Focused Arrow Strike
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Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 14 + (Skill Level × 2) |
Fixed Cast Time: | 0.5 seconds |
Variable Cast Time: | 0.5 seconds |
Cast Delay: | 0.5 seconds |
Cooldown: | 0.15 seconds |
Target: | Enemy |
Range: | 11 cells |
Area of Effect: | 5x5 |
Ammunition: | 1 Arrow |
Weapon: | Bow |
Prerequisites | |
(Archer) Improve Concentration Lv. 10, Double Strafe Lv. 5 |
Focused Arrow Strike (Alt: Sharp Shooting) is a Transcendent 2nd class offensive skill available as Sniper.
Effect
Shoots a mighty, piercing arrow at a single target for ranged physical damage, damaging the target and nearby enemies.
Level | Damage (ATK) | SP Cost |
---|---|---|
1 | 600% | 16 |
2 | 900% | 18 |
3 | 1,200% | 20 |
4 | 1,500% | 22 |
5 | 1,800% | 24 |
Damage (ATK) = Base_Damage x BaseLv ÷ 100%
Notes
- This skill has a 50% base chance of inflicting Critical Damage and is also increased by the user's Critical Hit Rate, which is reduced depending on the enemy's Critical Hit Shield.
- Only cards and equipment that explicitly increase Crit rate in the Status Window will increase the Crit rate for this skill. Cards that implicitly increase Crit rate do not show in the Status Window, such as Drosera Cards and critical racial damage cards, therefore they will not work with this skill.
- Critical damage is only applied at half of the amount for this skill.
Tips
- Since this skill can do a critical hit, it is useful for fighting monsters with high Flee, including MVPs that have used NPC AGIUP.
External
Enhanced by
- Falken Blitz - Increases damage by 10%
- Gray Wing Boots & White Wing Suit Set:
- Increases damage by 50% if White Wing Suit upgrade level is +7 or higher.
- Increases damage by an additional 25% if White Wing Suit upgrade level is +9 or higher.
- Yoichi's Muffler [1]
- If Focused Arrow Strike is level 5, increases damage by 60%.
- If upgrade level is +7 or higher, increases damage by 1% for every 3 base levels.
- Awakened Royal Bow [2]
- Increases damage by 20% if upgrade level is +11 or higher.
History
This page has the previous version of this skill before the 2020 skill updates.
Changelog
- May 1st, 2020
- Fixed casting time reduced from 1 second to 0.5 seconds.
- Variable casting time reduced from 1 second to 0.5 seconds.
- Global delay of skills reduced from 2.5 second to 0.5 seconds.
- Damage formula changed.
- Old: [100 + (Skill Level x 50)]%
- New: [(150 + (Skill Level x 200)) x (BaseLv ÷ 100)]%
- Base level damage scaling added.
- Critical rate increased.
- Old: 20%
- New: 50%
- October 13th, 2022
- Damage Improved.
- Old: [(150 + (Skill Level x 200)) x (BaseLv ÷ 100)]%
- New: [(300 + (Skill Level x 300)) x (BaseLv ÷ 100)]%
- Adjusted AoE to 5x5.
- Increased range to 11.
- Damage Improved.