Nightmare Biolabs Headgear Quests

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Nightmare Biolabs Headgear Quests
Requirements
Base Level: 100
Item(s) (Consumed): 7347.png 10 Research Chart (Option 2)
6820.png 20 Energy Fragment for Old Headgear (Risky Mode)
6820.png 100 Energy Fragment for Old Headgear (Safe Mode)
23016.png Cursed Fragment for Headgear Enchantments
Zeny: 100,000z (Option 1)
150,000z (Option 3)
2,000,000z (Option 4 Recommended for Safety)
Rewards
Item(s): Old Headgears

Entering the Tomb of Honor

There are multiple ways to enter the Tomb of Honor.

  1. You must first enter the Lighthalzen Slums via talking to Guard lighthalzen267200. It's best to complete the Friendship Quest for easier access, but you can bypass him by spam-talking him when the city is not on 'high alert'.
  2. To enter the fifth-floor dungeon, you can go via a few different ways:
    • A.) Speak to Ohno Tohiro lighthalzen321218 and choose:
      • Return to the Tomb of Honor for 100,000z.
      • That's too much zeny for 10 Research Charts.
    • B.) Speak with Lunar lighthalzen320204 and choose:
      • Where all the dead man roam for 150,000z (puts you close enough to speak to the NPC, but monsters may attack you).
      • Only thoughts can be met for 2,000,000z.
        • This option is required for choosing a guaranteed special enchant or to safely speak with the NPCs without monsters to attacking you.

Materials for Nightmare Biolabs Headgears

Energy Fragment

You can convert 50 25131.png Fallen Energy Particle for 1 6820.png Energy Fragment at the Thug npc at lighthalzen312296

  • Victimized Soul's Mind will take a portion of your HP and SP per exchange but you will not die from it.
  • List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind lhz_dun_n142265:
Weapon Type Weapon Obtained from
One Handed Swords 13431.png Chrome Metal Sword Pom Spider
13421.png Ruber [1] Seyren Windsor
Two-Handed Sword 1189.png Krasnaya [3] Drake
1196.png Two-Handed Chrome Metal Sword Queen Scaraba
Spear 1435.png Cannon Spear [1] Randel Lawrence, Biolab Gear Exchange
1433.png Imperial Spear [1] Uni-horn Scaraba
1490.png Giant Lance Biolab Gear Exchange
Dagger 13062.png Ancient Dagger Paladin Randall (MVP), Wandering Purple Dragon
13069.png Aztoe Nail Gertie (MVP), Biolab Gear Exchange
13061.png Black Wing [1] Gertie, Horn Scaraba
13046.png Krieg [3] Eddga
13070.png Scarletto Nail Gertie (MVP), Biolab Gear Exchange
13047.png Weihna [2] Phreeoni
Axe 1393.png End Sektura [1] Flamel (MVP), Biolab Gear Exchange
1311.png Vecer Axe [2] Howard Alt-Eisen
1392.png Ygnus Stale [1] Flamel (MVP), Biolab Gear Exchange
Mace 16017.png Bloody Cross Biolab Gear Exchange
16000.png Erde [2] Orc Lord
16010.png Red Ether Bag [1] Flamel Emure, Rake Horn Scaraba
16001.png Red Square Bag [2] Mistress
Bow 18110.png Big Crossbow [2] Cecil Damon, Biolab Gear Exchange
18109.png Catapult [2] Gertie, Biolab Gear Exchange
18111.png Creeper Bow [2] Celia Alde, Biolab Gear Exchange
1745.png Falken Blitz [2] Cecil Damon
18103.png Mystic Bow Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
Katar 1290.png Agent Katar [1] Eremes Guile, Biolab Gear Exchange
1284.png Krishna [2] Eremes Guile
1285.png Chakram [2] Osiris, Champion Chen (MVP)
1291.png Guillotine Katar [1] Biolab Gear Exchange
Staff 1647.png Croce Staff [1] Margaretha Sorin
2005.png Dea Staff [1] Maya
2004.png Kronos Dark Lord
1659.png Recovery Light Margaretha Sorin, Biolab Gear Exchange
1646.png La'cryma Stick [2] Kathryne Keyron
1654.png Mental Stick [1] Celia Alde, Pom Spider
Book 1584.png Chilly Spell Book [2] Biolab Gear Exchange
2161.png Geffenia Water Book [1] Alphoccio
Instrument 1930.png Green Whistle [1] Antler Scaraba, Alphoccio
1984.png Stem Whip [1] Dolomedes, Trentini
1985.png Rosevine [0] Lost Dragon, Trentini
Knuckles 1830.png Sura's Rampage [1] Chen Lio, Angra Mantis

Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.

