Entering the Tomb of Honor
There are multiple ways to enter the Tomb of Honor.
- You must first enter the Lighthalzen Slums via talking to Guard lighthalzen267200. It's best to complete the Friendship Quest for easier access, but you can bypass him by spam-talking him when the city is not on 'high alert'.
- To enter the fifth-floor dungeon, you can go via a few different ways:
- A.) Speak to Ohno Tohiro lighthalzen321218 and choose:
- Return to the Tomb of Honor for 100,000z.
- That's too much zeny for 10 Research Charts.
- B.) Speak with Lunar lighthalzen320204 and choose:
- Where all the dead man roam for 150,000z (puts you close enough to speak to the NPC, but monsters may attack you).
- Only thoughts can be met for 2,000,000z.
- This option is required for choosing a guaranteed special enchant or to safely speak with the NPCs without monsters to attacking you.
Materials for Nightmare Biolabs Headgears
Energy Fragment
You can convert 50 Fallen Energy Particle for 1 Energy Fragment at the Thug npc at lighthalzen312296
- Victimized Soul's Mind will take a portion of your HP and SP per exchange but you will not die from it.
- List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind lhz_dun_n142265:
Weapon Type
|
Weapon
|
Obtained from
|
One Handed Swords
|
Chrome Metal Sword
|
Pom Spider
|
Ruber [1]
|
Seyren Windsor
|
Two-Handed Sword
|
Krasnaya [3]
|
Drake
|
Two-Handed Chrome Metal Sword
|
Queen Scaraba
|
Spear
|
Cannon Spear [1]
|
Randel Lawrence, Biolab Gear Exchange
|
Imperial Spear [1]
|
Uni-horn Scaraba
|
Giant Lance
|
Biolab Gear Exchange
|
Dagger
|
Ancient Dagger
|
Paladin Randall (MVP), Wandering Purple Dragon
|
Aztoe Nail
|
Gertie (MVP), Biolab Gear Exchange
|
Black Wing [1]
|
Gertie, Horn Scaraba
|
Krieg [3]
|
Eddga
|
Scarletto Nail
|
Gertie (MVP), Biolab Gear Exchange
|
Weihna [2]
|
Phreeoni
|
Axe
|
End Sektura [1]
|
Flamel (MVP), Biolab Gear Exchange
|
Vecer Axe [2]
|
Howard Alt-Eisen
|
Ygnus Stale [1]
|
Flamel (MVP), Biolab Gear Exchange
|
Mace
|
Bloody Cross
|
Biolab Gear Exchange
|
Erde [2]
|
Orc Lord
|
Red Ether Bag [1]
|
Flamel Emure, Rake Horn Scaraba
|
Red Square Bag [2]
|
Mistress
|
Bow
|
Big Crossbow [2]
|
Cecil Damon, Biolab Gear Exchange
|
Catapult [2]
|
Gertie, Biolab Gear Exchange
|
Creeper Bow [2]
|
Celia Alde, Biolab Gear Exchange
|
Falken Blitz [2]
|
Cecil Damon
|
Mystic Bow
|
Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
|
Katar
|
Agent Katar [1]
|
Eremes Guile, Biolab Gear Exchange
|
Krishna [2]
|
Eremes Guile
|
Chakram [2]
|
Osiris, Champion Chen (MVP)
|
Guillotine Katar [1]
|
Biolab Gear Exchange
|
Staff
|
Croce Staff [1]
|
Margaretha Sorin
|
Dea Staff [1]
|
Maya
|
Kronos
|
Dark Lord
|
Recovery Light
|
Margaretha Sorin, Biolab Gear Exchange
|
La'cryma Stick [2]
|
Kathryne Keyron
|
Mental Stick [1]
|
Celia Alde, Pom Spider
|
Book
|
Chilly Spell Book [2]
|
Biolab Gear Exchange
|
Geffenia Water Book [1]
|
Alphoccio
|
Instrument
|
Green Whistle [1]
|
Antler Scaraba, Alphoccio
|
Stem Whip [1]
|
Dolomedes, Trentini
|
Rosevine [0]
|
Lost Dragon, Trentini
|
Knuckles
|
Sura's Rampage [1]
|
Chen Lio, Angra Mantis
|
Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.
Costume Headgear
The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players or cash shop boxes.
Soul of Classes
The monsters in Bio5 have a chance to drop their respective class' Souls item.
Silent Mind lhz_dun_en145265 will accept 3 of the same Souls item for 1 Death's Chest, which when opened will give 1 random Soul item.
Creating the Nightmare Biolabs Headgears
Note: Nightmare Headgears are account-bound so choose which characters to create them carefully.
Speak to Sorrowful Soul's Mind lhz_dun_n137265 to make the headgears. Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).
