
---|---|
Monster level above player | |
+16> | 40% |
+15 | 115% |
+14 | 120% |
+13 | 125% |
+12 | 130% |
+11 | 135% |
+10 | 140% |
+9 | 135% |
+8 | 130% |
+7 | 125% |
+6 | 120% |
+5 | 115% |
+4 | 110% |
+3 | 105% |
+2 | 100% |
+1 | 100% |
Equal | 100% |
-1 | 100% |
-2 | 100% |
-3 | 100% |
-4 | 100% |
-5 | 100% |
-6 | 95% |
-7 | 95% |
-8 | 95% |
-9 | 95% |
-10 | 95% |
-11 | 90% |
-12 | 90% |
-13 | 90% |
-14 | 90% |
-15 | 90% |
-16 | 85% |
-17 | 85% |
-18 | 85% |
-19 | 85% |
-20 | 85% |
-21 | 60% |
-22 | 60% |
-23 | 60% |
-24 | 60% |
-25 | 60% |
-26 | 35% |
-27 | 35% |
-28 | 35% |
-29 | 35% |
-30 | 35% |
-31< | 10% |
Monster level below player |
Notes
- MVPs are exempt from this system and always give 100% of their EXP (before other modifiers).
- Regardless of who kills the monster, the player will earn EXP from that monster according to their own level.
In-Game
When hovering over the name of a monster, the color will change based on the difference between its level and the player's. In some cases it may take a moment for the correct color to appear, though this sometimes does not work either.
Monster Level | Name Color |
---|---|
Above 10 of Player | |
Within range of Player | |
Below 15 of Player |
Party Sharing
Experience is split between party members. For example, if a Wizard is sharing with a Priest and Monk, the experience gained by the monsters killed by all three will be equally distributed between the three of them. In a party, there is a 20% EXP bonus per character starting from 2. All players in a party must fall in a range not exceeding 15 Base Levels in order to share. For example: A group of level 90, 105, 98, 100 and 102 players may all share as they are within 15 Base Levels of each other. Were a level 89 character to join the party, party share would be broken.
Characters | Total EXP | Per Person |
---|---|---|
2 | 120% | 60% |
3 | 140% | 47% |
4 | 160% | 40% |
5 | 180% | 36% |
6 | 200% | 33% |
7 | 220% | 31% |
8 | 240% | 30% |
9 | 260% | 29% |
10 | 280% | 28% |
11 | 300% | 27% |
12 | 320% | 27% |
Quest Experience Reward
- Many quests offer experience rewards for doing them. See Quest Table for a list of quests that give experience rewards.
- Note that is not possible to gain more than one level from a single bundle of reward experience, if the experience rewards exceeds the experience required to level up by a huge amount.
- VIP and Battle Manuals increase experience gained from quests.
- Server EXP events increase experience gained from quests.
- However equipments that increase experience gained from monsters do not affect quest reward EXP.
Max yield = (CurrLv_EXP_Req) × 2 − (Curr_EXP) − 1
- Gathering the experience when a player's current EXP% is close to zero will maximize the gain from a single amount.
- A level 60 non-transcendent character needs 69,000 Base EXP to level up. If that character has 10,000 EXP and completes the Lost Child Quest (90,000 EXP yield), the character will be level 61 with 31,000 XP toward next level.
Modifiers
The following skills, items, or effects can add to experience (Base/Job) gained via killing monsters:
- Skills
- Lunar Blessings, Stellar Blessings, Solar Blessings – aligned monsters on the appropriate day
- Mental Sensing
- Shoe cards that give a 10% bonus
- Am Mut Card – Demi Human
- Ancient Worm Card – Demon
- Christmas Cookie Card – Angel
- Explosion Card – Dragon
- Gajomart Card – Plant
- Gullinbursti Card – Fish
- Iron Fist Card – Formless
- Mini Demon Card – Brute
- Merman Card – Brute, Archer class only
- Skeleton General Card – Insect
- Zombie Prisoner Card – Undead
- Equipment
- Upper
- Baby Dragon Hat: 5% - Dragon
- Deviling Hat: 2%. 3% if upgrade level is +7 or higher
- Leaf Cat Hat: 25% if upgrade level is +7 or higher
- Middle
- Lower
- Adventure Clover: 8%
- Balloons: 5%
- Happy Balloon: 5%
- Poring Balloon: 5%
- Marin Balloon: 5%
- Drops Balloon: 5%
- Santa Poring Balloon: 5%
- Poporing Balloon: 5%
- Metalring Balloon: 5%
- Devilring Balloon: 5%
- Angelring Balloon: 5%
- Ghostring Balloon: 5%
- Arch Angelring Balloon: 5%
- Wireless Security Drone: 8%
- Weapons
- Dragon Killer (and slotted) – Dragon 10%
- Slash – Undead 5%
- Shield
- Lamor Shield: 10%, VIP required
- Lian Shield: 10%, VIP required
- Sol Shield: 10%, VIP required
- Happy Shield & Alnold Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Plant
- Happy Shield & Anubis Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Angel
- Happy Shield & Bigfoot Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Insect
- Happy Shield & Khalitzburg Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Demon
- Happy Shield & Orc Warrior Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Brute
- Happy Shield & Penomena Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Formless
- Happy Shield & Rafflesia Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Fish
- Happy Shield & Sky Petite Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Dragon
- Happy Shield & Teddy Bear Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Undead
- Happy Shield & Thara Frog Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Demi-Human
- Garment
- Skill-enchanted Amistr Bag: 1% per 2 upgrade levels of the item
- Crown Cinnamoroll Bakpack - 10%
- Shoes
- Peep Toe Sandals: 5%, additional 5% at upgrade level +9 or higher, additional 5% at upgrade level +11 or higher
- Shoes that give a 5% bonus and additional 1% per upgrade level
- Assassin's Shoes – Demi Human
- Exorcist's Shoes / Exorcist's Shoes [1] – Demon
- Fallen Angel Shoes [1] – Angel
- Gravekeeper Shoes – Undead
- Dragon Trainer Shoes / Dragon Trainer Shoes [1] – Dragon
- Gardener Shoes / Gardener Shoes [1] – Plant
- Fisherman's Shoes / Fisherman's Shoes [1] – Fish
- Mechanic's Shoes / Mechanic's Shoes [1] – Formless
- Hunter Shoes – Brute
- N/A – Insect
- Accessories
- Foxtail Ring: 5% (until level 50)
- Saehrimnir Gloves: 5%, additional 5% to a specific race when equipped together with the appropriate shoes card.
