Soul Destroyer

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Soul Destroyer
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 60
Fixed Cast Time: 0.25 seconds
Variable Cast Time: 0.25 seconds
Cast Delay: 1 second
Cooldown: 0.25 seconds
Target: Enemy
Range: 4 cells
Prerequisites
High Thief

Assassin Cross

Soul Destroyer (Alt: Soul Breaker) is a transcendent 2nd class offensive skill available as Assassin Cross.

Effect

Looses a shockwave at a single target to inflict ranged physical damage. The skill can trigger critical damage based on half of user's crit status, but only half of the critical damage bonus is applied.

Level Base Damage (ATK)
1 150%
2 300%
3 450%
4 600%
5 750%
6 900%
7 1,050%
8 1,200%
9 1,350%
10 1,500%
Damage (ATK) = [(Base_Damage + STR + INT) × (Base_Lv ÷ 100)]%

External

Bestowed from

Enhanced by

Headgear

  • 400396.png Ghost Whisper [1]
    • If refine level is +11 or higher, increases damage by 1% for every base level, up to level 210.
    • If refine level is +12 or higher, increases damage by 1% for every base level, up to level 210.

Garment

Shoes

Equipment Enchants

  • 310141.png Automatic Orb (Berserk Slash)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 3%.
    • If refine level is +11 or higher, increases damage by 7%.
  • 310530.png Wolf Orb (Soul Slash)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 15%.
    • If refine level is +9 or higher, increases damage by 15%.
    • If refine level is +11 or higher, increases damage by 15%.

Changelog

  • May 1st, 2020
  • October 13th, 2022
    • Damage formula changed.
      • Old: (350 + (Skill Level x 50))% (ATK + MATK)
      • New: [((Skill Level x 150) + STR + INT) x (BaseLv ÷ 100)]% ATK
    • Skill can now deal critical damage, with half of the critical chance status and half of the critical damage bonus.
    • Damage type changed from special ranged physical damage to normal ranged physical damage.
    • 0.25 seconds cooldown added.
    • Global delay of skills changed.
      • Old: 0.8 + (Skill Level × 0.2) seconds.
      • New: 1 second at all skill levels.
    • SP cost increased.
      • Old: 20 ~ 30
      • New: 60 at all skill levels.
    • Range decreased from 10 cells to 4 cells.