Attacks

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Attacks are dealt with in this game by two core definitions, a basic attack and a critical attack. Each attack is slightly different and are essentially skills unto their own right, however there are two rules that must always be followed. An attack can only be either short or long ranged and it will only ever be considered a physical attack, which means it will only use ATK as its starting point. All multipliers below are considered as Tier 3 Multipliers.

Basic Attack

This refers to an attack which does not contain any critical strike elements.

Formula

Short-Ranged

floor[floor[floor[floor[floor[floor[ATK × MeleeMultiplier] × DamageMultiplier] × HardDEFReduction] - SoftDEF] × FinalDamageMultiplier] × FinalDamageReduction]

Long-Ranged

floor[floor[floor[floor[floor[floor[floor[ATK × RangedMultiplier] × RangedReduction] × DamageMultiplier] × HardDEFReduction] - SoftDEF] × FinalDamageMultiplier] × FinalDamageReduction]

Critical Attack

This refers to an attack which contains additional damage multipliers. It is also worth noting that a critical attack will always use the maximum of your base ATK. Any variance from a critical strike will come from the Over Upgrade Variance.

Formula

Short-Ranged

floor[floor[floor[floor[floor[floor[floor[floor[ATK × CriticalMultiplier] × MeleeMultiplier] × DamageMultiplier] × HardDEFReduction] - SoftDEF] × BaseCriticalMultiplier] × FinalDamageMultiplier] × FinalDamageReduction]

Long-Ranged

floor[floor[floor[floor[floor[floor[floor[floor[floor[ATK × CriticalMultiplier] × RangedMultiplier] × RangedReduction] × DamageMultiplier] × HardDEFReduction] - SoftDEF] × BaseCriticalMultiplier] × FinalDamageMultiplier] × FinalDamageReduction]

Notes