Costume Headgear

The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players or cash shop boxes.

Soul of Classes

The monsters in Bio5 have a chance to drop their respective class' Souls item.

Silent Mind lhz_dun_en145265 will accept 3 of the same Souls item for 1 Death's Chest, which when opened will give 1 random Soul item.

Creating the Nightmare Biolabs Headgears

Note: Nightmare Headgears are account-bound so choose which characters to create them carefully.

Speak to Sorrowful Soul's Mind lhz_dun_n137265 to make the headgears. Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).

Nightmare Biolabs Headgears
Class Headgear Class Stats Requirement(s)
Safe Risk
Rune Knight
18971.png Old Rune Circlet [1]
All Stats + 1, MDEF + 5
Increases ATK + 4 per upgrade level
Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level
Each 2 refines increases 20% damage with Ignition Break.
Each 2 refines increases 15% damage with Hundred Spears.
Each 5 refines adds ASPD + 1.
19961.png Costume Rune Circlet
6814.png 5 Soul of Swordman
6814.png 1 Soul of Swordman
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Royal Guard
18983.png Old Casket of Protection [1]
All Stats + 1, MDEF + 5
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Cannon Spear.
Each 2 refines increases 15% damage with Overbrand.
Each 5 refines adds ASPD + 1.
19972.png Costume Casket of Protection
6814.png 5 Soul of Swordman
6814.png 1 Soul of Swordman
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Warlock
18978.png Old Magic Stone Hat [1]
All Stats + 1, MDEF + 5
SP Recovery + 20%
Each refine adds MATK + 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Soul Expansion.
Reduces Cool Down Time of Crimson Rock by 1 second.
Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
19968.png Costume Magic Stone Hat
6817.png 5 Soul of Mage
6817.png 1 Soul of Mage
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Sorcerer
18980.png Old Wind Whisper [1]
All Stats + 1, MDEF+ 5
Each refine adds MATK + 1%, ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Poison Buster.
Each 2 refines increases 20% damage with Varetyr Spear.
19970.png Costume Wind Whisper
6817.png 5 Soul of Mage
6817.png 1 Soul of Mage
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Ranger
18984.png Old Camouflage Bunny Hood [1]
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Bomb Cluster.
Each 2 refines increases 10% damage with Warg Strike.
Each 3 refines adds Perfect Dodge + 1.
19974.png Costume Camouflage Bunny Hood
6818.png 5 Soul of Archer
6818.png 1 Soul of Archer
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Maestro
18976.png Old Maestro Song's Hat [1]
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
19966.png Costume Maestro Song's Hat
6818.png 5 Soul of Archer
6818.png 1 Soul of Archer
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Wanderer
18981.png Old Dying Swan [1]
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
19971.png Costume Dying Swan
6818.png 5 Soul of Archer
6818.png 1 Soul of Archer
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Mechanic
18973.png Old Driver Band (Red) [1]
All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Power Swing.
Each 2 refines increases 20% damage with Axe Tornado.
Each 5 refines adds ASPD + 1.
19963.png Costume Driver Band (Red)
6815.png 5 Soul of Merchant
6815.png 1 Soul of Merchant
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
18974.png Old Driver Band (Yellow) [1]
All Stats + 1
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Arm Cannon.
Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds.
Each 5 refines adds ASPD + 1.
19964.png Costume Driver Band (Yellow)
6815.png 5 Soul of Merchant
6815.png 1 Soul of Merchant
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Geneticist
18977.png Old Midas Whisper [1]
All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cart Cannon
19967.png Costume Midas Whisper
6815.png 5 Soul of Merchant
6815.png 1 Soul of Merchant
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Guillotine Cross
18982.png Old Bone Circlet [1]
All Stats + 1.
Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cross Impact.
Each 2 refines increases 20% damage with Cross Ripper Slasher.
19973.png Costume Bone Circlet
6816.png 5 Soul of Thief
6816.png 1 Soul of Thief
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Shadow Chaser
18975.png Old Shadow Handicraft [1]
All Stats + 1.
Each refine adds ATK + 4, MATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 25% damage with Triangle Shot.
If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.
If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.
If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
19965.png Costume Shadow Handicraft
6816.png 5 Soul of Thief
6816.png 1 Soul of Thief
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Arch Bishop
18972.png Old Mitra [1]
All Stats + 1, MDEF + 5
Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Judex.
Each 2 refines increases 10% damage with Magnus Exorcismus
19962.png Costume Mitra
6819.png 5 Soul of Acolyte
6819.png 1 Soul of Acolyte
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Sura
18979.png Old Blazing Soul [1]
All Stats + 1.
Each refine adds ATK + 4, CRI + 2.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Rampage Blast.
Each 2 refines increases 20% damage with Lightning Ride.
19969.png Costume Blazing Soul
6819.png 5 Soul of Acolyte
6819.png 1 Soul of Acolyte
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment

