Focused Arrow Strike
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|Focused Arrow Strike|
|SP Cost:||15 + (Skill Level × 3)|
|Fixed Cast Time:||0.5 seconds|
|Variable Cast Time:||0.5 seconds|
|Cast Delay:||0.5 seconds|
|Area of Effect:||3x12|
|(Archer) Improve Concentration Lv. 10, Double Strafe Lv. 5|
Shoots a mighty, piercing arrow at a single target for ranged physical damage, which goes straight towards the target and affects more enemies in the way.
|Level||Damage (ATK)||SP Cost|
Damage (ATK) = Base_Damage x BaseLv ÷ 100%
- The Area of Effect of this skill is a little quirky, almost unique in the game. The line algorithm is likely the same as the one used for the final resting place of objects pushed by Arrow Repel.
- The full damage area extends 12 cells from the user, along with the line from user to target as determined by a , as well as the cells immediately tangent to this line. Covers 3x12 cells.
- Monsters in the 13th cell along the line take reduced damage.
- This skill has a ??% (20%) base chance of inflicting Critical Damage and is also increased by the user's Critical Hit Rate, which is reduced depending on the enemy's Critical Hit Shield.
- is a suggested armor when heavily using this skill.
- Only cards and equipment that explicitly increase Crit rate in the Status Window will increase the Crit rate for this skill. Cards that implicitly increase Crit rate do not show in the Status Window, such as and critical racial damage cards, therefore they will not work with this skill.
- iRO exclusive feature: Base level damage scaling is disabled.
- - Increases damage by 10%
- Gray Wing Boots & White Wing Suit Set:
- Increases damage by 50% if White Wing Suit upgrade level is +7 or higher.
- Increases damage by an additional 25% if White Wing Suit upgrade level is +9 or higher.
has the previous version of this skill before the 2020 skill updates.
- Fixed casting time reduced from 1 second to 0.5 seconds.
- Variable casting time reduced from 1 second to 0.5 seconds.
- Global delay of skills reduced from 2.5 second to 0.5 seconds.
- Damage formula changed.
- Old: [100 + (Skill Level x 50)]%
- New: [(150 + (Skill Level x 200)) x (BaseLv ÷ 100)]%
- Base level damage scaling added.
- Critical rate increased.
- Old: 20%
- New: ???
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