Knuckle Arrow

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Knuckle Arrow.png Knuckle Arrow
Knuckle Arrow Info.gif
Type: Offensive Skill
Levels: 10, fixed
SP Cost: 10 ~ 30
Cast Delay: 1 second
Target: Enemy
Range: 8 ~ 12 cells
Knock Back: 2 ~ 6 cells
Spirit Spheres: 1 (Lv. 1 ~ 5)
0 (Lv. 6 ~ 10)
Prerequisites
(Sura) Lightning Walk Lv. 1

Knuckle Arrow (Alt: Knuckle Arrow) is a 3rd class offensive skill available as Sura.

Effect

Leaps toward a single target, inflicts Ranged Physical Damage and pushes them backwards. The skill will deal more damage against boss monsters. If the target collides with an obstacle, they will take additional damage.

Level Base Damage (ATK) - Normal Base Damage (ATK) - Boss Base Added Dmg. (ATK) Knock Back Range Spheres Used SP Cost
1 600% 700% 150% 2 8 1 10
2 700% 900% 300%
3 800% 1,100% 450% 3 9 15
4 900% 1,300% 600%
5 1,000% 1,500% 750% 4 10 20
6 1,100% 1,700% 900% 0
7 1,200% 1,900% 1,050% 5 11 25
8 1,300% 2,100% 1,200%
9 1,400% 2,300% 1,350% 6 12 30
10 1,500% 2,500% 1,500%
Damage (ATK) = [Base_Damage × (BaseLv ÷ 100)]%
Added Damage (ATK) = [Base_Added_Dmg + (1000 × Target_CurrWeight ÷ Target_WeightLimit) + (Target_BaseLv × 5) × (BaseLv ÷ 150)]%

Notes

  • Due to the circumstances of the sieges, the user will not be moved to the target's position and the Added Damage is always applied.
  • Boss monsters will always take Added Damage.

Applications

  • PvP builds may consider this skill for inflicting moderate damage and knocking back players. However, Gates of Hell inflicts more damage.
  • Siege builds can benefit from the readily available Added Damage, allowing this skill to inflict high damage over time. Due to having no Cast Time and the possibility of using Magic Strings to reduce the Cast Delay, this skill can be cast rapidly from a long distance.

Known Bugs

  • In PvM, this skill does not show full damage from Added Damage regardless if the target has collided with an obstacle. This also applies to Boss monsters.

External

Enhanced by

Changelog