Nightmare Biolabs Headgear Enchantments

Enchant Requirements

  • The headgear must be equipped. All enchant processes are safe and will not break the headgear.
  • The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
  • Speak to Wandering Grudge lhz_dun_n134265 to start the enchanting process or <The Grave of the Warri>Hot Machine lhz_d_n23848 for the guaranteed 2nd slot enchant process.
    • <The Grave of the Warri>Hot Machine is available only if you entered the map by paying Lunar 2,000,000 zeny.
  • To reset enchant, pay 22687.png 10 Sentimental Fragment to Wandering Grudge lhz_dun_n134265.
    • ALL enchantments are reset.

3rd and 4th Slot Enchant

Each enchant costs 23016.png 10 Cursed Fragment and will give a random value stat.

Enchants
Stat Value
STR 1 ~ 5
AGI 1 ~ 5
VIT 1 ~ 5
INT 1 ~ 5
DEX 1 ~ 5
LUK 1 ~ 5

2nd Slot Enchant

The second slot can be enchanted in two different ways, random or guaranteed:

Random

If random, it can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one Special Enchant from the tables below (like Acute). If it's a special enchant, it will start at level 1 and can be upgraded with 23016.png Cursed Fragments. However, failing the upgrade will downgrade the enchant one level (down to a minimum level of 1).

Random Way
Level 23016.png Required Rate
1 10 -
2 20 70%
3 40 50%
4 50 35%
5 70 25%
6 100 18%
7 150 13%
8 250 9%
9 500 6%
10 1,000 4%

Guaranteed

If guaranteed, at a cost of zeny and 23016.png Cursed Fragments, the desired enchant and levels (up to level 5) can be chosen. To go higher than level 5, it must be continued by upgrading with the random method, i.e. ME5 to ME6 at 18% rate.
The guaranteed option is available only if you entered the map by paying Lunar 2,000,000 zeny.
Talk to <The Grave of the Warri>Hot Machine on the east side of the room and select The Grave of the Warrior guaranteed enchant to start the guaranteed enchant process.

Guaranteed Way
Levels 23016.png Required Zeny Cost
Desired
Enchant
200 5,000,000
1 -> 2 100 3,500,000
2 -> 3 200 5,000,000
3 -> 4 250 8,000,000
4 -> 5 350 14,000,000
Total: 1,100 35,500,000

Special Enchants

Mettle

29061.png Mettle
Level Enchants
1 (Type 2) Atk +4%,   HIT +10
2 (Type 2) Atk +8%,   HIT +20
3 (Type 2) Atk +12%, HIT +30
4 (Type 2) Atk +16%, HIT +40
5 (Type 2) Atk +20%, HIT +50
6 (Type 2) Atk +24%, HIT +60
7 (Type 2) Atk +28%, HIT +70
8 (Type 2) Atk +32%, HIT +80
9 (Type 2) Atk +36%, HIT +90
10 (Type 2) Atk +44%, HIT +100

