Item Sling
From iRO Wiki
| | |
| No detail image | |
| Type: | Active Skill |
| Levels: | 1 |
| Cast Time: | Instant |
| Cast Delay: | Instant |
| Cooldown: | 0.5 seconds |
| Target: | Enemy, Player |
| Range: | 11 cells |
| Catalyst: | See table |
| Prerequisites | |
| (Geneticist) Change Material Lv. 1 | |
Description
Throws a fruit bomb or other items classified as Throwing type items.
The following items can be thrown after being converted with Change Material: HP Increase Potion (Small/Medium/Large), SP Increase Potion (Small/Medium/Large), Vitata500, Enrich Celermine Juice, Enriched White PotionZ, Cure Free, ManaPlus, Full SwingK, Black Thing, and all six Genetic foods (+20 to a single stat).
Information
| Item Thrown | Effect |
|---|---|
Black Lump
|
Deals very low damage to one target. |
Black Hard Lump
|
Deals very low damage to one target. |
Very Hard Lump
|
Deals low damage to one target. |
Mysterious Powder
|
Lowers the max HP of enemy for 15 seconds. |
Apple Bomb
|
Deals damage to one target. |
Pineapple Bomb
|
Deal damage in all enemies in the same cell of the target. |
Coconut Bomb
|
Deal damage and causes status effects of Stun/Bleeding. |
Melon Bomb
|
Deal damage, reduce aspd and movement speed. |
Banana Bomb
|
Deals damage, reduce target luk in -20 and target is forced sit for 3s. |
Notes
- The thrown healing and buffing items (Cure Free, Increase HP Potion, etc) have the same effect as if the targeted player used the item manually. There is also no sound or icon showing that the effect from the item thrown is active.
- Geneticists cannot buff Homunculi or themselves with Item Sling. Only other players. The other players do not have to be in a party to receive the benefits from the thrown item.
- Black lumps: OK, so I was testing these in PVM, and the percentages are nowhere near what I had heard they were. The Black Hard lump appeared to do 115% damage and the Very hard Lump appeared to do 230% damage.
- Banana Bomb: The /sit chance seems to be affected by something. My current theory after testing it a bit is the base chance is 100%, but the enemy's VIT and AGI affect the chance. Something like AGI/2 percent chance to resist the sit effect and VIT/5 percent chance is my theory. The sit chance still happens even if the attack misses. The chance to /sit an AGI character is pretty low. The skill also seems to lower STR about 55, but only for a fraction of a second (not sure what the point of this is). Any kind of damage causes the enemy to stand back up, even during the 3 seconds of forced sit. The damage of banana bomb appeared to be about 1000%.