Illusion of Underwater
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Main Quest
Illusion of Underwater | |
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Requirements | |
Base Level: | 140 |
Item(s) (Consumed): | 10 Abyssal Essence |
Hunting: | 10 Abysmal Deviace 10 Abysmal Marse 10 Abysmal Sropho |
Rewards | |
Item(s): | 4 Illusion Stone |
Quest Reward(s): | Illusion of Underwater Daily Quests |
Event Notice |
- Go to Izlude and talk to Gein . Keep talking until he tells you to visit Jerimon.
- Make your way to East Library of Prontera and talk to Oceanologist Jerimon .
- Keep talking with him and select the first option Okay, I’ll be back. at the end.
- Go back and talk to Gein again . Keep talking until he tells you to visit Jerimon again.
- Go to East Library of Prontera and talk to Oceanologist Jerimon again .
- Keep chatting with him until he tells you to meet him in Izlude.
- Talk to Oceanologist Jerimon in Izlude . He will eventually take you to Illusion underwater First Floor.
- Talk to Sirud
- Walk near the coordinate and he will show up.
and he will direct you to talk to Jerimon .
- Chat with Jerimon and he will ask you to hunt some monsters.
- Hunt 10 Abysmal Deviace, 10 Abysmal Marse and 10 Abysmal Sropho.
- After completing the hunting request, Jerimon asks to gather 10 Abyssal Essence.
- He also rewards you with 2 Illusion Stone.
- After giving Jerimon the Abysmal Essence, he asks if you want to return to the surface.
- He gives 2 Illusion Stone as reward.
- Everyone is happy that Sirud is safely back home.
- Entrance to Illusion of Underwater is open now. Daily Quests are available at Jerimon NPC inside now.
Daily Quests
To re-enter the Illusion of Underwater Dungeon, you can ask the Jerimon at south Izlude to take you inside. (Requires completing the Main Quest)
Illusion Gear
Enchantment
- Main article: Illusion Dungeon Enchants
Monsters List
Floor 1
Image | Name | Level | HP | Def | Mdef | Base Exp | Job Exp | 100% HIT | 95% Flee | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Abysmal Sropho | 147 | 336,823 | 224 | 81 | 30,314 | 21,220 | 397 | 427 | Medium | Water 3 | Fish | iz_d04_i | |
Abysmal Merman | 148 | 337,534 | 268 | 75 | 30,378 | 21,265 | 408 | 428 | Medium | Water 3 | Human | iz_d04_i | |
Abysmal Obeaune | 149 | 340,238 | 255 | 90 | 30,621 | 21,434 | 399 | 433 | Medium | Water 2 | Fish | iz_d04_i | |
Abysmal Marse | 149 | 335,141 | 288 | 100 | 30,163 | 21,114 | 409 | 439 | Small | Water 2 | Fish | iz_d04_i | |
Abysmal Deviace | 150 | 348,355 | 274 | 91 | 31,352 | 21,946 | 408 | 440 | Medium | Water 4 | Fish | iz_d04_i | |
Abysmal Kraken |
204 | 81,289,587 | 335 | 271 | 5,865,974 | 4,178,562 | 594 | 574 | Large | Water 4 | Fish | iz_d04_i |
Floor 2
Image | Name | Level | HP | Def | Mdef | Base Exp | Job Exp | 100% HIT | 95% Flee | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Abysmal Sedora | 199 | 2,875,143 | 274 | 100 | 191,676 | 134,173 | 546 | 509 | Medium | Wind 3 | Fish | iz_d05_i | |
Abysmal Swordfish | 199 | 2,997,411 | 288 | 71 | 199,827 | 139,879 | 559 | 529 | Large | Water 3 | Fish | iz_d05_i | |
Abysmal Phen | 199 | 2,897,158 | 219 | 90 | 193,144 | 135,201 | 556 | 513 | Medium | Water 2 | Fish | iz_d05_i | |
Abysmal Strouf | 201 | 2,967,419 | 277 | 80 | 197,828 | 138,480 | 561 | 532 | Large | Water 3 | Fish | iz_d05_i | |
Abysmal King Dramoh | 205 | 3,115,698 | 330 | 40 | 207,713 | 145,399 | 556 | 517 | Large | Water 3 | Fish | iz_d05_i | |
Abysmal Witch |
205 | 78,368,745 | 452 | 81 | 5,896,412 | 4,143,664 | 599 | 576 | Large | Shadow 3 | Demon | iz_d05_i |
Cards List
Card | Type | Description |
---|---|---|
Abysmal Sropho Card
|
Weapon Card | Increase Wind property magical damage by 3%. When the refine of compounded item is +9 or higher, increase Wind property magical damage by additional 2%. When the refine of compounded item is +11 or higher, increase Wind property magical damage by additional 5%. |
Abysmal Merman Card
|
Shoes Card | For every 15 base STR, ATK + 4. Set Bonus: Abysmal Merman Card Abysmal King Dramoh Card Critical Damage + 15%. |
Abysmal Obeaune Card
|
Accessory Card | MATK + 30. Set Bonus: Abysmal Obeaune Card Boiling Piranha Card Increase magical damage against Water property enemies by 15%. |
Abysmal Marse Card
|
Shield Card | Reduce physical and magical damage taken from Earth property enemies by 15%. Reduce damage taken from Insect race monsters by 15%. |
Abysmal Deviace Card
|
Weapon Card | Increase physical damage against Water property and Fish race monsters by 5%. When the refine of compounded item is +9 or higher, increase physical damage against Water property enemies by additional 5%. When the refine of compounded item is +11 or higher, increase physical damage against Fish race monsters by 5%. |
Abysmal Sedora Card
|
Weapon Card | Increase critical rate against Fish race monsters by 30%. Set Bonus: Abysmal Sedora Card Sedora Card Critical Damage + 15%. |
Abysmal Swordfish Card
|
Headgear Card | Reduce damage taken from Water property attacks by 10%. When the refine of compounded item is +9 or higher, increase magical damage against Water property enemies by 10%. Set Bonus: Abysmal Swordfish Card Swordfish Card MATK + 3%. |
Abysmal Phen Card
|
Garment Card | Reduce damage taken from Neutral property attacks by 15%. For every refine level of Garment, increase Wind property magical damage by 3%. Set Bonus: Abysmal Phen Card Abysmal Obeaune Card Reduce damage taken from Neutral property attacks by additional 5%. |
Abysmal Strouf Card
|
Armor Card | MHP + 10%, MSP + 5%. When the refine of compounded item is +9 or higher, increase physical and magical damage against Water property enemies by 5%. Set Bonus: Abysmal Strouf Card Abysmal Deviace Card ATK + 30. Set Bonus: Abysmal Strouf Card Abysmal Sropho Card MATK + 30. |
Abysmal King Dramoh Card
|
Headgear Card | MHP - 5%. For every 3 refine level of compounded item, ATK + 1%. Set Bonus: Abysmal King Dramoh Card King Dramoh Card STR + 4, MHP + 15%. |
Abysmal Kraken Card
|
Weapon Card | Increase long ranged physical damage by 25%. Perfect Hit + 5. |
Abysmal Witch Card
|
Garment Card | Increase Fire and Shadow property magical damage by 100%. Increase damage taken from all property attacks by 30%. |