Soul Destroyer
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Type: | Offensive Skill |
Levels: | 10, selectable |
SP Cost: | 60 |
Fixed Cast Time: | 0.25 seconds |
Variable Cast Time: | 0.25 seconds |
Cast Delay: | 1 second |
Cooldown: | 0.25 seconds |
Target: | Enemy |
Range: | 4 cells |
Prerequisites | |
(High Thief) Double Attack Lv. 5, Envenom Lv. 5; (Assassin Cross) Cloaking Lv. 3, Enchant Poison Lv. 6 |
Soul Destroyer (Alt: Soul Breaker) is a transcendent 2nd class offensive skill available as Assassin Cross.
Effect
Looses a shockwave at a single target to inflict ranged physical damage. The skill can trigger critical damage based on half of user's crit status, but only half of the critical damage bonus is applied.
Level | Base Damage (ATK) |
---|---|
1 | 150% |
2 | 300% |
3 | 450% |
4 | 600% |
5 | 750% |
6 | 900% |
7 | 1,050% |
8 | 1,200% |
9 | 1,350% |
10 | 1,500% |
Damage (ATK) = [(Base_Damage + STR + INT) × Base_Lv ÷ 100]%
External
Enhanced by
- Automatic Module (Berserk Slash):
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by an additional 3%.
- If refine level is +11 or higher, increases damage by an additional 7%.
- Judgment Slasher & Repentance Slasher Set:
- Increases damage by 40%.
- If the sum of refine rate is 20 or higher, increases damage by an additional 20%.
- Eremes's Memory Enchant, Judgment Slasher, & Repentance Slasher Set - Increases damage by 10% per 5 of the sum of refine rate of Judgment Slasher and Repentance Slasher.
- Nab Set - Level 1; Autocast on target when physically attacking
Changelog
- May 1st, 2020
- Skill modifier no longer halved with Enchant Deadly Poison active.
- October 13th, 2022
- Damage formula changed.
- Old: (350 + (Skill Level x 50))% (ATK + MATK)
- New: [((Skill Level x 150) + STR + INT) x (BaseLv ÷ 100)]% ATK
- Skill can now deal critical damage, with half of the critical chance status and half of the critical damage bonus.
- Damage type changed from special ranged physical damage to normal ranged physical damage.
- 0.25 seconds cooldown added.
- Global delay of skills changed.
- Old: 0.8 + (Skill Level × 0.2) seconds.
- New: 1 second at all skill levels.
- SP cost increased.
- Old: 20 ~ 30
- New: 60 at all skill levels.
- Range decreased from 10 cells to 4 cells.
- Damage formula changed.