Nightmare Biolabs Headgears
|
Class
|
Headgear Class
|
Stats
|
Requirement(s)
|
Safe
|
Risk
|
Rune Knight
|
|
All Stats + 1, MDEF + 5 Increases ATK + 4 per upgrade level Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level Each 2 refines increases 20% damage with Ignition Break. Each 2 refines increases 15% damage with Hundred Spears. Each 5 refines adds ASPD + 1.
|
|
|
|
|
|
Royal Guard
|
|
All Stats + 1, MDEF + 5 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Cannon Spear. Each 2 refines increases 15% damage with Overbrand. Each 5 refines adds ASPD + 1.
|
|
|
|
|
|
Warlock
|
|
All Stats + 1, MDEF + 5 SP Recovery + 20% Each refine adds MATK + 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Soul Expansion. Reduces Cool Down Time of Crimson Rock by 1 second. Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
|
|
|
|
|
|
Sorcerer
|
|
All Stats + 1, MDEF+ 5 Each refine adds MATK + 1%, ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Poison Buster. Each 2 refines increases 20% damage with Varetyr Spear.
|
|
|
|
|
|
Ranger
|
|
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Bomb Cluster. Each 2 refines increases 10% damage with Warg Strike. Each 3 refines adds Perfect Dodge + 1.
|
|
|
|
|
|
Maestro
|
|
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm.
|
|
|
|
|
|
Wanderer
|
|
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm.
|
|
|
|
|
|
Mechanic
|
|
All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Power Swing. Each 2 refines increases 20% damage with Axe Tornado. Each 5 refines adds ASPD + 1.
|
|
|
|
|
|
|
All Stats + 1 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Arm Cannon. Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds. Each 5 refines adds ASPD + 1.
|
|
|
|
|
|
Geneticist
|
|
All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cart Cannon
|
|
|
|
|
|
Guillotine Cross
|
|
All Stats + 1. Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%). Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cross Impact. Each 2 refines increases 20% damage with Cross Ripper Slasher.
|
|
|
|
|
|
Shadow Chaser
|
|
All Stats + 1. Each refine adds ATK + 4, MATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 25% damage with Triangle Shot. If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second. If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second. If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
|
|
|
|
|
|
Arch Bishop
|
|
All Stats + 1, MDEF + 5 Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Judex. Each 2 refines increases 10% damage with Magnus Exorcismus
|
|
|
|
|
|
Sura
|
|
All Stats + 1. Each refine adds ATK + 4, CRI + 2. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Rampage Blast. Each 2 refines increases 20% damage with Lightning Ride.
|
|
|
|
|
|
Nightmare Biolabs Headgear Enchantments
Enchant Requirements
- The headgear must be equipped. All enchant processes are safe and will not break the headgear.
- The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
- Speak to Wandering Grudge lhz_dun_n134265 to start the enchanting process or <The Grave of the Warri>Hot Machine lhz_d_n23848 for the guaranteed 2nd slot enchant process.
- <The Grave of the Warri>Hot Machine is available only if you entered the map by paying Lunar 2,000,000 zeny.
- To reset enchant, pay 10 Sentimental Fragment to Wandering Grudge lhz_dun_n134265.
- ALL enchantments are reset.
3rd and 4th Slot Enchant
Each enchant costs 10 Cursed Fragment and will give a random value stat.
2nd Slot Enchant
The second slot can be enchanted in two different ways, random or guaranteed:
Random
If random, it can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one Special Enchant from the tables below (like Acute). If it's a special enchant, it will start at level 1 and can be upgraded with Cursed Fragments. However, failing the upgrade will downgrade the enchant one level (down to a minimum level of 1).
Random Way
|
Level |
Required |
Rate
|
1
|
10 |
-
|
2
|
20 |
70%
|
3
|
40 |
50%
|
4
|
50 |
35%
|
5
|
70 |
25%
|
6
|
100 |
18%
|
7
|
150 |
13%
|
8
|
250 |
9%
|
9
|
500 |
6%
|
10
|
1,000 |
4%
|
Guaranteed
If guaranteed, at a cost of zeny and Cursed Fragments, the desired enchant and levels (up to level 5) can be chosen. To go higher than level 5, it must be continued by upgrading with the random method, i.e. ME5 to ME6 at 18% rate.
The guaranteed option is available only if you entered the map by paying Lunar 2,000,000 zeny.
Talk to <The Grave of the Warri>Hot Machine on the east side of the room and select The Grave of the Warrior guaranteed enchant to start the guaranteed enchant process.