Tenacity

29706.png Tenacity
Level Enchants
1 Perfect Hit +1,   Increases physical melee damage by 4%
2 Perfect Hit +2,   Increases physical melee damage by 8%
3 Perfect Hit +3,   Increases physical melee damage by 12%
4 Perfect Hit +4,   Increases physical melee damage by 16%
5 Perfect Hit +5,   Increases physical melee damage by 20%
6 Perfect Hit +6,   Increases physical melee damage by 24%
7 Perfect Hit +7,   Increases physical melee damage by 28%
8 Perfect Hit +8,   Increases physical melee damage by 32%
9 Perfect Hit +9,   Increases physical melee damage by 36%
10 Perfect Hit +10, Increases physical melee damage by 44%

Master Archer

29091.png Master Archer
Level Enchants
1 ASPD +1%,   Increases physical ranged damage by 4%
2 ASPD +2%,   Increases physical ranged damage by 8%
3 ASPD +3%,   Increases physical ranged damage by 12%
4 ASPD +4%,   Increases physical ranged damage by 16%
5 ASPD +5%,   Increases physical ranged damage by 20%
6 ASPD +6%,   Increases physical ranged damage by 24%
7 ASPD +7%,   Increases physical ranged damage by 28%
8 ASPD +8%,   Increases physical ranged damage by 32%
9 ASPD +9%,   Increases physical ranged damage by 36%
10 ASPD +10%, Increases physical ranged damage by 44%

Acute

29081.png Acute
Level Enchants
1 CRIT +3,   Increases critical damage on targets by 20%.
2 CRIT +6,   Increases critical damage on targets by 35%.
3 CRIT +9,   Increases critical damage on targets by 50%.
4 CRIT +12, Increases critical damage on targets by 65%.
5 CRIT +15, Increases critical damage on targets by 80%.
6 CRIT +18, Increases critical damage on targets by 95%.
7 CRIT +21, Increases critical damage on targets by 110%.
8 CRIT +24, Increases critical damage on targets by 125%.
9 CRIT +27, Increases critical damage on targets by 140%.
10 CRIT +30, Increases critical damage on targets by 170%.

Magic Essence

29071.png Magic Essence
Level Enchants
1 MAtk +4%,   Reduces the fixed casting time of skills by 0.1 seconds.
2 MAtk +8%,   Reduces the fixed casting time of skills by 0.2 seconds.
3 MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds.
4 MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds.
5 MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds.
6 MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds.
7 MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds.
8 MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds.
9 MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds.
10 MAtk +44%, Reduces the fixed casting time of skills by 1.0 second.

Affection

29111.png Affection
Level Enchants
1 Max SP +3%,   Increases the recovery rate of recovery skills by 5%
2 Max SP +6%,   Increases the recovery rate of recovery skills by 10%
3 Max SP +9%,   Increases the recovery rate of recovery skills by 15%
4 Max SP +12%, Increases the recovery rate of recovery skills by 20%
5 Max SP +15%, Increases the recovery rate of recovery skills by 25%
6 Max SP +18%, Increases the recovery rate of recovery skills by 30%
7 Max SP +21%, Increases the recovery rate of recovery skills by 35%
8 Max SP +24%, Increases the recovery rate of recovery skills by 40%
9 Max SP +27%, Increases the recovery rate of recovery skills by 45%
10 Max SP +30%, Increases the recovery rate of recovery skills by 55%

Adamantine

29101.png Adamantine
Level Enchants
1 Max HP +5%,   DEF +140, MDEF +20
2 Max HP +10%, DEF +180, MDEF +40
3 Max HP +15%, DEF +220, MDEF +60
4 Max HP +20%, DEF +260, MDEF +80
5 Max HP +25%, DEF +300, MDEF +100
6 Max HP +30%, DEF +340, MDEF +120
7 Max HP +35%, DEF +380, MDEF +140
8 Max HP +40%, DEF +420, MDEF +160
9 Max HP +45%, DEF +460, MDEF +180
10 Max HP +55%, DEF +500, MDEF +200

History

To see this page before the October Skill Update, click here.

References