|Water Insignia Skill Info|
|No detail image|
|Cast Time:||~1 second|
|(Sorcerer) Call Aqua Lv. 3|
Creates a 3x3 water crest on the ground, which recovers 1% HP every 5 seconds for water monsters and players with water attribute armor. Targets of the opposite element fire will lose 1% HP every 5 seconds. When in range wind element attacks deal 1.5 times damage. The skill consumes Indigo Point depending on the skill level.
|Level||Effect||SP Cost||Indigo Points Consumed|
|1||Increases the water spirit Aqua's attack power by 20%. HP and SP recovered every 3 seconds is doubled||?||1|
|2||Heal recovery + 10%. Weapon attribute becomes water property. Physical attack power + 10%||?||2|
|3||When casting water attribute magic, variable cast time -30%. When using water attribute magic, damage + 25%||?||3|
- The +25% damage increase at level 3 is apparently a fixed amount instead.
- When the summoned spirit goes through an insignia, its effects will remain on the spirit until the duration expires, even when outside the spell's aoe.
- Weapon element changes work even on enemies, including bosses.
- Does not require any spirits out, it can be used like any normal skill.