- Steam Starter Ring: 101%, Every base level reduces the experience given from monsters by 1%.
- Costumes
- Costume 20th Anniversary Fairy Wing: 20%
- Costume 20th Anniversary Poring: 20%
- Costume Gold Dragonhelm: 5% - Dragon
- Costume Goggles: 30%
- Costume Crown: 30%
- Costume Satellite Hairband: 30%
- Costume Tiara: 30%
- Costume Promethean Crown: 10%
- Costume enchanted with EXP Stone(Upper): 2%
- Costume enchanted with EXP Stone(Middle): 2%
- Costume enchanted with EXP Stone(Lower): 2%
- Costumes enchanted with EXP Stone(Lower) & EXP Stone(Middle) & EXP Stone(Upper): 3% (9% total)
- Shadow Equipment
- Beginner's Shadow Shield: 1% per upgrade level of the item.
- Beginner's Shadow Shoes: 1% per upgrade level of the item.
- Beginner's Shadow Set: 10%, additional 10% if the sum of the upgrade levels of the set is 15 or higher.
- Rookie's Shadow Shield: 1% per 2 upgrade levels of the item.
- Rookie's Shadow Shoes: 1% per 2 upgrade levels of the item.
- Rookie's Shadow Set: 5%, additional 5% if the sum of the upgrade levels of the set is 15 or higher.
- Advanced Shadow Shield: 1% per 3 upgrade levels of the item.
- Advanced Shadow Shoes: 1% per 3 upgrade levels of the item.
- Advanced Shadow Set: 2%, additional 2% if the sum of the upgrade levels of the set is 15 or higher.
- Equipment Sets
- 20th Anniversary Costume Set: 20% (60% total)
- Adventure Clover & Automatic Armor: 3%
- Adventure Clover & Illusion Armor: 2%
- All Race Shadow Shield & All Race Shadow Shoes: 3%.
- Angel Poring Shoes & Poring Sunglasses Set: 5%
- Angel Poring Shoes & Poring Sunglasses+ Set: 4%
- Angel Wing & Bell Pigeon Set: 5%
- Grand Circlet & Gossip Raven Set: 5%
- Racial Shadow sets: 3%
- Bloody Shadow Shoes & Cranial Shadow Shield: 3% from Demi-Human race
- Brutal Shadow Shield & Clamorous Shadow Shoes: 3% from Brute race
- Satanic Shadow Shield & Seraphim Shadow Shoes: 3% from Angel race
- Other
- Aumdura's Benefit – 5% (Obtained from turning in Bijofnil Feather, a reward for preordering the DS game)
- Sweet Drops Pet
- Experience "Tap" – For each player beyond the first who has hit the monster or been hit by the monster's normal attack, experience awarded is increased by 5% (up to a maximum 100%)
- Temporary Experience Events
- Spotlight
Additionally, the following items also increase experience (Base/Job) gained temporarily. Having VIP active increases their gains multiplicatively of the base rate.
- Battle Manual – +50% (+75% if VIP) for 30 minutes.
- Old Battle Manual – +50% (+75% if VIP) for 30 minutes.
- Thick Battle Manual – +55% (+83% if VIP) for 1 hour.
- HE Battle Manual – +100% (+150% if VIP) for 15 minutes.
- Battle Manual X3 – +200% (+300% if VIP) for 30 minutes.
- Job Battle Manual – +50% for 30 minutes. (Job EXP only. Stacks with normal manuals)
Modifier Stacking
EXP Yield = Original_EXP x Level_Difference_Mod x [(1 + Equip_Mod + Card_Mod + MentalSensing_Mod) x (1 + EXP_Event_Mod + VIP_Mod + VIP_Event_Mod) + Manual_Mod x (1 + VIP_MOD)] × EXP_Tap_Mod × TKM_Blessing_Mod
- Spotlight will double the value of Original_EXP.
Comparison for iRO servers
The following table assumes 2x Exp Event with the player using a Battle Manual X3.
\ | VIP | Non-VIP |
---|---|---|
Base Monster EXP | 10,000 | |
EXP Event | +100% | |
VIP Bonus | +50% | +0% |
Manual Modifier | +300% Original Value | +200% Original Value |
Total EXP Yield | 55,000 | 40,000 |
Effective EXP Rate | 5.5x | 4x |
Leveling | |
---|---|
Levels | Experience • Base Level (Base EXP Chart • Base EXP Quests) • Job Level (Job EXP Chart • Job EXP Quests) • Party System • Guild Level • Homunculus Level (S-Type) |
Leveling Methods | Adventurer's Guild • Bounty Board Quests • Eden Group Leveling Quests • Daily Quests • Gramps Turn-In Monsters • Illusion Investigation • Leveling Spots • EXP Quest Table |