Electric Walk
From iRO Wiki
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| No detail image | |
| Type: | Offensive Skill |
| Levels: | 5 |
| SP Cost: | Skill Level Based |
| Cast Time: | ~1 second |
| Duration: | 12 seconds per cell |
| Target: | Self |
| Area: | Skill Level Based |
| Element: | Wind |
| Prerequisites | |
| (Sage) Whirlwind Lv. 1 | |
Description
Generates thunder under the feet of the caster, leaving a trail of Wind element damage zones when you walk.
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP Cost | 30 | 34 | 38 | 42 | 46 |
| Number of Cells | 8 Cells | 10 Cells | 12 Cells | 14 Cells | 16 Cells |
| Damage | 60% | 120% | 180% | 240% | 300% |
Notes
- Damage formula: [( 0.6 * SkillLevel ) * MATK * ( bLvl / 100 )].
- Casting another Walk skill while already having one active cancels the previous skill.
- Still impossible to stack both on a single cell.
- Duration indicates the duration of each cell, not the skill itself.
- Cannot recast until you've walked all cells possible (16 at level 5).
- You can only have 16 damage cells of each Walk out at any given time, even if you activate the skill a second time after walking all 16 cells, the older cells will start disappearing as you create new ones.
- Duration of damage cells is 12 seconds at all levels.
- This skill does not work on an element enchanted area (Volcano, Whirlwind, Deluge).