Rose Blossom: Difference between revisions

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==== Weapon ====
==== Weapon ====
* {{Item List 2|id=570012|item=Scrap Lute|slots=2|simple=yes}}
* {{Item List 2|id=570012|item=Scrap Lute|slots=2|simple=yes}} / {{Item List 2|id=580012|item=Scrap Whip|slots=2|simple=yes}}
** For every 2 refine levels, increases damage by 5%.
** For every 2 refine levels, increases damage by 5%.


* {{Item List 2|id=580012|item=Scrap Whip|slots=2|simple=yes}}
* {{Item List 2|id=570073|item=Furious Harp|slots=2|simple=yes}} / {{Item List 2|id=580073|item=Furious Whip|slots=2|simple=yes}}
** For every 2 refine levels, increases damage by 5%.
 
* {{Item List 2|id=570073|item=Furious Harp|slots=2|simple=yes}}
** Increases damage by 5%.
** If user's [[base level]] is 220 or higher, increases damage by 5%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 10%.
** If grade C or higher, increases damage by 5%.
** If grade B or higher, increases damage by 10%.
** When equipped with {{Item List 2|id=470265|item=Furious Boots|slots=1|simple=yes}}, increases damage by 1% for every refine level in sum of refine levels.
 
* {{Item List 2|id=580073|item=Furious Whip|slots=2|simple=yes}}
** Increases damage by 5%.
** Increases damage by 5%.
** If user's [[base level]] is 220 or higher, increases damage by 5%.
** If user's [[base level]] is 220 or higher, increases damage by 5%.
Line 94: Line 82:
** When equipped with {{Item List 2|id=470265|item=Furious Boots|slots=1|simple=yes}}, increases damage by 1% for every refine level in sum of refine levels.
** When equipped with {{Item List 2|id=470265|item=Furious Boots|slots=1|simple=yes}}, increases damage by 1% for every refine level in sum of refine levels.


* {{Item List 2|id=570028|item=Precision Lute|slots=2|simple=yes}}
* {{Item List 2|id=570028|item=Precision Lute|slots=2|simple=yes}} / {{Item List 2|id=580028|item=Precision Whip|slots=2|simple=yes}}
** For every 2 refine levels, increases damage by 7%.
** For every 2 refine levels, increases damage by 7%.
** If grade C or higher, increases damage by 10%.
** If grade C or higher, increases damage by 10%.
Line 103: Line 91:
*** If grade A, increases damage by 6%.
*** If grade A, increases damage by 6%.


* {{Item List 2|id=580028|item=Precision Whip|slots=2|simple=yes}}
* {{Item List 2|id=570037|item=Light Power Harp|slots=2|simple=yes}} / {{Item List 2|id=580038|item=Light Power Spark|slots=2|simple=yes}}
** For every 2 refine levels, increases damage by 7%.
** If grade C or higher, increases damage by 10%.
** When enchanted with {{Item List 2|id=311061|item=Rose Shooting Tuning Device|simple=yes}} -
*** Increases damage by 5%.
*** If grade D or higher, increases damage by 3%.
*** If grade B or higher, increases damage by 4%.
*** If grade A, increases damage by 6%.
 
* {{Item List 2|id=570037|item=Light Power Harp|slots=2|simple=yes}}
** If refine level is +11 or higher, increases damage by 15%.
** {{Item List 2|id=400385|item=Crown of Good and Evil (Trouvere & Troubadour)|slots=1|simple=yes}} -
*** For every 3 refine levels of weapon, increases damage by 5%.
*** When enchanted with {{Item List 2|id=312014|item=Good Spell|simple=yes}}, increases damage by 20%.
 
* {{Item List 2|id=580038|item=Light Power Spark|slots=2|simple=yes}}
** If refine level is +11 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
** {{Item List 2|id=400385|item=Crown of Good and Evil (Trouvere & Troubadour)|slots=1|simple=yes}} -
** {{Item List 2|id=400385|item=Crown of Good and Evil (Trouvere & Troubadour)|slots=1|simple=yes}} -

Revision as of 17:22, 21 February 2025

Rose Blossom
Type: Active Skill
Levels: 5
SP Cost: 100 + (Skill Level x 5)
Fixed Cast Time: 0.5 seconds
Variable Cast Time: 2 seconds
Cast Delay: 0.15 seconds
Cooldown: 0.5 seconds
Target: Enemy
Range: 9 cells
Area of Effect: 3x3~7x7
Ammunition: 1 Arrows
Weapon: Instrument or Whip or Bow
AP Generated: 3
Prerequisites
Maestro / Wanderer

Rose Blossom (Alt: Rose Blossom) is a 4th class active skill available as Troubadour and Trouvere.

Effect

Attaches a flower seed on an arrow and shoots it to a target inflicting powerful ranged physical damage. The flower booms after a while, inflicting additional ranged physical damage to the target and surrounding enemies.

Level Damage (ATK) AoE Damage (ATK) Area of Effect
1 750% 350% 3x3
2 1,500% 700%
3 2,250% 1,050% 5x5
4 3,000% 1,400%
5 3,750% 1,750% 7x7
Damage (ATK) = [((Base_Damage + 5 × CON) × Base_Lv ÷ 100]%

External

Enhanced By

Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.

Headgear

Weapon

  • 570073.png Furious Harp [2] / 580073.png Furious Whip [2]
    • Increases damage by 5%.
    • If user's base level is 220 or higher, increases damage by 5%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 10%.
    • If grade C or higher, increases damage by 5%.
    • If grade B or higher, increases damage by 10%.
    • When equipped with 470265.png Furious Boots [1], increases damage by 1% for every refine level in sum of refine levels.
  • 570028.png Precision Lute [2] / 580028.png Precision Whip [2]
    • For every 2 refine levels, increases damage by 7%.
    • If grade C or higher, increases damage by 10%.
    • When enchanted with 311061.png Rose Shooting Tuning Device -
      • Increases damage by 5%.
      • If grade D or higher, increases damage by 3%.
      • If grade B or higher, increases damage by 4%.
      • If grade A, increases damage by 6%.

Costume Enchants