Extreme Vacuum
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| No detail image | |
| Type: | Active Skill |
| Levels: | 5 |
| SP Cost: | Skill Level Based |
| Cast Time: | ~2 seconds |
| Cast Delay: | 1 second |
| Duration: | Skill Level Based |
| Target: | Ground |
| Area: | Skill Level Based |
| Prerequisites | |
| (Sage) Magnetic Earth Lv. 2 | |
Description
Creates a vacuum at a target cell that pulls in all targets that get into range. Targets affected cannot move until the skill has ended. The STR stat reduces the duration of the immobilization effect (roughly -0.05 seconds per point).
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP Cost | 64 | 68 | 72 | 76 | 80 |
| Area of Effect | 3x3 Cells | 3x3 Cells | 5x5 Cells | 5x5 Cells | 7x7 Cells |
| Duration | 4s | 6s | 8s | 10s | 12s |
Notes
- This skill works on boss flagged monsters
- Targets trapped in this skill are able to move immediatly if the skill ends prematurely ( Ganbantein Magnetic Earth )
- In WoE targets can move past a Vacuum and are only subject to it's effect if they come to a stop in Vacuum AoE.
- In WoE the skill duration begins when the target steps into the AoE. As the target continues to move to their destination cell the duration timer decreases. With a long or slow enough movement the duration may end before or as they reach their original destination, allowing them to continue moving.
- This skill is currently disabled in dungeons and Endless Tower