Vital Strike
(Redirected from Joint Beat)
Vital Strike | |
---|---|
Type: | Offensive Skill |
Levels: | 10, selectable |
SP Cost: | 12~20 |
Cast Delay: | 0.8/1 second |
Target: | Enemy |
Range: | 5 cells |
Status: | Various |
Weapon: | Spear |
Status Icon: | |
Prerequisites | |
(Knight) Cavalier Mastery Lv. 3, (Lord Knight) Traumatic Blow Lv. 3 |
Vital Strike (Alt: Joint Beat) is a Transcendent 2nd class offensive skill available as Lord Knight.
Effect
Strikes a single target with a painful blow to inflict ranged physical damage. It has a chance of inflicting one of 6 status effects.
Level | Damage (ATK) | Base Chance of Effect | Cast Delay | SP Cost |
---|---|---|---|---|
1 | 60% | 10% | 0.8s | 12 |
2 | 70% | 15% | ||
3 | 80% | 20% | 14 | |
4 | 90% | 25% | ||
5 | 100% | 30% | 16 | |
6 | 110% | 35% | 1.0s | |
7 | 120% | 40% | 18 | |
8 | 130% | 45% | ||
9 | 140% | 50% | 20 | |
10 | 150% | 55% |
Chance of Effect = Base_Chance_of_Effect − (Target_STR × 0.27) Duration of Effect = [30 − (Target_AGI ÷ 10) − (Target_LUK ÷ 4)]s
Effects on the target
Joint Status | Effect |
---|---|
Ankle Break | Halves Movement Speed |
Knee Break | Decreases Movement Speed by 30% and ASPD by 10% |
Wrist Break | Decreases ASPD by 25% |
Shoulder Break | Halves soft defense |
Waist Break | Decreases soft defense by 25% and attack by 25% |
Neck Break | Doubles damage from this skill, leaves vulnerable to Critical Hits (?) and inflicts Bleeding. |
Notes
- Has a mediocre damage. Below level 4, this skill has lower damage than a normal auto attack.
- There is no visual indication of success upon inflicting a status effect besides general observation.
- The statuses all stack.
- The duration of the statuses are reset each time a status is inflicted.
External
Bestowed from
- Hunting Spear - Level 3; autocast on target when attacking