Chain Crush Combo

From iRO Wiki
(Redirected from CCC)
Jump to navigation Jump to search
Chain Crush Combo
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 2 + (Skill Level × 2)
Cast Delay: (1~5) 0.8 seconds; (6~10) 1 second
Target: Enemy (via Combo)
Range: Melee
Spirit Spheres: 1
Prerequisites
(Champion) Glacier Fist Lv. 2

Chain Crush Combo (Alt: Chain Crush Combo) is a transcendent 2nd class offensive skill available as Champion. This can be either the fourth or the fifth skill of the "combo skills" group.

Effect

Performs an intense combo at the current target. This skill can only be used immediately after Raging Thrust or Glacier Fist and can be followed up with Guillotine Fist if the user is in Fury status and has at least 1 Spirit Sphere after this skill. Each cast uses 1 Spirit Sphere.

Level Hits Inflicted Damage (ATK) Cast Delay SP Cost
1 1 200% 0.8s 4
2 400% 6
3 2 600% 8
4 800% 10
5 3 1,000% 12
6 1,200% 1.0s 14
7 4 1,400% 16
8 1,600% 18
9 5 1,800% 20
10 2,000% 22
Damage (ATK) = Base_Damage x (BaseLv ÷ 100)%

Notes

  • Its Cast Delay is affected by AGI and DEX.
  • The hits inflicted by this skill do not affect total damage. They only affect its divisibility, which is rounded down.
  • The user can target a different monster with this skill if he/she is quick enough to be able to target another monster, as if to do a normal attack, and hit the hotkey during the delay time of Raging Thrust or Glacier Fist.
  • Still requires 2 spirit sphere to be used, even though it will only consume 1 spirit sphere.

History

This page has the previous version of this skill before the 2020 skill updates.

Changelog

  • May 1st, 2020
    • Damage formula changed.
      • Old: [400 + (Skill Level x 100)]%
      • New: [(Skill Level x 200) x (BaseLv ÷ 100)]%
    • Base level damage scaling added.