Guaranteed Way
|
Levels |
Required |
Zeny Cost
|
Desired Enchant
|
200 |
5,000,000
|
1 -> 2
|
100 |
3,500,000
|
2 -> 3
|
200 |
5,000,000
|
3 -> 4
|
250 |
8,000,000
|
4 -> 5
|
350 |
14,000,000
|
|
|
|
Total:
|
1,100 |
35,500,000
|
Special Enchants
Mettle
Mettle
|
Level |
Enchants
|
1
|
(Type 2) Atk +4%, HIT +10
|
2
|
(Type 2) Atk +8%, HIT +20
|
3
|
(Type 2) Atk +12%, HIT +30
|
4
|
(Type 2) Atk +16%, HIT +40
|
5
|
(Type 2) Atk +20%, HIT +50
|
6
|
(Type 2) Atk +24%, HIT +60
|
7
|
(Type 2) Atk +28%, HIT +70
|
8
|
(Type 2) Atk +32%, HIT +80
|
9
|
(Type 2) Atk +36%, HIT +90
|
10
|
(Type 2) Atk +44%, HIT +100
|
Tenacity
Tenacity
|
Level |
Enchants
|
1
|
Perfect Hit +1, Increases physical melee damage by 4%
|
2
|
Perfect Hit +2, Increases physical melee damage by 8%
|
3
|
Perfect Hit +3, Increases physical melee damage by 12%
|
4
|
Perfect Hit +4, Increases physical melee damage by 16%
|
5
|
Perfect Hit +5, Increases physical melee damage by 20%
|
6
|
Perfect Hit +6, Increases physical melee damage by 24%
|
7
|
Perfect Hit +7, Increases physical melee damage by 28%
|
8
|
Perfect Hit +8, Increases physical melee damage by 32%
|
9
|
Perfect Hit +9, Increases physical melee damage by 36%
|
10
|
Perfect Hit +10, Increases physical melee damage by 44%
|
Master Archer
Master Archer
|
Level |
Enchants
|
1
|
ASPD +1%, Increases physical ranged damage by 4%
|
2
|
ASPD +2%, Increases physical ranged damage by 8%
|
3
|
ASPD +3%, Increases physical ranged damage by 12%
|
4
|
ASPD +4%, Increases physical ranged damage by 16%
|
5
|
ASPD +5%, Increases physical ranged damage by 20%
|
6
|
ASPD +6%, Increases physical ranged damage by 24%
|
7
|
ASPD +7%, Increases physical ranged damage by 28%
|
8
|
ASPD +8%, Increases physical ranged damage by 32%
|
9
|
ASPD +9%, Increases physical ranged damage by 36%
|
10
|
ASPD +10%, Increases physical ranged damage by 44%
|
Acute
Acute
|
Level |
Enchants
|
1
|
CRIT +3, Increases critical damage on targets by 20%.
|
2
|
CRIT +6, Increases critical damage on targets by 35%.
|
3
|
CRIT +9, Increases critical damage on targets by 50%.
|
4
|
CRIT +12, Increases critical damage on targets by 65%.
|
5
|
CRIT +15, Increases critical damage on targets by 80%.
|
6
|
CRIT +18, Increases critical damage on targets by 95%.
|
7
|
CRIT +21, Increases critical damage on targets by 110%.
|
8
|
CRIT +24, Increases critical damage on targets by 125%.
|
9
|
CRIT +27, Increases critical damage on targets by 140%.
|
10
|
CRIT +30, Increases critical damage on targets by 170%.
|
Magic Essence
Magic Essence
|
Level |
Enchants
|
1
|
MAtk +4%, Reduces the fixed casting time of skills by 0.1 seconds.
|
2
|
MAtk +8%, Reduces the fixed casting time of skills by 0.2 seconds.
|
3
|
MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds.
|
4
|
MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds.
|
5
|
MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds.
|
6
|
MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds.
|
7
|
MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds.
|
8
|
MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds.
|
9
|
MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds.
|
10
|
MAtk +44%, Reduces the fixed casting time of skills by 1.0 second.
|
Affection
Affection
|
Level |
Enchants
|
1
|
Max SP +3%, Increases the recovery rate of recovery skills by 5%
|
2
|
Max SP +6%, Increases the recovery rate of recovery skills by 10%
|
3
|
Max SP +9%, Increases the recovery rate of recovery skills by 15%
|
4
|
Max SP +12%, Increases the recovery rate of recovery skills by 20%
|
5
|
Max SP +15%, Increases the recovery rate of recovery skills by 25%
|
6
|
Max SP +18%, Increases the recovery rate of recovery skills by 30%
|
7
|
Max SP +21%, Increases the recovery rate of recovery skills by 35%
|
8
|
Max SP +24%, Increases the recovery rate of recovery skills by 40%
|
9
|
Max SP +27%, Increases the recovery rate of recovery skills by 45%
|
10
|
Max SP +30%, Increases the recovery rate of recovery skills by 55%
|
Adamantine
Adamantine
|
Level |
Enchants
|
1
|
Max HP +5%, DEF +140, MDEF +20
|
2
|
Max HP +10%, DEF +180, MDEF +40
|
3
|
Max HP +15%, DEF +220, MDEF +60
|
4
|
Max HP +20%, DEF +260, MDEF +80
|
5
|
Max HP +25%, DEF +300, MDEF +100
|
6
|
Max HP +30%, DEF +340, MDEF +120
|
7
|
Max HP +35%, DEF +380, MDEF +140
|
8
|
Max HP +40%, DEF +420, MDEF +160
|
9
|
Max HP +45%, DEF +460, MDEF +180
|
10
|
Max HP +55%, DEF +500, MDEF +200
|
History
To see this page before the October Skill Update, click here.
References