Savage Impact

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Savage Impact
Type: Offensive Skill
Levels: 10
SP Cost: 25 + (Skill Level × 3)
Cast Delay: 0.3 seconds
Cooldown: 1 second
Target: Enemy
Area of Effect: 3x3
Weapon: Katar
Prerequisites
(Guillotine Cross) Cross Impact Lv. 5, (Shadow Cross) Shadow Sense Lv. 3

Savage Impact is a 4th class offensive skill available as Shadow Cross.

Effect

Quickly approaches the target and inflicts melee physical damage 3 times to the target and enemies within the surrounding 3x3 cells. When cast in Cloaking Exceed state, deals melee physical damage 5 times instead. This skill additionally increases damage depending on Base Level and POW, and has 50% of the user Crit Rate as chance to inflict critical damage. If it crits, it inflicts half of the total of critical damage bonus options as damage.

Level Base Damage (ATK) Per Hit SP Cost
Normal Shadow Exceed
1 60% 100% 28
2 120% 200% 31
3 180% 300% 34
4 240% 400% 37
5 300% 500% 40
6 360% 600% 43
7 420% 700% 46
8 480% 800% 49
9 540% 900% 52
10 600% 1,000% 55

 Damage (ATK)% = [Base_Damage + (POW x 5)] x (BaseLv ÷ 100)%
Damage (ATK)% (Shadow Exceed) = [Base_Damage + (POW x 7)] x (BaseLv ÷ 100)%

External

Enhanced by

Armor

Weapon

  • 610045.png Shining Light Katar [2]
    • If refine level is +11 or higher, increases damage by 15%.
  • 610035.png Wicked Katar [2]
    • For every 3 refine levels, increases damage by 7%.
  • 311036.png Savage Impact Tuning Device
    • Increases damage by 10%.
    • Grade D: Increases damage by additional 7%.
    • Grade B: Increases damage by additional 8%.
    • Grade A: Increases damage by additional 10%.

Equipment Sets

Changelog

  • November 5th, 2024
    • Damage formula changed.
      • Old:
      • New:
        • Normal: [(Skill Level x 60%) + (POW x 5)] x (BaseLv ÷ 100)%
        • Shadow Exceed: [(Skill Level x 100%) + (POW x 7)] x (BaseLv ÷ 100)%
    • Cloaking / Cloaking Exceed requirement removed.
    • Cooldown reduced from 3 seconds to 1 second.
    • 0.3 seconds global delay added.
    • Number of hits increased from 1 to 3 (5 if used during Cloaking Exceed).

Future Changelog

  • ???
    • Damage formula changed.
      • Old:
        • Normal: [(Skill Level x 60%) + (POW x 5)] x (BaseLv ÷ 100)%
        • Shadow Exceed: [(Skill Level x 100%) + (POW x 7)] x (BaseLv ÷ 100)%
      • New:
    • Area of Effect increased from 3x3 to 5x5.
    • SP cost increased.
      • Old: 25 + (Skill Level × 3)
      • New: 42 + (Skill Level × 3)
  • ???
    • Cooldown reduced from 1 second to 0.7 seconds.
    • Area of Effect increased.
      • Old: 5x5 at all skill levels.
      • New: 5x5 (Level 1-5) ~ 7x7 (Level 6-10)
    • Skill now generates 2 AP.