Focused Arrow Strike
(Redirected from Sharp Shooting)
Focused Arrow Strike | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 14 + (Skill Level × 2) |
Fixed Cast Time: | 0.5 seconds |
Variable Cast Time: | 0.5 seconds |
Cast Delay: | 0.5 seconds |
Cooldown: | 0.15 seconds |
Target: | Enemy |
Range: | 11 cells |
Area of Effect: | 5x5 |
Ammunition: | 1 Arrow |
Weapon: | Bow |
Prerequisites | |
Archer
|
Focused Arrow Strike (Alt: Sharp Shooting) is a Transcendent 2nd class offensive skill available as Sniper.
Effect
Shoots a mighty, piercing arrow at a single target for ranged physical damage, damaging the target and nearby enemies.
Level | Base Damage (ATK) | SP Cost |
---|---|---|
1 | 600% | 16 |
2 | 900% | 18 |
3 | 1,200% | 20 |
4 | 1,500% | 22 |
5 | 1,800% | 24 |
Damage (ATK) = Base_Damage x (BaseLv ÷ 100)%
Notes
- This skill has a chance of inflicting critical damage. The chance is 1.5x Player Crit Rate, which is then reduced depending on the enemy's Critical Hit Shield.
- Only cards and equipment that explicitly increase Crit rate in the Status Window will increase the Crit rate for this skill. Cards that implicitly increase Crit rate do not show in the Status Window, such as Drosera Cards and critical racial damage cards, therefore they will not work with this skill.
- Critical damage is only applied at half of the amount for this skill.
Tips
- Since this skill can do a critical hit, it is useful for fighting monsters with high Flee, including MVPs that have used NPC AGIUP.
External
Enhanced by
Weapon
- Falken Blitz [2]
- Increases damage by 10%.
- When refine level is +10 or higher and equipped with Little Feather Hat [1], reduces variable casting time by 50%.
- Awakened Royal Bow [2]
- If refine level is +11 or higher, increases damage by 20%.
- Sharp Star [2]
- If refine level is +11 or higher, increases damage by 10%.
- When equipped with Biolab Virgo Diadem [1], increases damage by 10% for every refine level of the weapon.
- When enchanted with Cecil's Memory, increases damage by 7% for every 3 refine levels.
- Thanatos Bow-AD [2]
- For every 3 refine level, increases damage by 5%.
- If refine level is +7 or higher, increases damage by 10%.
- When equipped with Thanatos Shooter Helmet [1], increases damage by 10% for every 2 refine levels of the weapon.
- When equipped with Thanos Shooter Helmet-LT [1], increases damage by 12% for every 2 refine levels of the weapon.
- When enchanted with Gray Spell (Shooter) Lv 1, increases damage by 15%.
- When enchanted with Gray Spell (Shooter) Lv 2, increases damage by 20%.
- When enchanted with Gray Spell (Shooter) Lv 3, increases damage by 25%.
- Virtual Bow-OSAD [2]
- If refine level is +9 or higher, increases damage by 20%.
- When equipped with Ignis Cap-LT [1], increases damage by 5% for every 2 refine levels of the weapon.
- Royal Bow-LT [2]
- If refine level is +11 or higher, increases damage by 35%.
Garment
- Yoichi's Muffler [1]
- When learnt Focused Arrow Strike Lv. 5, increases damage by 60%.
- If refine level is +7 or higher, increases damage by 1% for every 3 base levels.
Accessory
- Record of Archer vol.2 [1]
- Increases damage by 30%.
- When equipped with Old Camouflage Bunny Hood [1], increases damage by 2% for every refine level of the helmet.
- When equipped with Record of Archer [1], reduces variable casting time time by 100%.
- When equipped with Record of Archer [1] and Old Camouflage Bunny Hood [1], increases damage by 10% for every 3 refine levels.
Shadows
- Shooting Shadow Pendant
- Increases damage by 5%.
- For every 2 refine levels, increases damage by 2%.
- Shooting Shadow Earrings
- Reduces SP consumption by 2%.
- For every 2 refine levels, reduces SP consumption by 1%.
Enchants
- Automatic Orb (Breeze Shooting)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by additional 3%.
- If refine level is +11 or higher, increases damage by additional 7%.
- Wolf Orb (Breeze Shooting)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by additional 15%.
- If refine level is +9 or higher, increases damage by additional 15%.
- If refine level is +11 or higher, increases damage by additional 15%.
Costume Enchants
- Sniper Stone (Middle)
- Reduces fixed casting time by 0.5 seconds.
- Ranger Stone II(Garment)
- When equipped with Ranger Stone (Upper), increases damage by 15%.
Equipment Sets
- Noblesse Sharp Suit [1] + Noblesse Attack Manteau [1] + Noblesse Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with Noblesse Attack Ring [1], increases damage by 10%.
- Imperial Sharp Suit [1] + Imperial Attack Manteau [1] + Imperial Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with Imperial Attack Ring [1], increases damage by 15%.
- Grace Sharp Suit [1] + Grace Attack Manteau [1] + Grace Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 15%.
- When further equipped with Grace Attack Ring [1], increases damage by 15%.
- Gray Wing Boots [1] and White Wing Suit [1]
- If refine level of White Wing Suit [1] is +7 or higher, increases damage by 50%.
- If refine level of White Wing Suit [1] is +9 or higher, increases damage by 25%.
- Sparkling Stick and +9 or higher Illusion Hunter Bow [2]
- Increases damage by 35%.
- Record of Archer [1] and Old Camouflage Bunny Hood [1]
- Increases damage by 30%.
- +11 or higher Circlet of Time(Ranger) [1] and Black Eagle Ring [1]
- Reduces Variable Casting Time by 100%.
- Circlet of Time(Ranger) [1] enchanted with Temporal Jewel(Luk) lv.3 and Black Eagle Ring [1]
- For every 2 refine levels, increases damage by 20%.
History
This page has the previous version of this skill before the 2020 skill updates.
Changelog
- May 1st, 2020
- Fixed casting time reduced from 1 second to 0.5 seconds.
- Variable casting time reduced from 1 second to 0.5 seconds.
- Global delay of skills reduced from 2.5 second to 0.5 seconds.
- Damage formula changed.
- Old: [100 + (Skill Level x 50)]%
- New: [(150 + (Skill Level x 200)) x (BaseLv ÷ 100)]%
- Base level damage scaling added.
- Critical rate increased.
- Old: 20%
- New: 50%
- October 13th, 2022
- Damage formula changed.
- Old: [(150 + (Skill Level x 200)) x (BaseLv ÷ 100)]%
- New: [(300 + (Skill Level x 300)) x (BaseLv ÷ 100)]%
- Area of Effect changed from 3x12 to 5x5.
- Range increased to 9 to 11.
- Damage formula changed.