Psychic Wave
(Redirected from PW)
Psychic Wave | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 48~78 |
Fixed Cast Time: | 1.1 − (Skill Level × 0.1) seconds |
Variable Cast Time: | (Skill Level + 7) seconds |
Cast Delay: | 1 second |
Cooldown: | 5 seconds |
Duration: | [1 + (Skill Level × 0.5)] seconds |
Target: | Ground |
Range: | Magic |
Area of Effect: | 7x7 ~ 11x11 |
Property: | Neutral |
Prerequisites | |
Sage
|
Psychic Wave (Alt: Psychic Wave) is a 3rd class offensive skill available as Sorcerer.
Effect
Emits a swirling wave of psychic energy on a targeted location that will inflict Neutral property magic damage every half a second to all enemies within its area of effect.
Level | Base Damage (MATK) | Area of Effect | Cast Time (Fix + Var) | Duration | SP Cost |
---|---|---|---|---|---|
1 | 70% | 7x7 | (1.0 + 8)s | 1.5s | 48 |
2 | 140% | (0.9 + 9)s | 2.0s | 56 | |
3 | 210% | 9x9 | (0.8 + 10)s | 2.5s | 64 |
4 | 280% | (0.7 + 11)s | 3.0s | 70 | |
5 | 350% | 11x11 | (0.6 + 12)s | 3.5s | 78 |
Damage (MATK) = [{Base_Damage + (INT × 3)} × (BaseLv ÷ 100)]%
Notes
- This spell will hit twice when used with Book or Staff.
- Elemental Spirits with their Level 2 Passive skills engaged can endow the property of this skill.
- Summon Elemental Serpens can change the property of this skill into Poison.
External
Bestowed from
- Jewelry Ant Card
- Psychic Wave Lv. 1; chance to autocast when performing a physical attack.
- Magic Sword [2]
- If refine level is +11 or higher, Psychic Wave Lv. 3; random chance to autocast on target when performing a melee physical attack.
- Evil Spirit Glove [1]
- Psychic Wave Lv. 1; 0.1% chance to autocast on target when performing a physical attack.
- When further equipped with Red Lantern [1] and +10 or higher Christmas Guardian Tree [1], has a chance to autocast Psychic Wave Lv. 3 when dealing physical damage.
- Hurt Mind & Kind Heart Set
- Psychic Wave Lv. 1; 0.1% chance to autocast on target when performing a physical attack.
- Thanatos Dagger-AD [2]
- If refine level is +9 or higher, Psychic Wave Lv. 4; has a chance to autocast when deeling normal physical damage.
- Madogum-LT [2]
- If refine level is +11 or higher, Psychic Wave Lv. 5; chance to autocast on target when performing a melee physical attack.
Shadow Chaser Only
- Shadowspell Shadow Weapon
- Psychic Wave Lv. 3; chance to autocast when performing a physical attack.
- If refine level is +7 or higher, increased 1% chance to autocast Psychic Wave Lv. 3 or highest when performing a physical attack.
- If refine level is +9 or higher, increased 2% chance to autocast Psychic Wave Lv. 3 or highest when performing a physical attack.
Super Novice Only
- Freedom Stick [2]
- If refine level is +11 or higher, can use Psychic Wave Lv. 3.
- Awakened Freedom Stick [2]
- If refine level is +7 or higher, can use Psychic Wave Lv. 5.
- Freedom Stick-LT [2]
- If refine level is +7 or higher, can use Psychic Wave Lv. 5.
- Noblesse Super Novice Robe [1] + Noblesse Magic Manteau [1] + Noblesse Magic Boots [1] + Noblesse Magic Ring [1]
- Chance of casting Psychic Wave Lv. 1 during physical attacks.
- Imperial Super Novice Robe [1] + Imperial Magic Manteau [1] + Imperial Magic Boots [1] + Imperial Magic Ring [1]
- Chance of casting Psychic Wave Lv. 1 during physical attacks.
