Temporal Boots Enchants
(Redirected from Runaway Magic)
The Temporal Crystals and Coagulated Spells earned from doing the Old Glast Heim and Advanced Old Glast Heim instance can be exchanged for Temporal Boots. You do not need to be level 130 or do the instance to upgrade Temporal Boots or enchant Temporal Stat Boots, if you have acquired the materials through other means, such as buying from other players.
Temporal Boots
- Hugin's Butler Temporal Crystal for a Temporal Boots.
- These boots can be further upgraded to a specific Temporal Stat Boots in exchange for 5 Temporal Crystal.
- The player has to be wearing the Temporal Boots to upgrade or enchant them.
will exchange 1
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Slotting Temporal Boots
- Hugin's Craftsman
- Rumor is success rate is 50~60%. Failure will break the boots.
- Attempting to slot already enchanted boots in this manner will not transfer the enchants and refines over.
will slot a Temporal Stat Boots in exchange for 5 Temporal Crystals.
Enchantment
Unslotted Temporal Boots
- Hugin's Magic Master Coagulated Spell.
- The player can select the nature of enchantment of the 4th slot.
- Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
- After a level 4 enchant, the 3rd slot can be enchanted with either a random or desired special enchantment.
can enchant the 3rd and 4th slots of unslotted Temporal Stat Boots using
Enchant | Fighting Spirit | Expert Archer | Spell | Vitality | ASPD | Lucky | Required Coagulated Spell | |
---|---|---|---|---|---|---|---|---|
4th Slot | Level 1 | Fighting Spirit 4 | Expert Archer 1 | Spell 2 | VIT +2 | ASPD 1 | LUK +3 | 1 |
Level 2 | Fighting Spirit 5 | Expert Archer 2 | Spell 3 | VIT +3 | ASPD 2 | LUK +4 | 4 | |
Level 3 | Fighting Spirit 6 | Expert Archer 3 | Spell 4 | Max HP +1% | ASPD 3 | LUK +5 | 15 | |
Level 4 | Fighting Spirit 7 | Expert Archer 4 | Spell 5 | Max HP +2% | ASPD 4 | LUK +6 | 30 | |
3rd Slot | Random Special Enchantment | 10 | ||||||
Desired Special Enchantment | See below for details |
Slotted Temporal Boots
- Dark Magic Master Coagulated Spell and Contaminated Magic.
- The player can select the nature of enchantment of the 4th slot.
- Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells and Contaminated Magics.
- In case of any enchanting failure, the boots will be destroyed.
- After a level 4 enchant, the 3rd slot can be enchanted with either a random or desired special enchantment.
can enchant the 3rd and 4th slots of slotted Temporal Stat Boots using
Enchant | Fighting Spirit | Expert Archer | Spell | Vitality | ASPD | Lucky | Requirements | Success Rate | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Coagulated Spell | Contaminated Magic | Zeny | |||||||||
4th Slot | Level 1 | Fighting Spirit 4 | Expert Archer 1 | Spell 2 | VIT +2 | ASPD 1 | LUK +3 | 3 | 1 | 100,000 | 90% |
Level 2 | Fighting Spirit 5 | Expert Archer 2 | Spell 3 | VIT +3 | ASPD 2 | LUK +4 | 10 | 2 | 100,000 | 80% | |
Level 3 | Fighting Spirit 6 | Expert Archer 3 | Spell 4 | Max HP +1% | ASPD 3 | LUK +5 | 20 | 4 | 100,000 | 70% | |
Level 4 | Fighting Spirit 7 | Expert Archer 4 | Spell 5 | Max HP +2% | ASPD 4 | LUK +6 | 40 | 7 | 100,000 | 60% | |
3rd Slot | Random Special Enchantment | 50 | 10 | 100,000 | 50% | ||||||
Desired Special Enchantment | See below for details | 100% |
Desired Special Enchant
<Glastheim Boots> Hot Machine
, near the right stairs' bottom, takes care of the desired special enchant in the 3rd slot for both non-slotted and slotted Temporal Boots. The success rate is 100%.- Non-Slotted requires the following: 100 Coagulated Spell and 5,000,000 zeny.
- Slotted requires the following: 150 Coagulated Spell, 50 Coagulated Spell, 1 Powerful Dimensional Essence, and 15,000,000 zeny.
Special Enchantment
Lists of Special Enchantment available. All conditions with "when physically attacking" work with skills too.
Bear's Power
- Adds a chance to proc +200 STR for 5 seconds when being physically attacked.
- Drains 500 HP per second during activation.
- When unequipped, drain 300 SP.
- Effect procs when Berserk Potion animation appears.
Hawkeye
- Adds a chance to proc +200 DEX for 5 seconds when physically attacking.
- Drains 50 SP per second during activation.
- Effect procs when a Flasher animation appears.
Lucky Day
- Adds a chance to proc +200 LUK for 5 seconds when physically / magically attacking or being physically / magically attacked.
- Adds a chance to obtain a Treasure Box when killing monsters during activation.
- Effect procs when MVP animation pops up above the character's head.
Muscle Fool
- Adds a low chance to proc VIT+ 200 for 5 seconds when being physically attacked.
- Drains 50 SP per second while effect is active.
- When unequipped, drain 300 SP.
- Effect procs when Magnum Break animation appears.
Runaway Magic
- Adds a chance to proc +200 INT for 10 seconds when dealing magical damage.
- Drains 200 SP per second during activation.
- Effect procs when Berserk Potion animation appears.
Speed of Light
- Adds a chance to proc +200 AGI for 5 seconds when physically attacking.
- Drains 50 SP per second while effect is active.
- When unequipped, drain 30 SP.
- Effect procs when a Flasher animation appears.
History
This page has the previous version of Bear's Power, Muscle Fool, and Speed of Light enchants.