# MATK

(Redirected from Matk)

MATK is the total magical damage output before factoring in Skills. It is broken into four parts, StatusMATK, WeaponMATK, ExtraMATK and BuffMATK.

## StatusMATK

This is derived from the player's Base Level, INT, DEX and LUK.

### Formula

`StatusMATK = floor[floor[BaseLevel ÷ 4] + Int + floor[Int ÷ 2] + floor[Dex ÷ 5] + floor[Luk ÷ 3]]`

## WeaponMATK

This is derived from a player's equipped Weapon.

### Formula

`WeaponMATK = BaseWeaponDamage + Variance + RefinementBonus + OverUpgradeBonus`

Variance

`Variance = ± 0.1 × WeaponLevel × (BaseWeaponDamage + (WeaponRefinement × 2.5))`

Variance if the Weapon has no base magic attack.

`Variance = ± 0.1 × WeaponLevel × ((BaseWeaponDamage + (RefinementBonus ÷ 2)) + (WeaponRefinement × 2.5))`

RefinementBonus

## ExtraMATK

This refers to sum of EquipMATK, ConsumableMATK and PseudoBuffMATK.

### Formula

`ExtraMATK = EquipMATK + ConsumableMATK + PseudoBuffMATK`

## BuffMATK

This is another special kind of MATK that has no elemental properties. This MATK mostly comes from Skills such as Chattering and Odin's Power.

## Finalizing

This refers to putting the final touches to the MATK calculation to produce a value ready for Skills.

### Formula

`MATK = StatusMATK + WeaponMATK + ExtraMATK + BuffMATK`
• RaceMultiplier, TargetPropertyMultiplier, MonsterMultiplier, MATKMultiplier, SkillPropertyMultiplier, and BossMATKMultiplier are applied to this in that particular order.
• RaceReduction, SizeReduction, PropertyReduction and TargetPropertyReduction are applied to this in that particular order.