- Grace Super Novice Robe [1] + Grace Magic Manteau [1] + Grace Magic Boots [1] + Grace Magic Ring [1]
- Chance of casting Psychic Wave Lv. 1 during physical attacks.
Enhanced by
Headgear
Upper
- Circlet of Time(Sorcerer) [1]
- For every 3 refine levels, increases damage by 20%.
- Helm of Faith II (Sorcerer) [1]
- For every 3 refine level, increases damage by 15%.
- When equipped with Adulter Fides Magic Book [2] OR Vivatus Fides Magic Book [2], increases damage by 5% per 3 refine levels of weapon.
Middle
- Professor Mini Glasses [1]
- When learned Psychic Wave Lv. 5, reduces fixed casting time by 100%.
Lower
- Book of Sorcery
- When learned Extreme Vacuum Lv. 5, chance to reduce SP consumption by 79 for 10 seconds, when performing magic attack.
Armor
- Hero Magic Coat [1]
- Increases damage by 10%.
Weapon
Staff
- Shadow Staff [2]
- If refine level is +11 or higher, reduces cooldown by 1 second.
- Mental Stick [2]
- Reduces variable casting time by 3%.
- Increases SP cost by 60.
- If refine level is +5 or higher, for every refine level, increases damage by 2%.
- When further equipped with Spell Circuit [1], increases damage by 5% for every 2 refine levels of weapon.
- Awakened Shadow Staff [2]
- If refine level is +9 or higher, increases damage by 25%.
- If refine level is +11 or higher, reduces cooldown by 1 second.
- Psychic Spear Rod [2]
- If refine level is +9 or higher, increases damage by 30%.
- When enchanted with Celia's Memory, increases damage by 7% for every 3 refine levels.
- Shadow Staff-LT [2]
- If refine level is +9 or higher, increases damage by 35%.
- If refine level is +11 or higher,
- Increases damage 15%.
- Reduces cooldown by 1 second.
- Thanatos Staff-AD [2]
- If refine level is +11 or higher, reduces cooldown by 1 second.
- When enchanted with -
- Gray Spell (Magic) Lv 1, increases damage by 6% for every 2 refine levels of weapon.
- Gray Spell (Magic) Lv 2, increases damage by 9% for every 2 refine levels of weapon.
- Gray Spell (Magic) Lv 3, increases damage by 12% for every 2 refine levels of weapon.
- Poenitentia Scipio [2]
- For every 2 refine levels, increases damage by 3%.
- If refine level is +9 or higher, increases damage 25%.
- If refine level is +11 or higher, reduces cooldown by 1.5 seconds.
Super Novice Only
- Awakened Freedom Stick [2]
- If refine level is +9 or higher, increases damage by 10%.
- Freedom Stick-LT [2]
- If refine level is +9 or higher, increases damage by 20%.
Book
- Adulter Fides Magic Book [2]
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage 20%.
- If refine level is +9 or higher, reduces cooldown by 1 second.
- If refine level is +11 or higher, increases damage 25%.
- Vivatus Fides Magic Book [2]
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage 20%.
- If refine level is +9 or higher, reduces cooldown by 1 second.
- If refine level is +11 or higher, increases damage 25%.
- If grade C or higher, increase damage 15%.
- Solid Manual [2]
- For every 3 refine levels, increases damage by 15%.
- When enchanted with Psychic wave Tuning Device -
- Increases damage by 5%.
- Reduces cooldown by 1.5 seconds.
- If Grade D or higher, increases damage by 7%.
- If Grade B or higher, increases damage by 8%.
- If Grade A or higher, increases damage by 10%.
Garment
- Royal Geffen Cape [1]
- If refine level is +13 or higher, increases damage by 50%.
- If grade A and refine level is +14 or higher, increases damage by 50%.
Shoes
- Zodiac Boots(Mage) [1]
- For every 4 refine levels, increases damage by 15%.
