Lif

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Lif
Base Form Evolved Base Form
Alternate Form Evolved Alternate Form
Race: Demi Human
Feed: Pet Food
Starting Stats
HP: 150
SP: 40
STR AGI VIT INT DEX LUK
12 20 15 35 24 12
Average Stat Growth
HP: +80
SP: +6.5
STR AGI VIT INT DEX LUK
+0.67 +0.67 +0.67 +0.71 +0.8 +0.8
A Green Lif is depicted as the mascot of Episode 10.2 Lighthalzen update

A Lif is one of the creatures available through the Homunculus System, summonable by Alchemist and Biochemist who have completed the Bioethics Quest.

About Lif

Primarily a support type among the four Homunculi, Lif is physically the weakest, and commonly regarded as difficult to level due to her lack of offensive skills and low physical attack. She is also the most expensive to maintain, requiring the consumption of Pet Food for feeding.

Appearances

Like all Homunculi, Lif is obtainable in two styles, in this case visually resembling flora based life: one utilizing a leaf motif and the other employing that of a rose. Outside an aesthetic sense, there is ultimately no difference between "Leaf Lif" and "Rose Lif", as they possess the same pool of skills and general stat growth. Transforming Lif from her adolescent appearance into a mature form requires a Stone of Sage when she possesses loyal disposition towards her creator.

Lif and Alchemist Builds

Given her initial lack of strong offensive attacks, and the prerequisite need of Condensed Red Potions to utilize her Healing Hands skill, Lif is optimally suited for Alchemists capable of avoiding or sustaining little damage from attacks. Thus high Flee Rate or Perfect Dodge builds will find her more viable than other builds. This does not necessarily make Lif useless to others specialists, as use of her Urgent Escape can prove to be a valuable asset when faced against large mobs or powerful opponents, but the more flexible capabilities other Homunculi provide greatly deters such an investment.

Pros

Cons

Homunculus Data

Stat Growth

Level up bonus chance:

Level up Bonus STR AGI VIT INT DEX LUK
+0 5/15 (33.33%) 5/15 (33.33%) 5/15 (33.33%) 6/17 (35.29%) 4/15 (26.66%) 4/15 (26.66%)
+1 10/15 (66.66%) 10/15 (66.66%) 10/15 (66.66%) 10/17 (58.82%) 10/15 (66.66%) 10/15 (66.66%)
+2 - - - 1/17 (5.88%) 1/15 (6.66%) 1/15 (6.66%)

Expected stats at various levels (lowest 5% and highest 5% thresholds):

Level Max HP Max SP STR AGI VIT INT DEX LUK
10 810 ~ 920 91 ~ 106 16 ~ 20 24 ~ 28 19 ~ 23 39 ~ 44 30 ~ 33 18 ~ 21
20 1,580 ~ 1,750 151 ~ 176 22 ~ 27 30 ~ 35 25 ~ 30 45 ~ 52 36 ~ 43 24 ~ 31
30 2,361 ~ 2,569 214 ~ 243 27 ~ 34 35 ~ 42 30 ~ 37 50 ~ 59 43 ~ 52 31 ~ 40
40 3,141 ~ 3,390 276 ~ 311 33 ~ 43 41 ~ 51 36 ~ 46 57 ~ 67 51 ~ 61 39 ~ 49
50 3,931 ~ 4,199 339 ~ 377 39 ~ 50 47 ~ 58 42 ~ 53 63 ~ 76 57 ~ 68 45 ~ 56
60 4,710 ~ 5,010 404 ~ 443 45 ~ 57 53 ~ 65 48 ~ 60 70 ~ 84 65 ~ 77 53 ~ 65
70 5,500 ~ 5,820 467 ~ 510 51 ~ 64 61 ~ 72 54 ~ 67 76 ~ 91 73 ~ 86 61 ~ 74
80 6,291 ~ 6,640 530 ~ 577 58 ~ 71 66 ~ 79 61 ~ 74 84 ~ 98 79 ~ 95 67 ~ 83
90 7,080 ~ 7,449 593 ~ 644 64 ~ 78 72 ~ 86 67 ~ 81 90 ~ 107 88 ~ 104 76 ~ 91
99 7,790 ~ 8,170 650 ~ 704 71 ~ 85 79 ~ 93 74 ~ 88 95 ~ 113 94 ~ 111 82 ~ 99

These statistics may greatly vary if evolved.

Skills

Skill Description Levels Type
Healing Hands.png Healing Hands
Restores HP to the owner. Consumes a Condensed Red Potion. 5 Supportive
Urgent Escape.png Urgent Escape
Increases Lif's and owner's Movement Speed by 10~50% for 40~20 seconds. 5 Supportive
Brain Surgery.png Brain Surgery
Increases Max SP by 1~5%, Healing Hands effectiveness by 2~10% and SP Recovery by 3~15%. 5 Passive
Mental Charge.png Mental Charge
Ultimate Skill. Allows to use MATK instead ATK for regular attacks for 1~5 minutes. Also increases VIT by 30~90 and INT by 20~60 when active. 3 Active