Focused Arrow Strike

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(Redirected from FAS)
Focused Arrow Strike.png Focused Arrow Strike
Focused Arrow Strike Info.gif
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 15 + (Skill Level × 3)
Fixed Cast Time: 0.5 seconds
Variable Cast Time: 0.5 seconds
Cast Delay: 0.5 seconds
Target: Enemy
Range: 9 cells
Area of Effect: 3x12
Ammunition: 1 Arrow
Weapon: Bow
Prerequisites
(Archer) Improve Concentration Lv. 10, Double Strafe Lv. 5

Focused Arrow Strike (Alt: Sharp Shooting) is a Transcendent 2nd class offensive skill available as Sniper.

Effect

Shoots a mighty, piercing arrow at a single target for ranged physical damage, which goes straight towards the target and affects more enemies in the way.

Level Damage (ATK) SP Cost
1 350% 18
2 550% 21
3 750% 24
4 950% 27
5 1,150% 30
Damage (ATK) = Base_Damage x BaseLv ÷ 100%

Notes

  • The Area of Effect of this skill is a little quirky, almost unique in the game. The line algorithm is likely the same as the one used for the final resting place of objects pushed by Arrow Repel.
  • The full damage area extends 12 cells from the user, along with the line from user to target as determined by a Bresenham type algorithm, as well as the cells immediately tangent to this line. Covers 3x12 cells.
  • Monsters in the 13th cell along the line take reduced damage.
  • This skill has a ??% (20%) base chance of inflicting Critical Damage and is also increased by the user's Critical Hit Rate, which is reduced depending on the enemy's Critical Hit Shield.
  • Sniping Suit is a suggested armor when heavily using this skill.
  • Only cards and equipment that explicitly increase Crit rate in the Status Window will increase the Crit rate for this skill. Cards that implicitly increase Crit rate do not show in the Status Window, such as Drosera Cards and critical racial damage cards, therefore they will not work with this skill.
  • iRO exclusive feature: Base level damage scaling is disabled.

External

Enhanced by

History

This page has the previous version of this skill before the 2020 skill updates.

Changelog

  • May 1st, 2020
    • Fixed casting time reduced from 1 second to 0.5 seconds.
    • Variable casting time reduced from 1 second to 0.5 seconds.
    • Global delay of skills reduced from 2.5 second to 0.5 seconds.
    • Damage formula changed.
      • Old: [100 + (Skill Level x 50)]%
      • New: [(150 + (Skill Level x 200)) x (BaseLv ÷ 100)]%
    • Base level damage scaling added.
    • Critical rate increased.
      • Old: 20%
      • New: ???