Dragon Breath
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Type: | Offensive Skill |
Levels: | 10, selectable |
SP Cost: | 25 + (Skill Level × 5) |
Fixed Cast Time: | 0.5 seconds |
Variable Cast Time: | 0~2 seconds |
Cast Delay: | 2 seconds |
Target: | Ground |
Range: | 10 cells |
Area of Effect: | 3x3 ~ 9x9 |
Property: | Fire |
Status: | Burning |
Mount: | Dragon |
Status Icon: | ![]() |
Prerequisites | |
(Rune Knight) Dragon Training Lv. 2 |
Dragon Breath (Alt: Dragon Breath) is a 3rd class offensive skill available as Rune Knight.
Effect
Commands the Dragon to spurt out scorching fire at a targeted location that will inflict Fire property ranged damage to all enemies within the Area of Effect. It has a 15% chance of leaving enemies burning for 10 seconds.
Level | Area of Effect | Cast Time (Fix + Var) | SP Cost |
---|---|---|---|
1 | 3x3 | (0.5 + 0.0)s | 30 |
2 | 35 | ||
3 | 40 | ||
4 | 5x5 | (0.5 + 1.0)s | 45 |
5 | 50 | ||
6 | 55 | ||
7 | 7x7 | (0.5 + 1.5)s | 60 |
8 | 65 | ||
9 | 9x9 | (0.5 + 2.0)s | 70 |
10 | 75 |
Damage = {[floor(CurrHP ÷ 50) + floor(MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × (90 + DragonTraining_Lv × 10)% - (Hard Defense + Soft Defense)} × (100 + Ranged Damage Modifiers)% x (100 - Demi-Human Reductions)% x (100 + Skill Damage Modifiers)% x (Elemental Modifiers)%
Notes
- This skill's element is changed to Holy during Turisus rune effect and Shadow during Lux Anima. When both runes are active, the element will be Shadow.
- This skill ignores enemy's Flee.
- The cast time cannot be interrupted.
- Defense values are not applied to this skill in the same way as they are applied to other skills. It appears that Hard Defense is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft Defense.
- The skill basically has same mechanic as Dragon Water Breath, the only difference is using Fire element/Burning instead of Water element/Freezing.
- Example:
- Current HP: 50,000
- Max SP: 2,000
- Dragon Breath Skill level: 10
- Base level: 150
- Dragon Training level: 5
- Ranged Damage Modifiers: 71% (4x Archer Skeleton carded weapon gives 40%, 120 DEX with Temporal Dex Boots gives 5%, Fallen Angel Wings with Expert Archer 4, Expert Archer 3, Expert Archer 3 enchant gives 20%, and Fallen Angel Wings give 6% ranged damage bonus for having 120 DEX). If the target has ranged reduction modifiers, it would be part of this calculation.
- Elemental Modifier: 125% vs. Undead 1 Property (target). If the target has Fire property reduction modifiers, it would be part of this calculation.
- Demi-Human Reduction: 30% Demi-Human reduction from target wearing Thara Frog-carded shield.
Damage = [(50,000 ÷ 50) + (2,000 ÷ 4)] × (10 × 150 ÷ 100) × (90 + 5 × 10)% × (100 + 71)% x (100 - 30)% x (125)% = 47,131.87
External
Enhanced by
Headgear
- Fafnir Helm [1]:
- If Dragon Breath and Dragon Water Breath is level 10, reduces fixed casting time by 0.2 seconds.
- Increases damage by 30%.
- If upgrade level is +7 or higher, increases damage by an additional 50%.
- If upgrade level is +9 or higher, increases damage by an additional 70%.
- Red Baby Dragon Hat [1]:
- Increases damage by 15%.
- If upgrade level is +6 or higher, increases damage by an additional 15%.
- If upgrade level is +8 or higher, increases damage by an additional 15%.
Weapon
- Awakened Dragonic Slayer [2]: For every 3 upgrade levels, increases damage by 5%.
- Dragonic Slayer [2]: For every 3 upgrade levels, increases damage by 5%.
- God Eater Dragon Spear [1]: Increases damage by 50%.
Armor
- Fafnir Scale: Increases damage by 50%.
Garment
- Fafnir Breath [1]: Increases damage by 20% per level of Dragon Howling known.
Accessory
- Twin Head Dragon Ring [1]: If equipped on right accessory and Dragon Water Breath is level 10, increases damage by 50%.
- Y.S.F.Ring [1]: For every 2 base levels, increases damage by 1%.
Card
- Broken Cleaner Card: Increases damage by 10%.
Shadow Equipment
- Firebreath Pendant Shadow:
- Increases damage by 5%.
- Increases damage by an additional 2% per 2 upgrade levels.
- Firebreath Earring Shadow:
- Reduces SP cost by 2%.
- Reduces SP cost by an additional 1% per 2 upgrade levels.
- Firebreath Weapon and Rune Knight Shield Set: Increase damage % by the sum of upgrade levels for the items in the set.
Changelog
- December 10th, 2014 (Level 175/60 Update)
- Damage formula changed.
- Old: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × (95 + DragonTraining_Lv × 5)%
- New: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × (95 + DragonTraining_Lv × 5)% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
- Damage formula changed.
- October 13th, 2022
- Damage formula changed.
- Old: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × (95 + DragonTraining_Lv × 5)% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
- New: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × (90 + DragonTraining_Lv × 10)% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
- 0.2 seconds cooldown removed.
- Property is changed during the effect of the runes.
- Turisus: Holy
- Lux Anima: Shadow
- Damage formula changed.
- April 27th, 2023 (Level 200/70 Update)
- Skill are now blocked by Magnetic Earth.