- When weapon is enchanted with Celia's Memory, reduces cooldown by 1 second.
Accessory
- Sixth Sense Ring [1]
- For every 5 base levels, increases damage by 1%.
- When Extreme Vacuum Lv. 5,
- Reduces SP cost by 20.
- Reduces cooldown by 1 second.
- Record of Mage vol.2 [1]
- Increases damage by 30%.
- When further equipped with Record of Mage [1] and Old Wind Whisper [1], increases damage by 10% for every 3 refine levels of helmet.
- Telekinetic Orb
- Increases damage by 10%.
- Increases SP cost by 50.
Card
- Bookworm Card
- Increases damage by 10%.
- When further equipped with Research Assistant Bot Card and Blue Pitaya Card,
- Increases damage by 20%.
- For every 2 refine levels of shoes, increases damage by 5%.
Shadow Equipment
- Psychic Shadow Armor
- Increases damage by 5%.
- For every 2 refine levels, increases damage by 2%.
- Psychic Shadow Shoes
- Reduces SP cost by 4%.
- For every 2 refine levels, increases SP cost by 1%.
- Psychic Shadow Armor + Psychic Shadow Shield + Psychic Shadow Shoes
- For every refine level in sum of refine levels, increases damage by 1%.
- Shadowspell Shadow Weapon + Shadowspell Shadow Pendant + Shadowspell Shadow Earring
- For every refine level in sum of refine levels, increases damage by 1%.
Enchants
- Automatic Orb (Warmer Wave)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, increases damage by 7%.
- Wolf Orb (Varetyr Wave)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage 15%.
- If refine level is +9 or higher, increases damage 15%.
- If refine level is +11 or higher, increases damage 15%.
Costume Enchants
- Sorcerer Stone (Garment)
- Increases damage by 10%.
- When equipped with Professor Stone (Upper), increases damage by 15%.
- When equipped with Sorcerer Stone (Middle), increases damage by 15%.
- When equipped with Professor Stone (Lower), reduces cooldown by 2 seconds.
Equipment Sets
- Illusion Muffler & Illusion Staff of Bordeaux Set
- Increases damage by 10%.
- Scorpio Celestial Coronet & Rutilus Stick-OS Set
- For every 2 refine levels of weapon, increases damage by 3%.
- Noblesse Psychic Robe [1] + Noblesse Magic Manteau [1] + Noblesse Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with Noblesse Magic Ring [1], increases damage by 10%.
- Imperial Psychic Robe [1] + Imperial Magic Manteau [1] + Imperial Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with Imperial Magic Ring [1], increases damage by 15%.
- Grace Psychic Robe [1] + Grace Magic Manteau [1] + Grace Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 15%.
- When further equipped with Grace Magic Ring [1], increases damage by 10%.
- Grace Psychic Robe [1] + Noblesse Oblige [1]
- Reduces cooldown by 1 second.
- Noblesse Super Novice Robe [1] + Noblesse Magic Manteau [1] + Noblesse Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 5%.
- Imperial Super Novice Robe [1] + Imperial Magic Manteau [1] + Imperial Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 7%.
- Grace Super Novice Robe [1] + Grace Magic Manteau [1] + Grace Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- Thanatos Dagger-AD [2] + Thanatos Magic Helmet [1]
- For every 2 refine levels of weapon, increase damage by 10%.
- Thanatos Dagger-AD [2] + Thanatos Magic Helmet-LT [1]
- For every 2 refine levels of weapon, increase damage by 12%.
- Thanatos Dagger-AD [2] + Gray Spell (Magic) Lv 1
- Increases damage by 15%.
- Thanatos Dagger-AD [2] + Gray Spell (Magic) Lv 2
- Increases damage by 20%.
- Thanatos Dagger-AD [2] + Gray Spell (Magic) Lv 3
- Increases damage by 25%.
- Record of Mage [1] and Old Wind Whisper [1]
- Increases damage by 30%.