Assumptio
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Assumptio | |
---|---|
Type: | Supportive Skill |
Levels: | 5, selectable |
SP Cost: | 10 + (Skill Level × 10) |
Fixed Cast Time: | [0.1 + (Skill Level × 0.1)] seconds |
Variable Cast Time: | [0.4 + (Skill Level × 0.4)] seconds |
Cast Delay: | 0.5 seconds |
Cooldown: | None |
Duration: | (Skill Level × 20) seconds |
Target: | Player or Caster |
Range: | 9 cells |
Status Icon: | |
Prerequisites | |
(Acolyte) Angelus Lv. 1, (Priest) Increase SP Recovery Lv. 3, Impositio Manus Lv. 3 |
Assumptio (Alt: Assumptio) is a Transcendent 2nd class supportive skill available as High Priest.
Effect
Places a temporary buff on a single target that increases their Hard Defense and increases incoming heal effectiveness. This skill CAN be used in conjunction with Kyrie Eleison and Kaite since the May 1 Skill Rebalance update on iRO.
Level | DEF Boost | Incoming Heal Boost | Cast Time (Fix + Var) | Duration | SP Cost |
---|---|---|---|---|---|
1 | 50 | 2% | (0.2 + 0.8)s | 20s | 20 |
2 | 100 | 4% | (0.3 + 1.2)s | 40s | 30 |
3 | 150 | 6% | (0.4 + 1.6)s | 60s | 40 |
4 | 200 | 8% | (0.5 + 2.0)s | 80s | 50 |
5 | 250 | 10% | (0.6 + 2.4)s | 100s | 60 |
Notes
- Can not be cast inside a guild castle, but retains its effect after entering one.
- Does not affect fixed damage from Tarot cards (The Chariot, The Tower, and The Devil).
- Is completely ignored by skills that pierce Defense and Magic Defense.
- This skill is disabled in Lighthalzen Dungeon 5 (Nightmare Biolab).
External
Bestowed from
- Parade Hat [1] - Level 1; Autocast on self when physically attacked
- Royal Guard Shield - Level 3; Autocast on self when physically attacked
- Angelic Set Level 1; Autocast on self when physically attacked
- High Priest Card - Level 1; Autocast on self when physically or magically attacked
- Thieves' Guide Vol. 1 - Level 5; Usable, if Masquerade-Groomy is at maximum level
History
This page has the previous version of this skill before the 2020 skill updates.
Changelog
- May 1st, 2020
- Skill can be used together with Kyrie Eleison.
- Effect changed.
- Old: Doubles Hard Defense and Hard Magic Defense.
- New: Increases Hard Defense by (Skill Level x 50) and increases incoming heal effectiveness by (Skill Level x 2)%.
- Global delay of skills reduced.
- Old: [1 + (Skill Level × 0.1)] seconds.
- New: 0.5 seconds at all skill levels.