Savage Impact
(Redirected from SI)
Savage Impact | |
---|---|
Type: | Offensive Skill |
Levels: | 10 |
SP Cost: | 25 + (Skill Level × 3) |
Cast Delay: | 0.3 seconds |
Cooldown: | 1 second |
Target: | Enemy |
Area of Effect: | 3x3 |
Weapon: | Katar |
Prerequisites | |
(Guillotine Cross) Cross Impact Lv. 5, (Shadow Cross) Shadow Sense Lv. 3 |
Savage Impact is a 4th class offensive skill available as Shadow Cross.
Effect
Quickly approaches the target and inflicts melee physical damage 3 times to the target and enemies within the surrounding 3x3 cells. When cast in Cloaking Exceed state, deals melee physical damage 5 times instead. This skill additionally increases damage depending on Base Level and POW, and has 50% of the user Crit Rate as chance to inflict critical damage. If it crits, it inflicts half of the total of critical damage bonus options as damage.
Level | Base Damage (ATK) Per Hit | SP Cost | |
---|---|---|---|
Normal | Shadow Exceed | ||
1 | 60% | 100% | 28 |
2 | 120% | 200% | 31 |
3 | 180% | 300% | 34 |
4 | 240% | 400% | 37 |
5 | 300% | 500% | 40 |
6 | 360% | 600% | 43 |
7 | 420% | 700% | 46 |
8 | 480% | 800% | 49 |
9 | 540% | 900% | 52 |
10 | 600% | 1,000% | 55 |
Damage (ATK)% = [Base_Damage + (POW x 5)] x (BaseLv ÷ 100)%
Damage (ATK)% (Shadow Exceed) = [Base_Damage + (POW x 7)] x (BaseLv ÷ 100)%
External
Enhanced by
Armor
- Cursed Diabolical Armor [1]
- If refine level is +11 or higher, increases damage by 30%.
- Grade A: Increases damage by 50%.
Weapon
- Shining Light Katar [2]
- If refine level is +11 or higher, increases damage by 15%.
- Wicked Katar [2]
- For every 3 refine levels, increases damage by 7%.
- Savage Impact Tuning Device
- Increases damage by 10%.
- Grade D: Increases damage by additional 7%.
- Grade B: Increases damage by additional 8%.
- Grade A: Increases damage by additional 10%.
Equipment Sets
- Crown of Good and Evil (Shadow Cross) [1] + Shining Light Katar [2]:
- For every 3 refine level of weapon, increases damage by 5%.
Changelog
- November 5th, 2024
- Damage formula changed.
- Old:
- Normal: Skill Level x 350%
- Shadow Exceed: Skill Level x 500%
- New:
- Normal: [(Skill Level x 60%) + (POW x 5)] x (BaseLv ÷ 100)%
- Shadow Exceed: [(Skill Level x 100%) + (POW x 7)] x (BaseLv ÷ 100)%
- Old:
- Cloaking / Cloaking Exceed requirement removed.
- Cooldown reduced from 3 seconds to 1 second.
- 0.3 seconds global delay added.
- Number of hits increased from 1 to 3 (5 if used during Cloaking Exceed).
- Damage formula changed.
Future Changelog
- ???
- Damage formula changed.
- Old:
- Normal: [(Skill Level x 60%) + (POW x 5)] x (BaseLv ÷ 100)%
- Shadow Exceed: [(Skill Level x 100%) + (POW x 7)] x (BaseLv ÷ 100)%
- New:
- Normal: Skill Level x 90%
- Shadow Exceed: Skill Level x 110%
- Old:
- Area of Effect increased from 3x3 to 5x5.
- SP cost increased.
- Old: 25 + (Skill Level × 3)
- New: 42 + (Skill Level × 3)
- Damage formula changed.
- ???
- Cooldown reduced from 1 second to 0.7 seconds.
- Area of Effect increased.
- Old: 5x5 at all skill levels.
- New: 5x5 (Level 1-5) ~ 7x7 (Level 6-10)
- Skill now generates 2 AP.